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Wii Fit Trainer Patch Changes 1.0.8

Kienamaru

Smash Cadet
Joined
Nov 5, 2010
Messages
43
Location
USA
NNID
Kienamaru
3DS FC
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Find any changes, let me know. Will need users to confirm, but these are what I've found so far.According to ( Wiki http://www.ssbwiki.com/Wii_Fit_Trainer_(SSB4)#Moveset )


Down Aerial- hitboxes for grounded and aerial opponents swapped. It says that the move deals 14% on grounded and 13% on aerial opponents. Now it deals 14% aerial and 13% on grounded.
 
Last edited:

Fancykong

Smash Journeyman
Joined
Dec 10, 2014
Messages
285
I'll help out on testing. And honestly, I didn't even notice any changes to Dair since it's the meteor I'm more concerned about while fighting, lol.
 

Kienamaru

Smash Cadet
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Messages
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Kienamaru
3DS FC
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Switch FC
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Any idea if Deep breathing used to buff her dair and bair by 2% before the patch? I know the other moves only get 1%.
 

Lord_Espurr

Smash Cadet
Joined
May 17, 2015
Messages
54
NNID
Wheresthetoilet
3DS FC
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Any idea if Deep breathing used to buff her dair and bair by 2% before the patch? I know the other moves only get 1%.
It seems like DB now gives her moves a 1.15 damage buff instead of a 1.12.
 

Asdfchris

Smash Rookie
Joined
Oct 31, 2010
Messages
17
Down Aerial- hitboxes for grounded and aerial opponents swapped. It says that the move deals 14% on grounded and 13% on aerial opponents. Now it deals 14% aerial and 14% on grounded.
I'm hitting the grounded sandbag in online training and i'm doing 13% right now.
It seems like DB now gives her moves a 1.15 damage buff instead of a 1.12.
According to this thread it has always been 1.1525: http://smashboards.com/threads/human-anatomy-wii-fit-trainer-hitbox-data.371174/#post-18654116
 
Last edited:

Kienamaru

Smash Cadet
Joined
Nov 5, 2010
Messages
43
Location
USA
NNID
Kienamaru
3DS FC
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Switch FC
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whoops. I completely meant 13 on grounded. I typoed is all. Which is why I said swapped the hitboxes. But I guess a 1.5 buff would do that for the damage on those moves.
 

Lord_Espurr

Smash Cadet
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May 17, 2015
Messages
54
NNID
Wheresthetoilet
3DS FC
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What? All this time I thought it did 1.12. Oh well, better late than never I guess.
 
Last edited:

Fancykong

Smash Journeyman
Joined
Dec 10, 2014
Messages
285
According to Thinkman's post in the patch thread, after he compiled the data between the last patch and this one, it seems that WFT wasn't changed. At all. No nerfs or buffs.
 

Wii Twerk Trainer

Smash Ace
Joined
Jan 2, 2014
Messages
751
Location
Lake elsinore
NNID
Wiifitgaypride69
Wii Fit Trainer is the only bottom tier who hasn't gotten a single buff... Sakurai plz

Also can someone link me to TK Brezzy's Facebook or smashboards profile if he has either? I gotta ask him something.
 

⑨ball

Smash Ace
Joined
Oct 6, 2014
Messages
819
Well, our tiers don't necessarily coincide with Sakurai and his play tester's opinions. Considering she's gotten nothing but nerfs, I imagine it's a combination of lack of play by their team and a deep and perverse fear of deep breathing.
 

Fancykong

Smash Journeyman
Joined
Dec 10, 2014
Messages
285
Maybe we should stop using people as training dummies in For Glory. He probably thinks WFT is balanced because of us Smashboards trainers, lol.
 

⑨ball

Smash Ace
Joined
Oct 6, 2014
Messages
819
My brother has a thing where he always plays with the character he wants to get nerfed in for glory and only uses one move. I laughed until he showed me a replay of Falcon doing nothing but dthrow uair and then this patch dropped. Like of all the crazy disjoints Falcon has they went for uair, which while ridiculous, was probably the lowest on everyone's "this need to be changed" list.

You two might be onto something, lol.
 

⑨ball

Smash Ace
Joined
Oct 6, 2014
Messages
819
Make sure you all show your love to @Thinkaman and @Schiffe . No changes for WFT, but we can get a good look at what's changed for everyone else.

Alright, never say I don't love you guys. Shoutouts to Schiffe for supplying the files.

REMEMBER, this does NOT include:
  • IASA times on animations (endlag nor landing lag)
  • Overall engine quirks/alterations
  • Grabbable items
  • Anything involving Mewtwo; I don't have readable 1.0.6/7 files for him. (If you do, please share?)
  • Anything involving the new characters. (This is a changelog!)
This DOES include any and all possible changes to:
  • Hitbox ID, damage, knockback, angle, element, size, position, tripping, SDI, hitlag, ect.
  • Move startup times
  • Animation speedup-based timing changes
  • All move startup timings
  • All AC timings
  • All super/heavy armor (spoilers, no changes)
  • All state transitions (like jabs)
It is possible but unlikely that any of these were missed while compiling this list.

Code:
Mario
-----
NO CHANGES

Luigi
-----
NO CHANGES

Peach
-----
Jab2
    hitbox 1
        size 2.4 -> 3.0
    hitbox 2
        size 2.4 -> 4.0

Bowser
------
Utilt
    unknown events frame 11 -> 10
    hitbox 2 removed
    all hitboxes
        frame 12 -> 11
        damage 10 -> 9
        x 7.4 -> 6.9
    animation speed 1.5x for frames 17-52 (11 frames faster?)

Yoshi
-----
NO CHANGES

Rosalina
--------
Rapid Jab End
    hitbox
        kbg 170 -> 150

Bowser Jr.
----------
NO CHANGES

Wario
-----
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
    hitbox 0
        angle 65 -> 55
        bkb 35 -> 45
    hitbox 1
        angle 75 -> 72
        kbg 50 -> 40
        bkb 28 -> 38
Jab2
    third hitbox added, positions adjusted
    all hitboxes
        size 5.5/3.5 -> 5.8/3.8/3.3

Mr. Game & Watch
----------------
Dtilt
    hitbox 0 (6%)
        kbg 120 -> 125
        bkb 10 -> 40
    hitbox 1 (1%)
        kbg 100 -> 120
        bkb 60 -> 70
        size 9.0 -> 10.5
        unknown param 11.0 -> 9.0

Donkey Kong
-----------
Cargo fthrow
    throwbox 0 (launching component of throw)
        damage 8 -> 10
Cargo bthrow
    throwbox 0 (launching component of throw)
        damage 8 -> 12
        angle 55 -> 72
        bkb 80 -> 70
Cargo uthrow
    throwbox 0 (launching component of throw)
        damage 7 -> 10
Cargo dthrow
    throwbox 0 (launching component of throw)
        damage 6 -> 7
        angle 45 -> 48
        kbg 38 -> 80
        bkb 65 -> 50
    unknown event moved from frame 18 -> 17
        momentum boost added

Diddy Kong
----------
Jab1
    all hitboxes
        damage 1.5 -> 1.2
    transition to jab2
        frame 10 -> 8
Jab2
    all hitboxes
        damage 1.5 -> 1.2
    transition to jab3
        frame 9 -> 8
Jab3
    all hitboxes
        wkb 30 -> 25
        size 4.0/3.5/3.0 -> 4.2/3.7/3.2
    transition to rapid jab loop
        frame 22 -> 15
Rapid Jab Loop
    a variety of small hitboxes replaced with one big one
    new hitboxes
        damage 0.6 -> 0.5
        angle 70/90 -> 60
        wkb 6 -> 4
        size 3.0 -> 6.7
        SDI 1.3 -> 0.7
        unknown param (default) -> 6.8
        unknown param (default) -> 6.0
Rapid Jab End
    animation speed 2.0x for frames 0-8 (4 frames faster)
    hitbox
        kbg 180 -> 177
        bkb 30 -> 45
        size 5.0 -> 7.2
        y 5.5 -> 6.8
        unknown param 5.5 -> 6.8
        unknown param 5.5 -> 6.0
Dtilt
    new 3rd hitbox (centered on clap?) identical to other two
    all hitboxes
        damage 6.0 -> 5.5
Uair
    all hitboxes
        begin frame 3 -> 4
        kbg 99 -> 89
        bkb 65 -> 64
    landing lag window
        3-15 -> 0-27
Uthrow
    hitbox (launching component of throw)
        damage 4 -> 1 (total 8 -> 5)
        bkb 100 -> 120
        bkb 30 -> 50
Dthrow
    throwbox 0 (launching component of throw)
        damage 6.0 -> 7.0
        angle 105 -> 106
        kbg 50 -> 59

Link
----
Jab 1
    massive adjustments; hitbox timings, sizes, positions, angles, and knockback entirely reworked with separate ground/aerial target hitboxes
Dtilt
    animation speed 1.33x for frames 0-12 (2 frames faster?)
    hitboxes
        damage 12 -> 11
        x 12.8/15.4 -> 14.1/16.6
Grab
    unknown param 28 -> 32
    animation speed 1.25x for frames 30-70 instead of 1.33x for frames 30-54 (3 frames faster?)
Dash Grab
    unknown param 28 -> 32
    animation speed 1.25x for frames 32-71 (8 frames faster?)
Pivot Grab
    unknown param 37 -> 41
    animation speed 1.25x for frames 33-72 (8 frames faster?)
Fthrow
    throwbox 0 (launching component of throw)
        angle 55 -> 50
Dthrow
    throwbox 0 (launching component of throw)
        damage 4 -> 3
        angle 110 -> 83
        kbg 90 -> 85
Spin Attack
    all stage 1 (of 4) hitboxes
        kbg 84 -> 85
    all stage 2 (of 4) hitboxes
        kbg 80 -> 85
    all stage 3 (of 4) hitboxes
        kbg 80 -> 82
Shocking Spin Attack
    all stage 2 (of 3) hitboxes
        kbg 80 -> 82

Zelda
-----
Usmash
    all looping hitboxes
        increased in size by 0.5
        wkb 40/50/60/60 -> all 40
        SDI 1.0 -> 0.5
    final hitboxes
        kbg 190 -> 214
Nair
    hitbox 0 and 1 IDs and damage (1.0/2.0) swapped

Sheik
-----
NO CHANGES

Ganondorf
---------
NO CHANGES

Toon Link
---------
Jab1
    hitbox 0 and 2 IDs swapped
Jab2
    hitbox 0 and 2 IDs swapped
    kbg 37 -> 34
    bkb 16 -> 25
Jab3
    all hitboxes
        size 3.5 -> 4.2
    hitbox 0
        z 5.0 -> 4.5

Samus
-----
Usmash
    all hitboxes increased in size by 0.5
    some hitboxes split in two, or given angle+wkb adjustments
    final hitbox
        kbg 135 -> 150
        size 7.0/3.5 -> 7.3/4.0

Zero Suit Samus
---------------
NO CHANGES

Pit
---
NO CHANGES

Palutena
--------
Utilt
    all hitboxes
        bone 1000 -> 0
        size and positions adjusted heavily
    looping hitboxes
        damage 1.0 -> 1.2

Marth
-----
Jab1
    all hitboxes
        damage 4/6 -> 3/5
        angle 361 -> 78/65/90
        kbg 50/70 -> 30
        bkb 20/30 -> 55
        hitlag 1.0 -> 0.7
    transition to jab2
        frame 20 -> 17
Jab2
    all hitboxes
        angle 361 -> 45
        kbg 50/70 -> 75
        bkb 20/30 -> 62
Utilt
    initial hitboxes
        angle 361 -> 100 (already 100 on hitboxes 0,3)
        bkb 50 -> 65
    delayed hitboxes
        angle 361 -> 100 (already 100 on hitboxes 0,3)
        bkb 40 -> 52
Dolphin Slash
    initial hitboxes
        kbg 68 -> 74
        hitlag 0.5 -> 0.7
Crescent Slash
    initial hitboxes
        hitlag 0.5 -> 0.7

Ike
---
Jab1
    transition to jab2
        frame 13 -> 10
Jab2
    new hitbox added as hitbox 1; old hitbox 1 changed to hitbox 2
    hitbox 0
        y 8.0 -> 7.5
    new hitbox 1
        angle 80 (others are 65)
        kbg 80 (others are 80/100)
        wbg 25 (others are 40/50)
        size 3.5
Jab3
    hitboxes appear on frame 7 -> 6 (1 frame faster)
    hitbox 3
        size 2.5 -> 3.2
    hitbox duration 3 -> 4 frames
Dash Attack
    animation speed 1.25x for frames 0-17 (3 frames faster?)
    hitboxes appear on frame 18 -> 17 (4 frames faster total?)
    hitbox 0
        damage 10 -> 14
        angle 55 -> 52
        kbg 70 -> 78
        size 6.0 -> 6.3
        hitlag 1.0 -> 1.2
    hitbox 1
        damage 8 -> 11
        angle 55 -> 52
        kbg 70 -> 78
    hitbox 2
        damage 5 -> 9

Ftilt (all)
    animation speed 1.25x for frames 0-14 (2 frames faster?)
    hitboxes appear on frame 15 -> 14 (3 frames faster total?)
    all 3 old hitboxes replaced with 1 new one
    new hitbox
        bone 1000 -> 1
        damage 14/14/12 -> 12.5
Utilt
    initial hitbox
        y 12.0 -> 13.0
    delayed hitbox
        y 10.5 -> 12.0
        lasts until frame 19 -> 22 (duration 5 -> 8 frames)
Fair
    hitboxes appear on frame 16 -> 14 (2 frames faster)
    hitbox 0
        y 9.0 -> 10.5
    hitbox 1
        y 6.2 -> 6.75
    hitbox 2
        y 4.0 -> 3.0
Some 1.25x animation speed added to a couple unknown minor actions (non-attacks)

Robin
-----
NO CHANGES

Kirby
-----
NO CHANGES

King Dedede
-----------
NO CHANGES

Meta Knight
-----------
Rapid Jab Loop
    all hitboxes
        divided into 2 for better coverage (positions adjusted)
        damage 1.0 -> 1.2
        kbg 40 -> 30
        size 5.5 -> 5.8/6.8 pairs
        SDI 1.0 -> 0.6
Rapid Jab End
    hitbox
        size 5.7 -> 8.0
        y 5.5 -> 7.0
        x 18.0 -> 20.0
Ftilt3
    all hitboxes
        damage 3 -> 4
        angle 65 -> 361
        kbg 110 -> 107

Little Mac
----------
NO CHANGES

Fox
---
NO CHANGES

Falco
-----
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
    hitbox 0 and 2 IDs swapped
    all hitboxes
        bkb 30 -> 35
    hitbox 0 (new)
        angle 80 -> 68
        size 2.0 -> 2.5
        z 0.0 -> -0.5
    hitbox 1
        angle 80 -> 77
        size 3.0 -> 3.2
Jab2
    hitbox 2
        angle 50 -> 45
        size 2.0 -> 5.0
        z 0.0 -> -0.5
    transition to jab3
        frame 10 -> 9
Rapid Jab Loop
    hitbox 0
        size 2.0 -> 2.7
    hitbox 1
        size 3.0 -> 3.2
Usmash
    ID and GID tweaks to hitboxes
    final hitboxes last frames 13-20 -> 12-21
Nair
    basically a different move; same timings, but all 16 of its hitboxes have been altered
        generally wkb increased and most angles set to 367 and sizes significantly increases
Fair
    animation speed 1.33x for frames 0-37 (9 frames faster total? hits 2 frames faster?)
    looping hitboxes
        refresh time 6 -> 4 (total looping hits 3 -> 5, or 7 -> 9 damage total)
Fair Landing
    hitbox
        damage 5 -> 3
        bkb 30 -> 50
Uair
    animation speed 1.5x for frames 0-8 (2 frames faster?)
    hitboxes appear on frame 10 -> 8 (4 frames faster total)
    all hitboxes
        damage 11 -> 10
        angle 68/68/80 -> 65/75/85
        kbg 100/100/20 -> 90/90/90
        bkb 27/27/30 -> 35/35/35
    hitbox 0
        size 4.8 -> 5.0
Dair
    initial hitbox bifurcated; hits grounded targets at angle 80
    sourspot replaces on frame 19 -> 20 (sweetspot duration 3 -> 4)
    sourspot hitbox
        size 5.0 -> 5.3

Pikachu
-------
NO CHANGES

Charizard
---------
Jab1
    hitbox 0
        wkb 15 -> 26
    hitbox 1 + 2
        wkb 10 -> 22
    transition to jab2
        frame 10 -> 9
Jab2
    transition to jab3
        frame 10 -> 9
Jab3
    all hitboxes
        kbg 110 -> 130
Fair
    hitbox 0
        size 4.3 -> 4.6
        x 7.0 -> 7.5
    delayed hitbox 0
        kbg 98 -> 97
        size 4.5 -> 4.8
        z 7.0 -> 7.5
    hitboxes removed on frame 12-> 13 (total duration 4 -> 5)
Uthrow
    throwbox 0 (launching component of throw)
        angle 60 -> 70
        kbg 160 -> 220
Dthrow
    throwbox 0 (launching component of throw)
        angle 361 -> 70
        kbg 300 -> 130
        bkb 40 -> 70

Lucario
-------
Jab1
    hitbox 0
        angle 60 -> 80
        kbg 30 -> 10
        bkb 45 -> 33
    hitbox 1
        kgb 30 -> 10
        bkb 45 -> 33
    delayed hitbox 0
        angle 90 -> 80
        kbg 30 -> 10
        bkb 50 -> 32
Jab2
    hitbox 0
        angle 72 -> 60
        kbg 30 -> 20
        bkb 50 -> 38
    hitbox 1
        kgb 30 -> 20
        bkb 50 -> 32
    hitbox 2
        kgb 30 -> 20

Jigglypuff
----------
NO CHANGES

Greninja
--------
Ftilt (all)
    all hitboxes
        damage 6.5 -> 7.3
        kbg 112 -> 110/90/70
        bkb 15 -> 20/30/40
    hitboxes 1 + 2 have z-pos adjusted
    hitbox 2 bone 3 -> 5
    animation speed 1.33x from frame 13-38 (7 frames faster?)

Duck Hunt
---------
NO CHANGES

R.O.B.
------
NO CHANGES

Ness
----
NO CHANGES

Captain Falcon
--------------
F-smash (up)
    all hitboxes
        KBG 94 -> 95
F-smash (straight)
    all hitboxes
        KBG 94 -> 95
F-smash (down)
    all hitboxes
        KBG 84 -> 85
Uair
    initial hitbox 0
        damage 13 -> 11
        bkg 10 -> 16
    initial hitbox 1
        damage 12 -> 10
        bkg 10 -> 16
    late hitbox 0
        damage 12 -> 10
        bkg 8 -> 10
    late hitbox 1
        damage 10 -> 9
        bkg 8 -> 10

Villager
--------
Weird FacingRestriction Flag removed from Bair Projectile Hitboxes
Fthrow
    throwbox 0 (launching component of throw)
        bkb 100 -> 102
Bthrow
    throwbox 0 (launching component of throw)
        bkb 15 -> 18
Dthrow
    throwbox 0 (launching component of throw)
        damage 4.5 -> 6.0
        kbg 105 -> 80

Olimar
------
NO CHANGES

Wii Fit Trainer
---------------
NO CHANGES

Dr. Mario
---------
NO CHANGES

Dark Pit
--------
NO CHANGES

Lucina
------
Jab1
    all hitboxes
        damage 4.75 -> 3.325
        angle 361 -> 78/65/90
        kbg 50 -> 30
        bkb 20 -> 55
        hitlag 1.0 -> 0.7
    transition to jab2
        frame 20 -> 18
Jab2
    all hitboxes
        angle 361 -> 45
        kbg 60 -> 75
        bkb 25 -> 62
        hitlag 1.0 -> 0.7
        unknown param 0 -> 1
Ftilt
    all hitboxes
        damage 9.975 -> 10.925
Utilt
    initial hitboxes
        angle 361 -> 100 (already 100 on hitboxes 0,3)
        bkb 50 -> 65
    delayed hitboxes
        angle 361 -> 100 (already 100 on hitboxes 0,3)
        bkb 40 -> 52
Dolphin Slash
    initial hitboxes
        kbg 68 -> 74
        hitlag 0.5 -> 0.7
Crescent Slash
    initial hitboxes
        hitlag 0.5 -> 0.7

Shulk
-----
NO CHANGES

Pac-Man
-------
NO CHANGES

Mega Man
--------
NO CHANGES

Sonic
-----
Usmash
    final hitbox
        kbg 177 -> 165

Mewtwo
------
Usmash
    initial hitbox
        angle 95 -> 100
        size 6.2 -> 3.0
        x 0.0 -> -6.0

Lucas
-----
[NEW]

Roy
---
[NEW]

Ryu
---
[NEW]

Mii Brawler
-----------
Onslaught Startup (ground and aerial)
    all windboxes
        unknown params changed
    windbox 1
        angle 50 -> 361
        kbg 100 -> 0
        wkb 80 -> 0
        element Hit -> Push

Mii Swordfighter
----------------
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
    animation speed 1.25x for frames 0-5 (1 frame faster)
    hitboxes appear on frame 7 -> 6 (2 frames faster total)
    hitbox 2 split into 2
    all hitboxes
        angle 85/361/361 -> 85/50/45/45
        kbg 37 -> 20
        bkb 16 -> 32
    transition to jab2
        frame 10 -> 9
Jab2
    hitboxes 0 and 1 IDs swapped
    hitbox 1
        swapped angle 100 -> 96
    hitbox 2 split into 2
    transition to jab3
        frame 10 -> 9
Jab3
    hitboxes 0 and 1 IDs swapped
    hitbox 2 split into 2
Dash Attack
    all hitboxes
        size 3.0/2.2 -> 4.0/3.0
Ftilt
    hitbox 1 split into 2
Nair
    animation speed 1.18x for frames 0-10 (1 frame faster?)
    hitboxes appear on frame 12 -> 11 (2 frames faster total)
Fair
    hitbox 2 (initial and middle)
        size 2.4 -> 3.5
    hitbox 2 (final)
        size 3.2 -> 3.5
Bair
    all hitboxes
        damage 12 -> 14
Dair Landing
    hitbox
        x 9.0 -> 10.5
Slash Launcher
    windbox 0
        x 5.0 -> 6.0

Mii Gunner
----------
NO CHANGES
 

infine

Smash Rookie
Joined
Apr 21, 2015
Messages
3
does anyone think WFT's uthrow got nerfed? may be placebo, but i haven't been able to kill many characters at 160%, which was when it usually would kill
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
I just wanted to drop in here and mention that it has been 100% confirmed that there were not hit-box changes. (Damage, KB, Hit-frame etc.) to WFT at all, sadly.

So unless someone can confirm any end lag changes to her then there were no changes for WFT whatsoever... :(
 

Caterpillor

Smash Cadet
Joined
Apr 3, 2015
Messages
40
3DS FC
5455-9928-7747
Rosalina got a buff and WFT has still nothing..... I don't even understand why they think she's balanced oO
 

Fancykong

Smash Journeyman
Joined
Dec 10, 2014
Messages
285
Rosalina got a buff and WFT has still nothing..... I don't even understand why they think she's balanced oO
Her entrance involves doing a Yoga pose on a Wii Balance Board...while flying.

I think she's pretty balanced.
 
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