metaknight120
Smash Journeyman
Super Smash Brothers Brawl is one of the most modded and data-mined games, ever. modding tools for this one particular game are insanely powerful and relatively easy to use
Mario Kart Wii, though currently dead, had a notable modding community making levels for the game
Why are these the only two games on the system that got modding attention?
They're very popular games on the system
So is Super Mario Galaxy, but the modding community there is basically nonexistent
Think about it
Super Mario 64, Super Mario World, A Link To the Past, Ocarina of Time, Pokemon gens 1-3. All of these have strong modding communities to this day. When will Lunar Magic actually revolve around the Moon?
Some games are harder to work with, you can't easily make tools for them
I acknowledge that as a factor, and It makes sense that making a planet in galaxy must be harder than making platforms in Super Mario 64, but we've seen dedication break this sort of boundary many times. Mario World is harder to edit than Super Mario Bros 1, and Mario 64 is harder to edit than World, but a dedication to want to make levels or games in these engines broke that sort of pessimism. Look at where Brawl modding is. When Brawl came out, something like Project M would be unheard of, you'd be laughed at if you said Mewtwo and Wavedashing were gonna be added to the game, but look at it now.
People aren't interested in making this sort of thing
Mario Galaxy 2 is basically a level pack of the first game, and it started development as pretty much exactly that, DLC. Look how well it sold and tell me people don't want more of Mario Galaxy
In the Wii's huge, and admittedly great library in retrospect, why have only 2 games received a modding community?
Mario Kart Wii, though currently dead, had a notable modding community making levels for the game
Why are these the only two games on the system that got modding attention?
They're very popular games on the system
So is Super Mario Galaxy, but the modding community there is basically nonexistent
Think about it
Super Mario 64, Super Mario World, A Link To the Past, Ocarina of Time, Pokemon gens 1-3. All of these have strong modding communities to this day. When will Lunar Magic actually revolve around the Moon?
Some games are harder to work with, you can't easily make tools for them
I acknowledge that as a factor, and It makes sense that making a planet in galaxy must be harder than making platforms in Super Mario 64, but we've seen dedication break this sort of boundary many times. Mario World is harder to edit than Super Mario Bros 1, and Mario 64 is harder to edit than World, but a dedication to want to make levels or games in these engines broke that sort of pessimism. Look at where Brawl modding is. When Brawl came out, something like Project M would be unheard of, you'd be laughed at if you said Mewtwo and Wavedashing were gonna be added to the game, but look at it now.
People aren't interested in making this sort of thing
Mario Galaxy 2 is basically a level pack of the first game, and it started development as pretty much exactly that, DLC. Look how well it sold and tell me people don't want more of Mario Galaxy
In the Wii's huge, and admittedly great library in retrospect, why have only 2 games received a modding community?