Trizzy
Smash Cadet
This is a collection of my observations and opinions of Ike to hopefully spark a different way of looking at his meta-game. Also, I would like to remind flamers that post count = post quality and the following should be scoffed at accordingly:
I was looking forward to hating Ike when this game came out. I hated him before the game even came out just from watching his videos. Then I played him and I hated him even more because even though he didn't fit my playstyle, I was doing well with him. That's because Ike is this games best punisher of mistakes, hands down. The tradeoff is that he is also the most easily punished. It's worth the tradeoff though, because one of Ike's passive influences is demoralization.
I regularly fight a d*mn good Pit and a very decent Wolf. They will tear me to shreds and get me to 90% before I can get them to 20%. Until I capitilize on just one mistake and run with it to even out the damage between us right before I get a KO. They're thinking, '****... I just did all that work and after one mistake he caught up so easily'. I know I do when I fight Ike. This usually causes them to make more mistakes to try to compensate, furthering Ike's advanatge. It just takes so very little for Ike to even the playing field when he's losing because of the high damage he must take before being KO'ed and because of the low damage he needs to inflict to score a KO.
I've seen a few posts talking about how he won't be a viable competitor in high level play. I couldn't disagree more. What seperates the top 3 from the bottom 3 in a tourny isn't technical play, it's foresight and reaction speed. The player that better predicts the next move and reacts accordingly will more often win. These two qualities more directly match the playstyle necessary to play well with Ike than any character that I can think of at the moment. Trick your opponent. Lead him into a sense of security. Wait and be patiently aggressive. Strike. Because everyone slips up sometime, and Ike's sword is big enough to be there when they do.
I was looking forward to hating Ike when this game came out. I hated him before the game even came out just from watching his videos. Then I played him and I hated him even more because even though he didn't fit my playstyle, I was doing well with him. That's because Ike is this games best punisher of mistakes, hands down. The tradeoff is that he is also the most easily punished. It's worth the tradeoff though, because one of Ike's passive influences is demoralization.
I regularly fight a d*mn good Pit and a very decent Wolf. They will tear me to shreds and get me to 90% before I can get them to 20%. Until I capitilize on just one mistake and run with it to even out the damage between us right before I get a KO. They're thinking, '****... I just did all that work and after one mistake he caught up so easily'. I know I do when I fight Ike. This usually causes them to make more mistakes to try to compensate, furthering Ike's advanatge. It just takes so very little for Ike to even the playing field when he's losing because of the high damage he must take before being KO'ed and because of the low damage he needs to inflict to score a KO.
I've seen a few posts talking about how he won't be a viable competitor in high level play. I couldn't disagree more. What seperates the top 3 from the bottom 3 in a tourny isn't technical play, it's foresight and reaction speed. The player that better predicts the next move and reacts accordingly will more often win. These two qualities more directly match the playstyle necessary to play well with Ike than any character that I can think of at the moment. Trick your opponent. Lead him into a sense of security. Wait and be patiently aggressive. Strike. Because everyone slips up sometime, and Ike's sword is big enough to be there when they do.