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Smash Wii U Why is the GameCube controller preferred?

FGC-Oni

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I've never played Smash with a GC controller. I've played every game except Melee. What makes the GCC such a preferred choice for Smash. I quite like the 3DS control scheme and even find myself using it on the Wii U as a controller. The GamePad is usable as well. Can someone please explain it to me? I don't find input error to be an issue.
 
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I've never played Smash with a GC controller. I've played every game except Melee. What makes the GCC such a preferred choice for Smash. I quite like the 3DS control scheme and even find myself using it on the Wii U as a controller. The GamePad is usable as well. Can someone please explain it to me? I don't find input error to be an issue.
Well I don't know how to explain. But It just is.
 

SoBMudkip

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It's because so many people played the previous smash games with the gcc, so they are just used to it. I personally can't play with anything else.
 

SoBMudkip

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Does it have anything to do with the C-Stick?
It's the placement of both analog sticks and the feel of the buttons, and maybe the size of the A and B buttons. At least for me those are the traits that stand out to me.
 

Raijinken

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Familiarity and great ergonomic design. The fact that the primary action buttons (A and B) are symmetrical to the primary directional control (the joystick) makes it my favorite controller to use, period.

Basically, for any game that doesn't require dual-stick (like shooters, but those are better on PC anyway), but DOES use a joystick, it's one, if not the, best designed controllers, ergonomically.
 

Mario & Sonic Guy

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It mostly has to do with the fact that the GameCube controllers are wired, which avoids any input lag that could occur with the wireless controllers.
 

Rajikaru

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No input lag, they feel better, the buttons have a very unique and easy to learn layout, comes in a bunch of cool different colours first-party (silver, black, purple, orange, and those are just the ones that came with official vanilla gamecubes), and the clacking is music to many ears around the world.

The only problem would probably be the extra force needed for the L/R triggers due to them being less like triggers/buttons.
 
D

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It's a mixture of things that suit the game more than any other controller.

The layout itself fits well into Smash because the larger A button right dab in the middle is much easier to press than on a diamond layout controller. Your finger, for the most part, will just be resting there and the speed of the buttons of where it registers your press is very swift on a Gamecube Controller. Another factor is how your thumb can go from B to X almost seamlessly since they are near. You don't have to really move your thumb as much as you would on another controller.

The triggers aren't typical triggers, they press downward and feel like they cup your finger perfectly so, it feels comfortable, and it requires less effort to press them since they go down instead of gun type triggers. Of course, controllers with buttons instead work fine too. However, I feel in the case if you were to compare the Wii U Pro, Game Pad, and the Gamecube's, the softness of the Gamecube's feels more comfortable. The overall shell is also extremely comfortable to hold and accommodates hands of all sizes for the most part.

As for the analog sticks, the octagon gate helps with accuracy for inputs, but outside of that, the stick on the left with it's ridged design feels more accurate to use. I also feel the way the Z button is styled it feels real quick and easy to press and the button isn't too large so you may swiftly grab someone compared to other controllers.

It's honestly such a fantastic controller and is practically perfect for Smash Bros. and Mario Kart. I'm very glad Nintendo gave us the option to use these again.
 
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ryuu seika

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The C-Stick adds gameplay options and has a far better design and placement for swiping than most camera sticks, while the L and R are also nicely non-torsional, though the long press is a drawback. Also, the octagonal stick port means you always know what directional zone your hand is in, none of that trying to reverse Final Cutter and accidentally hitting stone nonsense you get with the 3DS.
And it's comfortable and wired.

Most of that, however, is personal preference.
 

Ebbit

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Hex. I hate the dang gamepad, i try to do up, it does side, i do side, it does up. I hate it so much.
 

Edigital23

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The C-Stick adds gameplay options and has a far better design and placement for swiping than most camera sticks, while the L and R are also nicely non-torsional, though the long press is a drawback. Also, the octagonal stick port means you always know what directional zone your hand is in, none of that trying to reverse Final Cutter and accidentally hitting stone nonsense you get with the 3DS.
And it's comfortable and wired.

Most of that, however, is personal preference.

This. Although the Wave Bird aint that bad either. =D
 
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KEWB

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Honestly I feel that the main reason most people prefer it is simply because it's what they're used to. The controller has been an option in every game except for N64 and 3DS. I will say though that I really enjoy how easy it is to go from the A button to any of the other face buttons, as well as the C-stick placement, but again, it's what I've been using for SSB since Melee. I'd be fine using a pro controller too, or even the Gamepad probably. I still have the option to go with what I'm comfortable with though, so that's what I use....plus I hate dealing with batteries
 
D

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It mostly has to do with the fact that the GameCube controllers are wired, which avoids any input lag that could occur with the wireless controllers.
This is also mostly a farce, as I've yet to hear or see of any mishaps with wireless options being used at a Smash tournament. I honestly am trying to compile sources that have led to this actually being a thing that is said logically as an argument against the existing wireless options, and that's a difficult task.

If you ask any average joe using a wireless they likely will tell you there's no noticeable difference at all.
 
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Mario & Sonic Guy

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This is also mostly a farce, as I've yet to hear or see of any mishaps with wireless options being used at a Smash tournament. I honestly am trying to compile sources that have led to this actually being a thing that is said logically as an argument against the existing wireless options, and that's a difficult task.

If you ask any average joe using a wireless they likely will tell you there's no noticeable difference at all.
That's what I don't get sometimes. But I guess another problem with wireless controllers can be if you're in a room filled with more than one Wii U consoles.
 

ryuu seika

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This is also mostly a farce, as I've yet to hear or see of any mishaps with wireless options being used at a Smash tournament. I honestly am trying to compile sources that have led to this actually being a thing that is said logically as an argument against the existing wireless options, and that's a difficult task.

If you ask any average joe using a wireless they likely will tell you there's no noticeable difference at all.
But said average joe would likely also tell you how much more awkward it is to disconnect and reconnect or how the batteries always run out at the most inopportune moment or any of the other failings that make me dislike the lack of wired option for the newer consoles.
Even the fact that you have to press, wait, press to get off the home screen is an annoying little inconvenience.
 
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Kevandre

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In Brawl I mainly used the Classic Controller, but for Smash 4 I'm using the GCC.

It's not a thing that bothers me, really though. If the adapter weren't a thing I wouldn't really care, I'd have just gotten a pro controller.

But in my opinion, the Gamecube controller is the second best controller ever made behind the 360 controller.
 

ryuu seika

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I'm really not a fan of the 360 controller myself but the gamepad and pro controller are just fine. Anything with a proper button layout (so not the wiimote) will do perfectly well for smash 4, it's just that the gamecube controller has a few quirks that make it especially suitable and therefore slightly preferable. Considering it the be all and end all is really overhyping it though and comes from a lack of ability to let go of the past.
 

Nintykid

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I honestly thought it's because it considered the "traditional" way to play the series competitively, similar to using arcade controllers for SF and MarvelvsCapcom. Then again, the no input lag does explain why, as well as the other positives to the GC controller. But I think the Pro controller and the Gamepad would work fine too.
 

Reila

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Nostalgia. I vastly prefer the Wii U Pro Controller and the 3DS controls.
 

Saikyoshi

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Without taking anyone else's input into account, this is my opinion:

I feel it's the most comfortable.

Not only are there nice grips, but the most important commands (A, B, and the left stick) are front and center because you'll need them constantly, and the less important ones (X, Y, C-stick) are there when you need them but not getting in the way when you don't.

I also just plain don't like the Classic Controller standard layout, since it's reversed from other consoles with similar controller layouts and therefore easy to get mixed up when switching between them. With the GC button layout and it's unique shape, I can tell where everything is without having to stop and think, "Is this A or B?"
 
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