BigglesWorth
Smash Apprentice
The reasons I have heard people disliking is because "it's big", "it's weird", and "I don't like the edges." Most of the time, I hear reasons that essentially mean, "I don't want to get used to it." Like its this big cumbersome mass (as if Pokemon Stadium 1 isn't), that isn't worth the time of day. I don't think its perfect, but I do like having it as a counterpick in the game for a few reasons.
The biggest reason is that it has such an interesting affect on matchups.
-The incline and big pavilion nerf horizontal games to an extent. Which is cool, because it gives an nice soft counterpick to matchups of characters with better vertical game than horizontal against characters that are more horizontally focused in the matchup (like DK against spacies, or Ness versus Marth). It gives vertical game a nice showcase. I like that. I really do.
-It means characters with horizontal kills and aerial control work well on it (Wario mainly).
-It gives glides few interesting choices at any given time.
So there a number of reasons to counterpick it (making it dynamic and situational to how the player feels they want to address the matchup). I love that as a counterpick. There is more decision and strategy in it other than "I get a 90/10 advantage on this stage."
The other reason is that all reasons to counterpick the stage are really soft counters. It doesn't eliminate horizontal game just makes it (for once) not as good as vertical game. It doesn't make glides god like but just gives you more to do with them. I find this to be such an interesting stage.
Is there any people who also like this stage as a counterpick? Any other reasons for disliking it other than the fact people who rely on their horizontal games almost entirely don't like adapting to it? Other abuses of it (other than endless glide toss XD) that I am not aware?
The biggest reason is that it has such an interesting affect on matchups.
-The incline and big pavilion nerf horizontal games to an extent. Which is cool, because it gives an nice soft counterpick to matchups of characters with better vertical game than horizontal against characters that are more horizontally focused in the matchup (like DK against spacies, or Ness versus Marth). It gives vertical game a nice showcase. I like that. I really do.
-It means characters with horizontal kills and aerial control work well on it (Wario mainly).
-It gives glides few interesting choices at any given time.
So there a number of reasons to counterpick it (making it dynamic and situational to how the player feels they want to address the matchup). I love that as a counterpick. There is more decision and strategy in it other than "I get a 90/10 advantage on this stage."
The other reason is that all reasons to counterpick the stage are really soft counters. It doesn't eliminate horizontal game just makes it (for once) not as good as vertical game. It doesn't make glides god like but just gives you more to do with them. I find this to be such an interesting stage.
Is there any people who also like this stage as a counterpick? Any other reasons for disliking it other than the fact people who rely on their horizontal games almost entirely don't like adapting to it? Other abuses of it (other than endless glide toss XD) that I am not aware?