This might be kind of a weird question, but I've been mulling it over for a while.
Why are there so many stage creators that don't add platforms to their stages, especially imports? As I'm browsing Brawl Vault I just see so many stages that are either long and flat or just kind of hilly with not a lot going on. Maybe one raised area or something along those lines. It's a shame too because many of these stages look pretty, but just aren't much fun to play on due to the lack of platforms, cliffs, and other things that add variety to gameplay.
Is it something to do with wanting to remain accurate to the original area in the game they're representing? Do a lot of people genuinely like stages like this? Is it the weird "Only Final Destination is balanced." myth that a lot of folks believe?
I'm tempted to just start throwing in animated and static platforms myself since it really isn't a crazy amount of work.
Why are there so many stage creators that don't add platforms to their stages, especially imports? As I'm browsing Brawl Vault I just see so many stages that are either long and flat or just kind of hilly with not a lot going on. Maybe one raised area or something along those lines. It's a shame too because many of these stages look pretty, but just aren't much fun to play on due to the lack of platforms, cliffs, and other things that add variety to gameplay.
Is it something to do with wanting to remain accurate to the original area in the game they're representing? Do a lot of people genuinely like stages like this? Is it the weird "Only Final Destination is balanced." myth that a lot of folks believe?
I'm tempted to just start throwing in animated and static platforms myself since it really isn't a crazy amount of work.
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