Plunder
Smash Ace
I know some people might have the knee-jerk reaction to argue against the point in the title, but really there are very few games where I actually enjoy and look forward to boss fights.
There are some exceptions like...
In Shadow of the Colossus it's only Boss fights and they are actually fun to replay, they are puzzles and can be mastered or quickened.
In Megamans it's almost the same memorize patterns and use optimal weapons...
Metal Gear Solid 1 was a rarity in that is had some very unique boss battles.
But in a lot of modern games and even a good chunk of the old school era the boss fights are the lamest and most tedious parts of games that I replay. They just have a huge unfair health advantage, they hit a lot of harder then you, have infinite stamina, infinite Magic pools, immune to poinson, immune to magic, there aren't ways to use your intelligence to make the fight faster or more even. You really can only min-max, grind, or exploit to beat them on fair grounds. Usually you are forced to play in a certain way or use a certain type of attack or weapon that doesn't fit the character or way you were playing.
This point stuck out to me the most when I recently replayed Demon's Souls and Dark Souls....the Boosses are boring, tedious, unfair, or just really easy. The Storm King was spectacular in DeS but still I find myself looking forward to the levels and the normal enemies much much more than any of the bosses ever. Same goes for a very large chunk of Final Fantasy games.
I wondering if anyone else feels the same, I'd like to see more creativity and intelligence put into bosses. Are there some great bosses I've maybe missed in the newer generations?
In like 90% of the games I've played from NES to PS4 I would actually prefer all the bosses not even be in the game. Most of the time it seems like they are shoehorned in, poorly designed, or just put in there because it's a gaming tradition (we have to have a boss cuz it's the end of the "level") I think more interesting game play scenarios and story telling can happen when there aren't these token boss battle aren't forced lazily into games.
There are some exceptions like...
In Shadow of the Colossus it's only Boss fights and they are actually fun to replay, they are puzzles and can be mastered or quickened.
In Megamans it's almost the same memorize patterns and use optimal weapons...
Metal Gear Solid 1 was a rarity in that is had some very unique boss battles.
But in a lot of modern games and even a good chunk of the old school era the boss fights are the lamest and most tedious parts of games that I replay. They just have a huge unfair health advantage, they hit a lot of harder then you, have infinite stamina, infinite Magic pools, immune to poinson, immune to magic, there aren't ways to use your intelligence to make the fight faster or more even. You really can only min-max, grind, or exploit to beat them on fair grounds. Usually you are forced to play in a certain way or use a certain type of attack or weapon that doesn't fit the character or way you were playing.
This point stuck out to me the most when I recently replayed Demon's Souls and Dark Souls....the Boosses are boring, tedious, unfair, or just really easy. The Storm King was spectacular in DeS but still I find myself looking forward to the levels and the normal enemies much much more than any of the bosses ever. Same goes for a very large chunk of Final Fantasy games.
I wondering if anyone else feels the same, I'd like to see more creativity and intelligence put into bosses. Are there some great bosses I've maybe missed in the newer generations?
In like 90% of the games I've played from NES to PS4 I would actually prefer all the bosses not even be in the game. Most of the time it seems like they are shoehorned in, poorly designed, or just put in there because it's a gaming tradition (we have to have a boss cuz it's the end of the "level") I think more interesting game play scenarios and story telling can happen when there aren't these token boss battle aren't forced lazily into games.
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