PeaceKeeperU
Smash Rookie
- Joined
- Jun 23, 2015
- Messages
- 2
I've noticed that level 9 CPUs in the new Smash 4 (is it still called Smash 4 now?) are much better than Brawl's level 9 CPUs. They seem to execute rising aerials and landing aerials almost frame perfectly and ledge trump or follow you off the stage to gimp you. In addition, they seem to throw out riskier moves if they know you are at a high percent, close to a kill percent. It's weird, but it seems that when the CPU smells blood it will throw out so many unsafe options to take your stock.
I've noticed that in team battles, level 9 CPUs get a terrible tunnel vision and focus only a single player at a time, sometimes walking right into hitboxes from attacks thrown out by the player's teammate. So in this sense, the single-track mindset of the CPU in doubles and triples seems to make the CPU pick all these questionable options that would be safer in singles but highly punishable in doubles. In Brawl, I didn't notice such a prevalent tunnel vision, and the CPUs seem to act like they are conscious that they are playing against a team of more than one player.
Even so, the CPUs in Smash 4 seem to be incredibly smart and adaptive. In addition to their quicker reflexes, they seem to predict my most picked options for approaching, countering, edge guarding, and recovering and always make hard reads instead of soft reads. It's almost as if they tally up all my options for each scenario in a queue and pick the option with the highest number of times used to throw out the hard punish.
Still, I think the level 9 CPUs in Smash 4 are much better at playing smash than in previous games, where in Melee level 9 CPUs would randomly self destruct and in Brawl they would never attempt to gimp or edgehog. But I still wonder, what makes the CPUs in Smash 4 play so well? I mean, these CPUs are amazing at the game! I'm mostly curious about what kinds of thought processes and changes needed 16 years (from Smash 64's release) to figure out how to program amazing CPUs.
Mostly though, I only have two questions:
How do CPUs "think" when playing against human players, who are inherently more unpredictable than computer programs, in Smash 4?
What makes CPUs significantly better skilled when playing against humans now in Smash 4 than in Brawl?
I've noticed that in team battles, level 9 CPUs get a terrible tunnel vision and focus only a single player at a time, sometimes walking right into hitboxes from attacks thrown out by the player's teammate. So in this sense, the single-track mindset of the CPU in doubles and triples seems to make the CPU pick all these questionable options that would be safer in singles but highly punishable in doubles. In Brawl, I didn't notice such a prevalent tunnel vision, and the CPUs seem to act like they are conscious that they are playing against a team of more than one player.
Even so, the CPUs in Smash 4 seem to be incredibly smart and adaptive. In addition to their quicker reflexes, they seem to predict my most picked options for approaching, countering, edge guarding, and recovering and always make hard reads instead of soft reads. It's almost as if they tally up all my options for each scenario in a queue and pick the option with the highest number of times used to throw out the hard punish.
Still, I think the level 9 CPUs in Smash 4 are much better at playing smash than in previous games, where in Melee level 9 CPUs would randomly self destruct and in Brawl they would never attempt to gimp or edgehog. But I still wonder, what makes the CPUs in Smash 4 play so well? I mean, these CPUs are amazing at the game! I'm mostly curious about what kinds of thought processes and changes needed 16 years (from Smash 64's release) to figure out how to program amazing CPUs.
Mostly though, I only have two questions:
How do CPUs "think" when playing against human players, who are inherently more unpredictable than computer programs, in Smash 4?
What makes CPUs significantly better skilled when playing against humans now in Smash 4 than in Brawl?