Knee Smasher
Smash Ace
As probably by far the single best out-of-shield move in the entire game, I feel that this is such an amazing move that it deserves its own thread.
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You can, press up while in shield, then jump and press b, quickly enough so that the jump doesn't come out, but slow enough so that you don't put the inputs in too closely together. You can't buffer multiple inputs, so if both inputs are too close together during attacks with good shield stun, you'll just jump OOS instead and probably get punished.Yeah, I wish you could do it with tap to jump off
13 years of what? Fortress? Tap to jump into OOS fortress?It's been like 13 years guys...
Us old guys tend to forget that. My little cousin has never seen grounded fortress before because his friends, young as they are, never use the move grounded. So he played me online all the way from Boston and discovered that it exists. Asked me a few questions before refusing the fight me ever again.Well, not everyone has played the Smash games since the beginning...
http://smashboards.com/threads/bowsers-moveset-data-discussion-update-10-31-14.368511/page-7Well, not everyone has played the Smash games since the beginning...
How is Bowser being different even relevant? Answer: it's not.Fortress ain't the same move it was 13 years ago, and this sure as hell ain't the same Bowser...
They won't remove this because it's an intended game mechanic.Up-B is life until Sakurai fixes Jump OoS (which make a lot of people ragequit instantly)
How can you be so sure that it is? And not everyone goes to Smashboards, let alone goes to the 7th page of a topic, just to obtain the information that we more knowledgeable players discovered.They won't remove this because it's an intended game mechanic.
Because it's a new game, Bowser has changed and yet we still have fortress OOS?How is Bowser being different even relevant? Answer: it's not.
We still DO have Fortress OoS. It's still good. It's just not hilariously good like before.Because it's a new game, Bowser has changed and yet we still have fortress OOS?
This **** ain't guaranteed...
Yeah I like that they added that in, instead of the opponent just popping out and smashing you.It just seems to be something that happens occasionally.
If you can react to the trip, you can go for a mixup. It's honestly kind of nice when it happens.
I know, I'm just saying that, given the recent nerf to Bowsercide, I'm thankful for every decent move Bowser retains...We still DO have Fortress OoS. It's still good. It's just not hilariously good like before.
The nerf to Bowserciding was irrelevant. The nerf to Klaw as a move was killer though.I know, I'm just saying that, given the recent nerf to Bowsercide, I'm thankful for every decent move Bowser retains...
Well, it sucks to lose it for online purposes as well.The nerf to Bowserciding was irrelevant. The nerf to Klaw as a move was killer though.
Tell that to Rend.You mean most of the time they never do. Developers rarely ever undo a change they made, because they can't admit that they were wrong.
This is just something we'll likely have to deal with. And honestly, the nerf to Bowsercide means little in competitive play. Bowsercides never mattered before, and they definitely doesn't matter now that it's ridiculously hard to Klaw someone in the first place.
Valve reversing the 50 HP on the pyro's backburner was an epic moment in gaming history, yes.You mean most of the time they never do. Developers rarely ever undo a change they made, because they can't admit that they were wrong.
That raises the question: since the opponent has more control over the flying slam with lower %, what happens in a tournament if Bowser klaws, say, a Kirby player who then carries him over the edge with him, jumps out of the Bowsercide and recovers to the stage? Would the officials tell the Kirby player that he has to SD at that point?This is just something we'll likely have to deal with. And honestly, the nerf to Bowsercide means little in competitive play. Bowsercides never mattered before, and they definitely doesn't matter now that it's ridiculously hard to Klaw someone in the first place.
I hadn't even thought about what a TO will have to do in response to this dumb bug until Nintendo gets around to patching their patch. But I imagine play will continue as normal. No one isn't going to take advantage of this given the opportunity and TOs generally can't police every single game.That raises the question: since the opponent has more control over the flying slam with lower %, what happens in a tournament if Bowser klaws, say, a Kirby player who then carries him over the edge with him, jumps out of the Bowsercide and recovers to the stage? Would the officials tell the Kirby player that he has to SD at that point?
I actually agree. Bowser is very likely a WORSE character in a game that is overall more balanced, so he will be higher in the tier list to compensate. This is of course, assuming we're just using vanilla moves. With Dash Klaw/Dash Slash, everything changes.You know, the more I play Bowser, the more I feel like he's worse now. Klaw has deplorable range and even if it didn't we'd still lack grab armor, can't grab release, no FSmash draw back animation, no Fortress invincibility (kinda counters the logic of a move called "fortress"). I think the only thing keeping Bowser treading water is all the nerfs to common problem characters like MK, D3, and Marth and a lot of the new characters being projectile spam trains which is something we're use to. And if you're new to Smash you'll get use to it pretty fast, trust me.
Valve is also one of the few remaining cool companies around.Valve reversing the 50 HP on the pyro's backburner was an epic moment in gaming history, yes.
That raises the question: since the opponent has more control over the flying slam with lower %, what happens in a tournament if Bowser klaws, say, a Kirby player who then carries him over the edge with him, jumps out of the Bowsercide and recovers to the stage? Would the officials tell the Kirby player that he has to SD at that point?
Hopefully, it'll come down to Nintendo patching the game so that Bowser wins again (unlikely), or they patch the game so that the match ends in sudden death. Once the sudden death starts happening all the time, TOs will most likely implement the Bowsercide clause again.I hadn't even thought about what a TO will have to do in response to this dumb bug until Nintendo gets around to patching their patch. But I imagine play will continue as normal. No one isn't going to take advantage of this given the opportunity and TOs generally can't police every single game.
In short, be very very careful if you plan on using Bower in a tournament in the near future.
I'm fine for them leaving grounded Klaw the same range, since it's supposed to be a greedier normal grab. However, air Klaw should probably get a hitbox buff. Nothing ridiculous like how it was in Brawl though. Hell, even making the hitbox slightly larger vertically would be fantastic in making the move actually usable.Personally if they changed Klaw to grab up close and claw swipe anywhere isn't in grab range but in the hitbox of Bowser's hand that would be fine. And yeah Fortress should be invincible or intangible. And only vulnerable underneath him which would only be in the air. And no one usually uses Fortress in the air.
But if they nerfed Dedede's Gordo maybe they can buff Bowser's Tough Guy ability.
I was actually already considering doing this, I'll have something in the metagame discussion thread by the end of the day.I wish someone wasn't too lazy to make a thread and analyze how "weak" attacks interact with Though Guy.
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Don't look at me like that man.