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Which is faster?

AirFair

Marth tho
Joined
Jul 1, 2014
Messages
1,972
Location
Houston, Texas
Pretty sure it's wavedash in place or to any direction. I'm assuming this is a Marth fsmash based on your main.
 

Spak

Hero of Neverwinter
Joined
Jul 30, 2014
Messages
4,033
Location
Earth
I think it's crouch, actually...

2 frames, actually. As soon as the dash / run input criterion isn’t met any longer, you go into RunBrake . As soon as you hold down, you transition to Squat . If your inputs are perfect, you spend only one frame in RunBrake and Squat each, for a total of two between Run and the run-cancel action.
You would need to have at least the frames of jumpsquat and one frame to get off the ground, another to airdodge into the ground, and I don't know how long landing is. I think it takes longer to go back to neutral with wavedash in place vs crouching.
 

Kadano

Magical Express
Joined
Feb 26, 2009
Messages
2,160
Location
Vienna, Austria

Kuralesache

Smash Cadet
Joined
Sep 17, 2012
Messages
53
Location
Ann Arbor, MI
the main point is that you cannot crouch out of a dash (the animation that happens when you first tap the control stick). you also can't start another dash once you've started running, so you can't pivot after your dash turns into a run. you can jump out of both though, so you can wavedash out of either.

because they're slightly different in those ways, one isn't faster than the other straight up - it depends on what you're trying to do. if you want to travel one dash distance or more before your smash, you can use crouch and it will be your fastest option, because you are going to be done with your dash animation anyway (so it's one frame Run, one RunBrake, and one Squat, for 3 frames)

however, if you want to do your smash in the middle of your actual dashdance, then pivoting is your best option because you don't have to wait for your dash animation to end.

hopefully this is helpful - kadano's information is correct, of course, but I felt like it could bear a bit more detail
 
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