• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Which characters have the easiest and hardest learning curve?

ShadowShlong

Smash Cadet
Joined
May 19, 2014
Messages
36
Location
Poughkeepsie, NY
^Title, pretty simple but top 5 for both if you can think of that many. Feel free to explain why your list is how it is, or don't lol.
Everyone's list is totally their own opinion.
Easiest to learn:

1. Mario - Whenever someone new to PM asks who's a good starter character, Mario's the first one i send them to. Arguably the most balanced character he introduces players to comboing with his relatively easy dthrow/upthrow combos as well as projectile spacing. I feel like everyone has a solid mario because he's just such a solid character.

2. link - He just seems like a fairly simple character, apply projectile pressure, punish their approach. Or shield grab dthrow dair/fair then reapply projectiles till they're dead. Make no mistake i'm a bad link, clearly, but i don't see anything particularly difficult about being a successful one.

3. ivysaur - like the most on this list, there's virtually no tech skill required to be a decent ivysaur. Just use your amazing range control to control the battle.

4. Kirby - probably the least flashy character in PM, A lot of people start out with kirby in any smash game, just cause he's so simple.

5. MetaKnight - The more offensive you are the better, not many characters can keep up with his speed and it's easy for someone to just overwhelm another character with his speed. That being said to be efficient and kill the earliest you do need to learn MK's tricks, like uair juggling, getting the hang of his back air is pretty difficult at first, and knowing when to use which of his awesome recoveries (a lot of the time when you're under the stage the only to make it back is a well placed reverse up-b)

Hardest to learn:

1. Fox - If you didn't master fox in melee, i feel like you're just better off picking a different character than spending the next decade learning the necessary fox tech skill to multi shine into the sky. most people that aren't tech masters can get by spamming up smash and uair like brutes, but to make fox look good the way mango,zero, and m2k do requires a looot of practice.

2. Falco - Same reasons as fox, wow pillaring looks cool but i can't do it.

3. Cpt. Falcon - to be anywhere near decent with him you need good tech skill. simple as that.

4. Zero Suit Samus - She's so fast, combos aren't the easiest to pull off, dies pretty early, and can have trouble killing if you struggle setting them up, which aren't easy.

5. Sonic - Props to the sonic players who can actually tell what they're doing and control him as well as they do. (Wizzrobe, 2Fast MapMark and others) He's so fast and i can never pull off a charged down b jump into nair like these guys do, they make him look like such a smooth character then i play like them if they were blindfolded and on an acid trip.

6. - Lucario - Cause his combo system isn't super easy to use effectively, unless you have other fighting game experience similar to his playstyle.

These are just according to my current opinion, and had 6 in the harder to learn list cause i felt there's more difficult players than easier ones.
 

OrangeSodaGuy

Smash Journeyman
Joined
Sep 17, 2010
Messages
250
Location
in a yellow submarine
Easiest:

:mariomelee:
:linkmelee:
:kirbymelee:
:bowsermelee:
:sheikmelee:
:jigglypuffmelee:
:ivysaur:

... maybe :marthmelee:

All of those characters have pretty straightforward playstyles and don't have a lot of janky physics or super difficult techs, as far as I know. (Correct me if I'm wrong though)

Hardest:

:foxmelee:
:falcomelee:
:wolf:
:lucas::lucas::lucas::lucas::lucas:
:lucario:
 

Brim

Smash Ace
Joined
Apr 6, 2010
Messages
819
NNID
Bitterbub
I'm pretty sure I'm in my own camp on this one - but I feel like Roy should be on here..
 

CyberZixx

Smash Lord
Joined
Oct 26, 2012
Messages
1,189
I dislike how in discussions of easy or hard to use the primary thing people consider is tech skill. Yeah it is a factor but undervalue every other aspect of a character.
 

ShadowShlong

Smash Cadet
Joined
May 19, 2014
Messages
36
Location
Poughkeepsie, NY
I dislike how in discussions of easy or hard to use the primary thing people consider is tech skill. Yeah it is a factor but undervalue every other aspect of a character.
Tech skill is a much larger factor in certain characters gameplay than others, it's just a fact of the matter. Obviously being able to multishine 20times a second won't make you anywhere near the best player, but playing smart and being a smart player isn't something that varies per character.
I guess you could say that there isn't much tech required in dash dance up smash or uthrow uair w/ fox, but i feel the combination of awesome tech and being an amazingly smart player is what makes the best foxes the best
 

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
IC's are probably the hardest to play, because not only are you a bad character with a non-threatening neutral AND have mandatory micromanaging of nana, You are limited to not being able to Dash dance, one of the primary neutral tools in the game. Once you get past the barrier of being a bad character, and some how get a punish, your punishes are still reliant for the most part of where Nana is, have really hard execution, and have trouble even netting much off of any of their DI mix-up hand offs. On top of thier high-technical ceiling needed, and planning needed with de-synchs, without wobbling or true hand-offs, they don't have enough of a solid punish game anymore to make up for their struggling in neutral.
 
D

Deleted member

Guest
IC's are probably the hardest to play, because not only are you a bad character with a non-threatening neutral AND have mandatory micromanaging of nana, You are limited to not being able to Dash dance, one of the primary neutral tools in the game. Once you get past the barrier of being a bad character, and some how get a punish, your punishes are still reliant for the most part of where Nana is, have really hard execution, and have trouble even netting much off of any of their DI mix-up hand offs. On top of thier high-technical ceiling needed, and planning needed with de-synchs, without wobbling or true hand-offs, they don't have enough of a solid punish game anymore to make up for their struggling in neutral.
Quick note: you can still dash dance, you've just got to make it extra long so nana follows. If you do it right, you can desync right out of your dash dance, which actually makes their neutral much stronger than Melee. This is one area where Brawl Ice Climbers were superior, and I think it's carried over to PM quite nicely.
 

Phan7om

ドリームランドの悪夢
Joined
Jun 12, 2013
Messages
1,615
Location
???
Kirby's a lot harder than people think, but I do agree he has a really low learning curve, he can be played basic and still get far (see Chudat). Hes definitely harder than Snake, and about the same as like Ike or Pit. Almost every Kirby ive seen just plays mad basic, so everyone thinks thats the best hes got.

Kirby is a very wavedash based character (out of sheilds and such) and his SH timing is one of the hardest like Fox and ICs. He also has a lot of waveland options like out of CD or his aerials, he can hammer cancel, half of his copy abilities are also very technical just no one knows how to use them properly. His combo game is probably just under the level of Falcon. Hes got a lot of sheild pressure mixups with aerials which ive seen no Kirby do. Hes got FC teleport on some stages. Kirby can moonwalk, and its one of the hardest ones.

Tech skill doesnt make you any better in this game. The spacies, Ness, Lucas, Lucario, and ICs can all be played basic. That said, any character can be played technical.

I know I kinda got passionate about it, but yeah this is my own opinion. Also I might add that every character than can create items automatically makes that characters leraning curve skyrocket. (Link, Diddy, Peach, etc.) Characters that can DJC also have a super high learning curve.(Yoshi, Ness, etc.) Characters with a lower jump squat time are harder to learn (Kirby, Fox, ICs, Pika, etc) ICs Desynch makes them the hardest character to learn in PM. Characters that can cancel their move with another input are harder (Fox, Falco, Wolf, Ness, Lucas, ZSS, Lucario)
 
Last edited:
Top Bottom