ShadowShlong
Smash Cadet
^Title, pretty simple but top 5 for both if you can think of that many. Feel free to explain why your list is how it is, or don't lol.
Everyone's list is totally their own opinion.
Easiest to learn:
1. Mario - Whenever someone new to PM asks who's a good starter character, Mario's the first one i send them to. Arguably the most balanced character he introduces players to comboing with his relatively easy dthrow/upthrow combos as well as projectile spacing. I feel like everyone has a solid mario because he's just such a solid character.
2. link - He just seems like a fairly simple character, apply projectile pressure, punish their approach. Or shield grab dthrow dair/fair then reapply projectiles till they're dead. Make no mistake i'm a bad link, clearly, but i don't see anything particularly difficult about being a successful one.
3. ivysaur - like the most on this list, there's virtually no tech skill required to be a decent ivysaur. Just use your amazing range control to control the battle.
4. Kirby - probably the least flashy character in PM, A lot of people start out with kirby in any smash game, just cause he's so simple.
5. MetaKnight - The more offensive you are the better, not many characters can keep up with his speed and it's easy for someone to just overwhelm another character with his speed. That being said to be efficient and kill the earliest you do need to learn MK's tricks, like uair juggling, getting the hang of his back air is pretty difficult at first, and knowing when to use which of his awesome recoveries (a lot of the time when you're under the stage the only to make it back is a well placed reverse up-b)
Hardest to learn:
1. Fox - If you didn't master fox in melee, i feel like you're just better off picking a different character than spending the next decade learning the necessary fox tech skill to multi shine into the sky. most people that aren't tech masters can get by spamming up smash and uair like brutes, but to make fox look good the way mango,zero, and m2k do requires a looot of practice.
2. Falco - Same reasons as fox, wow pillaring looks cool but i can't do it.
3. Cpt. Falcon - to be anywhere near decent with him you need good tech skill. simple as that.
4. Zero Suit Samus - She's so fast, combos aren't the easiest to pull off, dies pretty early, and can have trouble killing if you struggle setting them up, which aren't easy.
5. Sonic - Props to the sonic players who can actually tell what they're doing and control him as well as they do. (Wizzrobe, 2Fast MapMark and others) He's so fast and i can never pull off a charged down b jump into nair like these guys do, they make him look like such a smooth character then i play like them if they were blindfolded and on an acid trip.
6. - Lucario - Cause his combo system isn't super easy to use effectively, unless you have other fighting game experience similar to his playstyle.
These are just according to my current opinion, and had 6 in the harder to learn list cause i felt there's more difficult players than easier ones.
Everyone's list is totally their own opinion.
Easiest to learn:
1. Mario - Whenever someone new to PM asks who's a good starter character, Mario's the first one i send them to. Arguably the most balanced character he introduces players to comboing with his relatively easy dthrow/upthrow combos as well as projectile spacing. I feel like everyone has a solid mario because he's just such a solid character.
2. link - He just seems like a fairly simple character, apply projectile pressure, punish their approach. Or shield grab dthrow dair/fair then reapply projectiles till they're dead. Make no mistake i'm a bad link, clearly, but i don't see anything particularly difficult about being a successful one.
3. ivysaur - like the most on this list, there's virtually no tech skill required to be a decent ivysaur. Just use your amazing range control to control the battle.
4. Kirby - probably the least flashy character in PM, A lot of people start out with kirby in any smash game, just cause he's so simple.
5. MetaKnight - The more offensive you are the better, not many characters can keep up with his speed and it's easy for someone to just overwhelm another character with his speed. That being said to be efficient and kill the earliest you do need to learn MK's tricks, like uair juggling, getting the hang of his back air is pretty difficult at first, and knowing when to use which of his awesome recoveries (a lot of the time when you're under the stage the only to make it back is a well placed reverse up-b)
Hardest to learn:
1. Fox - If you didn't master fox in melee, i feel like you're just better off picking a different character than spending the next decade learning the necessary fox tech skill to multi shine into the sky. most people that aren't tech masters can get by spamming up smash and uair like brutes, but to make fox look good the way mango,zero, and m2k do requires a looot of practice.
2. Falco - Same reasons as fox, wow pillaring looks cool but i can't do it.
3. Cpt. Falcon - to be anywhere near decent with him you need good tech skill. simple as that.
4. Zero Suit Samus - She's so fast, combos aren't the easiest to pull off, dies pretty early, and can have trouble killing if you struggle setting them up, which aren't easy.
5. Sonic - Props to the sonic players who can actually tell what they're doing and control him as well as they do. (Wizzrobe, 2Fast MapMark and others) He's so fast and i can never pull off a charged down b jump into nair like these guys do, they make him look like such a smooth character then i play like them if they were blindfolded and on an acid trip.
6. - Lucario - Cause his combo system isn't super easy to use effectively, unless you have other fighting game experience similar to his playstyle.
These are just according to my current opinion, and had 6 in the harder to learn list cause i felt there's more difficult players than easier ones.