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Which characters are considered easy/hard to learn?

buns 99

Smash Rookie
Joined
Jun 1, 2014
Messages
2
Location
Sydney, Australia
hey Im pretty new to PM and I am still deciding which character/s I want to sink some time into learning. I know you can learn any character given practice but I was wondering if anyone could tell me their opinion on the top 5 easiest characters to learn and the top 5 hardest?
 

Celestis

Smash Ace
Joined
Feb 19, 2012
Messages
513
My opinion on who is the easiest to pick up..
Mario
Link
Toon Link
Bowser
Marth

Hardest.
Fox
Lucas
Luigi (But thats just cause I suck with him x[ )
Ice Climbers
Wolf.
 

mtmaster

Smash Journeyman
Joined
Dec 31, 2012
Messages
229
NNID
mtmaster_2k7
3DS FC
0645-7185-4095
hey Im pretty new to PM and I am still deciding which character/s I want to sink some time into learning. I know you can learn any character given practice but I was wondering if anyone could tell me their opinion on the top 5 easiest characters to learn and the top 5 hardest?
Definitely Mario. He's intended to be that character that anyone can pick up and learn how to use regarldess of which version of Smash you're playing. Link is pretty easy to learn as well.
 

PajamasM

Smash Cadet
Joined
Jun 22, 2014
Messages
44
Hardest:
Fox
Falco
Wolf
Ice Climbers
Lucas

I personally didn't have a hard time LEARNING lucas because the combos like dair>aerial/usmash aren't particualrly hard, but at a high level is a different story seeing as he is probably the top 2 most technical characters in the game with his magnet tricks, DJC, and more. PSI magnet>DJC Fair>PSI magnet is amazing pressure but impossible to do.

Easy:
Link
Mario
Bowser
Ivysaur
Marth

Easy is mario for sure, combos are basic, intuitive and simple. Zoning is easy with fireballs and he has easy kill moves and he teaches you good fundamentals in CCing, zoning, etc.
 

Zujx

Smash Apprentice
Joined
Jul 21, 2013
Messages
162
Location
Chicago, IL
Its hard to gauge who is the hardest and who is the easiest
So, i'm just gonna list off people that I feel are easy to pick up at first and people that you should probably avoid
This is from personal experience and helping others get into the game themselves

Try them out!:
1.Mario
Easy to learn combos but still a ton of potential most say he is the go to Starter character
I can agree as he was one of the original characters i played in this game

2.Kirby
Alot of his combos feel very natural and he has a great recovery feels very forgiving has a lot of hidden depth though
many new players enjoy this gameplay style from what I've seen.

3.Link/Toon Link
Alot of hard hitting moves, great spacing tools, not to tech heavy, and hell of a lot of potential as well
Not to mention if your playing with people all just starting you will completely destroy them.

4.Marth
Marth is a great teaching tool in my opinion very straightforward combos and very straightforward spacing
I also believe he is great to start learning tech moves such as wavedashing due to the very basic feel of marth it feels easier too apply naturally into an actual fight

5. ANY heavier/slower/Bigger character (Gdorf,DDD,Charizard,DK,Ike,Bowser Etc.)
This doesn't apply for everyone but, I've had a lot of success with a fair amount of people teaching them slower characters first. I think having to press less buttons per minute really makes them more approachable. You can learn really good timing playing them, how to make hard reads, and basic tech while all in a slightly slowed down setting.

6.Zelda
If your an ex-brawl player zelda is right up your alley and can make the transition over very smooth. Zelda can play very defensively which very similar to a lot of brawl players gameplay styles. Makes it a lot easier to approach the game if this is the way you used to play

7.Metaknight
He's very fast, his combos flow so easily together mostly because of his speed, forgiving recovery, surprisingly does not require a lot of tech moves while still being one of the faster characters this is kind of rare.

Most Likely Avoid:
1.Fox
Very tech heavy to play effectively, requires a high level of execution, dies very easily, very very very in-depth character
Just stay away from fox

2.Falco
Feels easier than fox but, not by much most of the above points remain completely relevant
Just stay away

3.Lucas
Extremely tech-heavy character, less information to use to learn about him since he's newer, very complicated strats and combos, easy to die with his recovery etc
Just no

4.Wolf
While much more forgiving imo than the other space animals still requires a lot of tech and he's a fastfaller so, he's not extremely approachable at all has his own strange style.
I will say though if you just HAVE to play a space animal this would be the easiest one to learn most likely.

5.C. Falcon
Requires a lot of tech to be in any way shape or form effective, requires a solid foundation of doing combo's because they really don't flow all that easily together
I would say to avoid

6.Ice Climbers
They are by far one of if not the most technical character extremely hard to play extremely complicated strats, a new mostly undiscovered meta, and at this point they still really need some work from the PMBR because, they really aren't very viable right now with all their glitches
 

theONEjanitor

Smash Champion
Joined
May 31, 2006
Messages
2,497
Location
Birmingham, AL
NNID
the1janitor
Mario requires a lot of precise tech skill to be played properly, but his strategy is pretty simple. I wouldn't say he's anywhere near the "easiest to learn" If you can't wavedash or L-cancel you're going to get wrecked as Mario. If you're already good at tech, he's quite easy though.

Sheik is pretty easy. Wario is pretty easy. DDD, Jiggs, Ganon, Kirby, MK, Ivysaur are all pretty easy with low technical barriers.

If you're good at tech and movement, Mario is simple, Falcon is really simple, Marth is simple. Roy is simple. ZSS is pretty easy. You can also play a passable Falco with not much practice. These characters have pretty intuitive playstyles, but they require that you are good at pressing buttons and having good fast movement.
 
Last edited:

RascalTheCharizard

Smash Ace
Joined
Apr 10, 2012
Messages
987
Whilst I agree that characters like Ice Climbers are stupidly difficult to play properly, I don't believe that tech-skill is the sole measurement for how difficult character is to learn. I mean, some of the more techless characters out there are incredibly hard to play because of the deep understanding of fundamentals and mindgames needed. Falco (at least IMO) maybe be a tech-heavy character, but his combos, zoning, KOs and movement are still relatively simple and very reliable. He's all tech-skill, not tech-skill + brain power. Falco isn't one of the hardest characters.

Also Toon Link is one of the 5 easiest characters? wtf

My bad top 5 easiest and hardest are in the spoilers below. It ended up being wordier than it should have been. Also note that I'm a n00b.

In no particular order, I'd say that the 5 easiest are:
:mario2:- No duh. His combo game is very simple, his Fireballs are highly effective and teach the player a lot about projectile use and zoning, his finishers are great (DSmash is very fast, FSmash has a lot of reach with decent speed and Fair is super easy to combo into... it even combos into itself), he's a very potent edgeguarder with his Fireballs and Cape, has one of the best recoveries in the game, a good wavedash, etc etc
:ivysaur:- See above minus the recovery, though add the ability to heal self.
:pit:- Whilst Pit certainly needs a bit of technical finesse, I'd argue that he is still easy to learn. Anyone can tell you how to combo with this character as his combos are some of the most blatant autocombos ever. Dthrow is universally useful and easy to understand and utilise. His arrows can be spammed with little thought, his recovery leaves a lot of room for error and his KO moves are lightning fast and easy as hell to combo into. Pit's really one of those characters where you have more to learn about how to achieve what you want to do, rather than what it is you want to be doing in the first place.
:kirby2:- If you came from playing a Brawl character who utilised RARs (like Brawl Kirby or Brawl Wolf) you should already have good idea of spacing with Kirby. Either way, Kirby is pretty simple to learn and the most successful Kirby player I know of (Chudat) benefits from his intelligent play, rather than any character specific tech. Kirby's throw combos are basic enough and when they stop working, a simple mixup (eg. dash attack or Cutter Dash instead of Dthrow) is generally all that's required to get things going again. Good recovery, non-tech-heavy combos and surprisingly good defensive options. Kirby's main downfalls are his survivability (being floarty and the third lightest character in PM doesn't do him any favours. You can die at 60% just from Roy's FSmash lol) and lack of a reliable projectile. Doesn't make him hard to learn though.
:sheik:- If you have any sort of tech-skill, you can learn Sheik very quickly.

Again in no particular order, I'd say that the 5 hardest are:
:jigglypuff:- Yeah... Jiggs gets KO'd easier than putting food in one's mouth, has little reach, a non-existent combo game and her gameplay REVOLVES around hard-reads and trying to pull off one single move (Rest). Jigglypuff lacks options, and what she has requires a highly deep understanding of the how the other 40 characters fight against her.
:popo:- Have you got 5 hands? No? Well guess the ICs aren't for you, then. These guys have sloppy movement when not wavedashing and the desynchs that they love so much are not only hard to input but often hard to do from a mental standpoint too. You need to be very good at reading DI and will need to put in a boatload learning the trajectories of the ICs' attacks and positioning the partner accordingly if you want any hope of playing them. The stereotype of "just wavedash downsmash" is funny, but no-one ever won a match by following that advice.
:fox:- Nothing to say here. It's Fox.
:wolf:- Kinda like Fox and Falco, but without the reliability of either when it comes to certain moves (eg. Dair is only a meteor, not a spike, his Reflector/Shine can be CC'd unlike Fox and Falco's ones) and learning how to combo into Wolf Flash (an essential part of any Wolf player) is not easy. Gotta know how where characters end up after being hit, read DI, etc. Wolf also has a fair few techs that require frame-perfect use. DACUS has a one-frame window and the aforementioned Wolf Flash can shorten its length if the special button is pressed again with a window of 3 or 4 frames I think, each frame shortens the move to a different length. If you plan on playing Wolf, you need to be prepared to put some time in figuring out his combo and punish games.
:lucario:- I originally wasn't going to put Lucario here, as I believe that people exaggerate his difficulty but when it came down to it, I couldn't think of one better. Lucario has a playstyle that is more reminiscent of traditional fighters and copious amount of character specific tech. No fundamentals and general Smash knowledge can help you here. You have to learn what makes Lucario what he is.
 

AstraEDM

Smash Ace
Joined
Jan 17, 2014
Messages
521
Location
Baldwin, Wisconsin
Gonna bandwagon and say that mario, link, and maybe marth are the easiest to start with. Lucas, mewtwo, and spacies are all pretty tech-heavy and wonky to newer players, i think. As a ganon half-main, he's pretty easy to pick up and learn, but very, very hard to succeed with on a higher level due to his almost nonexistant neutral game and mediocre movement options, especially with no platforms to work with.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Easy
Mario
Donkey Kong
Marth
Link
Pit

Hard
Ice Climbers
Lucario
Game & Watch
Lucas
Jigglypuff

Now, this is super biased because it's been over a decade since I was "new" to Smash. And these are kinda assuming you're trying to learn Smash in general, not PM specifically.
 

AstraEDM

Smash Ace
Joined
Jan 17, 2014
Messages
521
Location
Baldwin, Wisconsin
Easy
Mario
Donkey Kong
Marth
Link
Pit

Hard
Ice Climbers
Lucario
Game & Watch
Lucas
Jigglypuff

Now, this is super biased because it's been over a decade since I was "new" to Smash. And these are kinda assuming you're trying to learn Smash in general, not PM specifically.
Honestly, gw and jiggs are pretty easy to just pick up and play imo. Jiggs is just bad in pm anyway so idk why you'd want to, but all of game and watch's moves link pretty naturally into each other, and he has a pretty forgiving recovery too
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Honestly, gw and jiggs are pretty easy to just pick up and play imo. Jiggs is just bad in pm anyway so idk why you'd want to, but all of game and watch's moves link pretty naturally into each other, and he has a pretty forgiving recovery too
Jpuff's lack of an upB (I guess that applies to Yoshi too) seems hard for new friends of mine to get used to. Game and Watch is just a paperweight with long warmup times. Just my perspective, though. It'll really vary by player.
 

THK

Smash Journeyman
Joined
Apr 24, 2005
Messages
469
Location
Margate, FL
NNID
TheRedKirby
3DS FC
1005-9416-8042
Mario. Easy to play. Easy to do good with.

Link. Just a wee bit harder, gonna need to learn how to aerial glide toss.

Marth. A well designed character to help teach core fundamentals of Smash.

Kirby. Good easy char to play as.

Lucario. This depends ENTIRELY on where you're coming from. If you're coming from more traditional fighters (or Marvel really), his PM style can help easy you into Smash mechanics.
 

AfricanManBeast

Smash Cadet
Joined
Jun 19, 2014
Messages
38
Easy:
Mario
Sheik
Marth
Ivysaur (I find him easy to learn)
Ike

Hard:
Fox
Falco
Captain Falcon
Lucario
Snake
 
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