Nathan Richardson
Smash Ace
I know that lag isn't fun, but it's impossible to play online without at least a little lag. So which character do you think suffers the most from it and why?
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No one exactly plays well with messed up inputs, but Ryu can at least do well enough without relying on his tricky inputs. True Shoryu may become less viable, but he still has regular Shoryu which is still confirmable and perfectly serviceable on For Glory. Pikachu on the other hand gets crippled hard without reliable Quick Attack shenanigans, losing a powerful approach and mindgame tool and making otherwise simple recoveries a lot more risky on top of the whole lag messing with combos thing. So he can't do damage, he can't get kills, and he can't recover as well when he tries to gimp. Ouch.I think it's Ryu, actually. I don't main him, but the people that I know who do often say that the lag messes up their inputs.
I'm going to be honest, I've run into a LOT of shulk players with my charizard, I....honestly I don't remember the last time I lost to one.Any character with an attack that when used wrong can make you SD is an obvious one. As are characters that play at a speed that requires more inputs, since there's basically more chances that misinputs will happen leading to either punishes or an SD. Characters who require good spacing can also be a nightmare because precision gameplay is so much harder when things aren't smooth on the eyes. -and finally, characters without projectiles suffer because you have no moves to throw out without having to dodge basically everything in lag in the first place - which goes back to my point about precision gameplay.
Some characters just have to play with a neutered, cheesy toolkit in lag, like Fox, Ryu or Sheik, who I've all seen played "well" despite lag, but it just looks really degenerate and uncomfortable. Whereas others like Pikachu, Greninja or Ness have relatively higher chances of SDing because of a misinput or wrongly aimed recovery, but that only really applies to their offstage game.
I don't think there's a single character who is "unplayable" in lag, unless the lag is that bad in the first place, but if I had to say the worst character in lag comparative to how well they usually do?..
Laggy onstage game where lag can make reading and punishing easier, with an offstage game where there are handfuls of moves that can cause an SD, no projectile, a special move integral to his gameplay that requires a specific amount of quick presses, gameplay that benefits a lot from spacing and timing moves correctly, topped off with the fact that basically most of Shulk's technical stuff is just nigh-impossible in lag, he just suffers hard.
At least, he's my pick. Sorry Shulk.