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When Samus players say "jab," they meant dtilt, right?

Geist

Smash Master
Joined
Sep 26, 2007
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4,893
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Menswear section
I know when I say jab, I mean jab.
And Down-tilt is down-tilt, respectively.

Who told you jab meant downtilt? 0_0
that's like a mini-flamethrower or something.

Are you getting confused with crouch cancelling a jab?
 

Doomgaze

Smash Apprentice
Joined
Jun 22, 2007
Messages
195
Location
Sweden, Stockholm
I think his point is that dtilt is better. Whether you agree or not, I think that's what the TC is getting at.

Are people this dense?
Even if that's what he means, he still fails.

The jab owns and is good for many situations in which dtilt is not.
 

Yorenec

Smash Cadet
Joined
Dec 25, 2007
Messages
72
One of earliest and biggest mistakes with Brawl.Samus was using dtilt like 20 times for every 1 jab. Now it's more 2, maybe 3 dtilts for every jab.

It's underrated. Best thing I've done with it so far was have the first hit of the jab cancel the tornado of an MK who ledgehopped and tried to hit me, then the second jab hit him and launched him back off the edge setting me up for a quick run off --> sh --> dair for the KO.
 

D4RK_HUNT3R

Smash Cadet
Joined
Dec 12, 2007
Messages
61
Location
TX
Oh never mind sorry for my ignorance ;_;

It's cuz Hylian said her jab interrupts everything, and I don't see my neutral ground A doing that while my dilt does sooo >>

*flame shield*
 

Yorenec

Smash Cadet
Joined
Dec 25, 2007
Messages
72
I don't think it interrupts everything, but **** close. Actually I think the only attack/thing it doesn't interrupt/clank with/cancel out is counter(boo).

I've tested it against every projectile and the only ones her jab don't interrupt/cancel out are blasters, all three of them(basically making spacies more of a pain than they already are). Everything else goes bye-bye with the exception of grenades/bombs(which are just caught and thrown back since you're pressing A) and Pikmin, which just go back into line(although you can actually kill them if you're fast enough). It interrupts Tornado like I said, even interrupts Falcon Punch with good timing.

It comes out very quick, usually does about 8% total combining both hits, definitely in the top 5 knockback wise among neutral A's, dunno of it's exact place in that list.

A quick note on Nikita's and arrows(all of them). Jab knocks them straight down where they detonate immediately, dtilt sends them straight up where one of the following happens. He sends it right back down on you where it hits or you dodge/shield, or you can rush him. As for arrows, the timing has to be nearly perfect for the jab to cancel them out, and usually only the second hit of the jab will cancel them cause of the way she swings the cannon downwards. Otherwise they usually go right under the first jab and hit you.

I think a lot of Samus players right now don't know/underestimate jab and don't realize how broken it is and how it's easily one of her greatest assets once you figure out it's many many many uses.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
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Temple University, Philadelphia
I love jabbing with Samus. The hit stun on it is amazing enough so that you could combo it into most of her other attacks. I miss jab>utilt from melee. It was a good killing combo at high percents in melee. In brawl, utilt is too slow now. It's like Samus and CF traded their utilts. Usmash even has more usability than utilt now.

I haven't been able to find a use for dsmash. The range it had from melee is gone. In brawl, her dsmash has less range than mario's. The KB isn't good enough to kill either. I'm stuck with angled ftilts to replace utilt and dtilt (dtilt only when I need horizontal KB, not vertical).
 

Yorenec

Smash Cadet
Joined
Dec 25, 2007
Messages
72
Utilt has it's uses, not many though. It's good for mindgame purposes to keep a close quaters type at bay. At high enough percentages it's great for knocking somebody off the ledge and I've even killed with it while edgeguarding cause it's more reliable than fsmash. Another thing, depending on percentage and your speed at abusing it, you can sort of use it how some neutral A's work for quick spam hits. Utilt to knock them up shortly, utilt again, utilt again. Those 3 hits right there do 38% damage in seconds. Also if you utilt somebody once or twice and it sends them up a bit, especially if you had already done this to them once in the match. Their first reaction will be to airdodge the next one. Punish that with a grab, upb or dtilt.

A fun thing to do at lower percents sometimes is utilt --> utilt --> utilt --> sh zair --> upb. That doesn't work all the time, but it has for me on more than a few occasions.

Dmash is absolutely wonderful for lightweights that roll alot. Squirtle, Pika, Kirby, MK, G&W, Jiggs, Yoshi and Diddy are who it really really shine against. Imo Samus would be somewhat gimped against lightweights if it weren't for her dsmash. If you dsmash alot it makes lightweights think twice before trying to roll/sh around you all the time. It also works decently against Marth/spacies/ZSS and the kids.
 

Yorenec

Smash Cadet
Joined
Dec 25, 2007
Messages
72
It's not broken. Where did you get that idea from?
I'm not sure whether you don't exactly understand the full scale of what others, myself and especially Hylian mean when we talk about Samus' jab. Or you just don't understand the meaning of the word "broken" in gaming terms. Hard to tell which tbh.

Here's how I shall explain it.

A simple maneuver that only involves the pressing of one button twice to use it to it's best effect. A maneuver that can effectively neutralize much more viscerally powerful attacks just by hitting them at the same time. A maneuver that has ******** knockback considering it's simple nature. A maneuver that can cancel out almost every projectile in the game. A maneuver that is in some ways stronger than other more difficult to perform attacks that the character and other characters possess.

If what I just said doesn't scream "broken", I'm not really sure what does.

Yes, some other characters do have neutral A's with ******** knockback. Can cancel attacks/projectiles/decent damage. Not many of them can do all of what I just said like Samus' can.

Part of it has to do with her size, she's bigger in Brawl yes, When you look at it from her jab perspective though, that's a very good thing because most attacks/projectiles hit her in right about her midsection. The downwards motion from the second swing combined with her size is pretty much why her jab is able to do what it can.

She easily has one of the best neutral A's in the game.

Snake's is probably the only one that is better. Bowser's too maybe, but after screwing around somewhat extensively with both of them, I think Samus's is better.
 
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