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What's Your Two Most Favorite Combo Starters?

What Are Your Two Favorite Combo Starters?

  • Nair

    Votes: 0 0.0%
  • Bair

    Votes: 0 0.0%
  • Dthrow

    Votes: 0 0.0%
  • Fthrow

    Votes: 0 0.0%
  • Uthrow

    Votes: 0 0.0%
  • Bthrow

    Votes: 0 0.0%
  • Up smash

    Votes: 0 0.0%
  • Down smash

    Votes: 0 0.0%
  • Forward smash

    Votes: 0 0.0%
  • Side tilt

    Votes: 0 0.0%
  • Down tilt

    Votes: 0 0.0%

  • Total voters
    11

MisterDom

Smash Ace
Joined
Jun 1, 2015
Messages
507
Location
The United States of America
NNID
MisterDom
3DS FC
1091-7673-8661
The fun questions return!! Jigglypuff can do some pretty awesome combos, including the famous "Wall of Pain" and many 0-death combos! To ignite combos, you need a great move to start them, hence, a combo starter!

My question for you is what are your two favorite combo starters? There is some dum moves on the poll that aren't really combo starters, but if you like them I guess you could vote for them! :D

Explanation, though not required, really makes this thread more interesting, so I highly recommend you explain in a reply!

If you have a great combo or anything similar on film, show us at:

http://smashboards.com/threads/jigglypuff-community-montage.429961/#post-20877172

To be featured in the Jigglypuff Community Montage!
 
Last edited:

Kojii

Smash Apprentice
Joined
Oct 11, 2014
Messages
171
NNID
Afrooooo
3DS FC
1650-1652-7604
Now that dthrow is a combo throw at certain characters at certain %s at the edge. I love it.
Btw you can only submit one answer atm.
 
Last edited:

MisterDom

Smash Ace
Joined
Jun 1, 2015
Messages
507
Location
The United States of America
NNID
MisterDom
3DS FC
1091-7673-8661
Now that dthrow is a combo throw at certain characters at certain %s at the edge. I love it.
Btw you can only submit one answer atm.
I'll change it! Thanks for telling me!

Fixed! Anyways, I haven't been experimenting with that even though I read some of those comments in the discord, so I need to get in that!! Seems it could be utilized a bit in tournies. It would look nice in the Montage as well.
 
Last edited:

KniteBlargh

Smash Journeyman
Joined
Oct 14, 2015
Messages
285
They're hard to get in without an obvious punish opportunity, but the SHFF up air combos are super fun. Fair combos are also among my favourites when it comes to the fun factor; fair to fair, fair to nair, fair to rest, and those occasional sweet spot fairs (from ledge and such) that the opponent fails to tech, giving a free rest while they're bouncing helplessly on the stage. LOL

Now that dthrow is a combo throw at certain characters at certain %s at the edge. I love it.
Btw you can only submit one answer atm.
Ooooh, how does this work, exactly? Is there an explanation I missed somewhere in the forums?
Edit: Nevermind, found it. Your videos are very helpful.
 
Last edited:

GreenMonkey

Smash Apprentice
Joined
Jun 27, 2015
Messages
157
Location
Dreamland
3DS FC
3411-4102-3196
Usually I approach with SH Fairs, and either start a Fair string, Nair to get them off the stage, or try to go for a stylish Rest~ >w<

Pound is also relatively safe to throw out since the unexpectedly long-lasting hitbox throws off a lot of people. It also beats shields and spot-dodges, so I love to use this around really defensive opponents.

I would say Sing's probably the best move to land, and even though you would usually want to get a Smash/Rest off of a sleeping opponent instead of starting a combo, I personally consider Sing -> Rest a pretty standard combo :p
 
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