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What other Recovery Attack options should Mario get in Smash 4?

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Knight Dude

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So hey, here's another thread about possible changes Mario could get in Smash 4. We know he's keeping all of the special attacks from Brawl as of now. But if he did get some other changes in his moveset, what would like to see?

But this is mostly about his recovery options. While FLUDD does help with gimping and ring outs, the loss of the Tornado has Mario's recovery weakened quite a bit. Perhaps his Super Jump Punch get some height added to it. Or should his Cape push him forward in the air more? Would you want to see Mario have higher jumps?

Maybe he gets some new attacks to use. Like having the Cape's Glide and Dive Bomb from Super Mario World. Or the Wing Cap from Mario 64 can act as a glide as well. Would you like to see if FLUDD can use the Hover Nozzle from Mario Sunshine in Mid-Air?

What would any of you guys want? I'd personally like the idea of the Glide and Dive Bomb from Super Mario World to be used.
 

Xiloh

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possibilities:
1: side spec. after cape swipe (held down, causes him to glide like SMW)
2: down spec. while in air and if water is full (hover nozzle activates for 2 seconds SMS) must recharge water while grounded, so it has its flaws but would balance well with cape, bcuz it cannot be spammed!
 

MasterLuigi

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The cape glide from SMW would be nice and it wouldn't need to replace any moves if it works like gliding in Brawl.
 

Knight Dude

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The cape glide from SMW would be nice and it wouldn't need to replace any moves if it works like gliding in Brawl.
possibilities:
1: side spec. after cape swipe (held down, causes him to glide like SMW)
2: down spec. while in air and if water is full (hover nozzle activates for 2 seconds SMS) must recharge water while grounded, so it has its flaws but would balance well with cape, bcuz it cannot be spammed!
Those are some pretty good ideas.

Though having to charge fludd first might end up as too much of a hindrance. Perhaps Mario can only use fludd in the air for a very brief time. But Mario can still use it right away while air borne. That's the idea I had anyway.
 
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I think you should be able to tap A repeatedly ( or hold A) during Mario's Dair to have the duration of the move increase as well as have it function as The original Mario Tornado with some flashy air streaks on it.

Also it should have the OG Mario Tornado spike from 64.
 

Lazurwolf

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I think you should be able to tap A repeatedly ( or hold A) during Mario's Dair to have the duration of the move increase as well as have it function as The original Mario Tornado with some flashy air streaks on it.

Also it should have the OG Mario Tornado spike from 64.
It would have been more interesting if the d air was a one strong hit, like Mario Galaxy's spin. But it looks like it will be the same as Brawl's.
 

Roy of Pharae

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side special in the air should make him glide with his cape. down special is the hammer and up special is rock fludd nozzle
 
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