It's been proven that some of my viewpoints are not popular but at least, if you can, try to bear with my reasoning...also I'm going to assume readers come from a variety of backgrounds in Smash, Brawl/Melee or Project M. The first two are things I do
not want to see in Smash 4, first and foremost.
Though it was and still is a fun tech to take advantage of, I think its removal in Brawl is generally a good sign that it won't, yet again, be returning to Smash 4. I am actually okay with this, as I have
personal annoyances with it as a form of superior mobility to the default character run animations
from a completely aesthetic point of view. To me there are just other ways to create opportunities for players to take advantage of advanced techniques that don't require making the characters look as though they are spazzing all over the stage. I will not go in to another deep discussion about the implication of advanced techniques, but this is how I feel about wave dashing in particular, as superficial as it is.
Needless. Buh-bye.
What I would like to see in Smash 4
- Majority of the advanced play equated to proper use of shield rolling, side & air dodging, spacing, and adaptation (mind games). Brawl's version of air dodging is more in-depth than Brawl itself is given credit for. You aren't helpless after you do it, and you are still open for recovery. I think it adds its own strategic element. If shield rolling is as fast as we're seeing in these videos, it ultimately could be the spiritual return of wave dashing in the form of an easily utilized mechanic. Now it's about learning how to utilize that movement instead of having to learn how to actually execute it and I think that just makes more sense for Smash. Simplicity with depth. Wave dashing was an incredibly in-depth AT, and it's fair that the components that made it in-depth could return, without the need for the inputs.
- I'm okay with crouch cancelling making a return, and DI as well.