I-ninja
Smash Cadet
- Joined
- Dec 12, 2014
- Messages
- 30
- NNID
- I-ninja13
- 3DS FC
- 4527-9851-5719
So i'm going to later make a video on this, but I just one to get everyone's option about this.
So for the most part I T.O. most of the time so I get to stand around watching everyone play. At some point I had an idea for a theory about player types. I looked online to find if there was a theory like it. I kinda did, with core A gaming's "Laugh's Theory" video (I know that it's for street fighter, but a lot of what he is talking about is relevant to smash 4)
Even thought Laugh's Theory did beautifully explain the three player archetypes of mind, body, and heart, but it didn't really touch of the other half of my theory, the base of all players, the soul of the player.
So basically the soul of the player is the base that determines why all players do what they do. So what I have come down to is that there are basically two types of players, before the player archetypes, mains, regions, and other factors come into play. The "Sei" player and the "Dou" player (I couldn't think of better terms so I took some from a fighting anime).
Sei players are rooted in reaction, opponent makes a move Sei player reacts and makes a counter move, these are the thinkers, the defense players, the tacticians, the "think before they do" kind of people. They are the first to adapt, last to attack. Think Mew2King.
While Dou players are rooted in action, opponent makes a move Dou player makes better move, these are the aggressive players, the reckless, the gamblers, the high risk - high reward players, the "just do it" kind of people. They are often slower to adapt then Sei, but they are more likely to change how they play in the middle of battle to keep control of the battle. Think Mango (sorry for giving melee examples, but I think using Mango v Mew2King would get my point across more)
That being said, know that this is a sliding scale, no one is all Sei and no one is all Dou, but no one is both, everyone has characteristics of both, there can be aggressive Sei players, and defense Dou players, but everyone favors one over the other.
Think of it like this, is a "Sei" heavy character, is "Dou" heavy character, and being more in the middle allowing for both types of play.
Let me know what you think.
So for the most part I T.O. most of the time so I get to stand around watching everyone play. At some point I had an idea for a theory about player types. I looked online to find if there was a theory like it. I kinda did, with core A gaming's "Laugh's Theory" video (I know that it's for street fighter, but a lot of what he is talking about is relevant to smash 4)
Even thought Laugh's Theory did beautifully explain the three player archetypes of mind, body, and heart, but it didn't really touch of the other half of my theory, the base of all players, the soul of the player.
So basically the soul of the player is the base that determines why all players do what they do. So what I have come down to is that there are basically two types of players, before the player archetypes, mains, regions, and other factors come into play. The "Sei" player and the "Dou" player (I couldn't think of better terms so I took some from a fighting anime).
Sei players are rooted in reaction, opponent makes a move Sei player reacts and makes a counter move, these are the thinkers, the defense players, the tacticians, the "think before they do" kind of people. They are the first to adapt, last to attack. Think Mew2King.
While Dou players are rooted in action, opponent makes a move Dou player makes better move, these are the aggressive players, the reckless, the gamblers, the high risk - high reward players, the "just do it" kind of people. They are often slower to adapt then Sei, but they are more likely to change how they play in the middle of battle to keep control of the battle. Think Mango (sorry for giving melee examples, but I think using Mango v Mew2King would get my point across more)
That being said, know that this is a sliding scale, no one is all Sei and no one is all Dou, but no one is both, everyone has characteristics of both, there can be aggressive Sei players, and defense Dou players, but everyone favors one over the other.
Think of it like this, is a "Sei" heavy character, is "Dou" heavy character, and being more in the middle allowing for both types of play.
Let me know what you think.
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