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That makes sense. But why would you ever do it when 2.0 is easy enough to beat. And I assume less than 2.0 is even less rewarding.You know how the intensity meter uses a scale. Apparently, your fighter's trophy is only heavy enough to set the scale at 2.0. To lower the intensity level, apparently gold has to be added onto the trophy's side of the scale.
Lower than 2.0 is less rewarding, but being able to go down to 1.0 and 0.0 will at least enable you to clear Classic mode more easily with the fighters that you're very lousy with.That makes sense. But why would you ever do it when 2.0 is easy enough to beat. And I assume less than 2.0 is even less rewarding.
That makes sense totally. But unless you are very very bad at Smash WiiU, 2.0 should be doable with all characters. And if you need to go below 2.0 for any character, then forget about getting a few specific challenges done.Lower than 2.0 is less rewarding, but being able to go down to 1.0 and 0.0 will at least enable you to clear Classic mode more easily with the fighters that you're very lousy with.
Yeah the main problem is that unlike in Smash 3DS, where there are no intensity level requirements for clearing Classic with everyone, in Smash Wii U, you actually have to clear Classic with everyone on intensity level 7.0 or higher. Some fighters just don't excel very well on the higher intensity levels, especially when the AI can be a big pain to beat.That makes sense totally. But unless you are very very bad at Smash WiiU, 2.0 should be doable with all characters. And if you need to go below 2.0 for any character, then forget about getting a few specific challenges done.
I agree with you totally. But Nintendo is telling these kids, go away and earn some gold before you can play the easiest intensity of the game. I agree there should be an easy mode, for people who are not good enough to earn a majority of the trophies/challenges but still want to smash. But having to pay for the privilege of making the game easier and less rewarding? That's just a slap in the face.Same reason why any game has an easy mode, just something to help kids if they're struggling. Also it's just copied in straight from Kid Icarus Uprising (though 0.0 was actually handy for farming base weapons with no stats or mods, which IMO made multiplayer a lot more enjoyable).
How is this relevant to the fact we are paying for having the game at it's lowest difficulty?I should probably let you all know in advance on what the reward is for clearing Classic on intensity 7.0 with everyone...
The Regal Crown Mii hat. Wait until after you've collected all the other hats before you even try to do this.
Good point. The problem is that most other Classic Mode threads aren't seeing much if any activity. Sorry for that brief derailment.How is this relevant to the fact we are paying for having the game at it's lowest difficulty?
That's cool, and I understand. Carry onGood point. The problem is that most other Classic Mode threads aren't seeing much if any activity. Sorry for that brief derailment.
Having 2.0 be free encourages players to at least try and start there first, and if they fail they'll probably earn enough gold from that attempt to try again on a lower difficulty. It doesn't cost that much. Could also be to restrict farming since you can repeatedly go through 0.0 so fast.I agree with you totally. But Nintendo is telling these kids, go away and earn some gold before you can play the easiest intensity of the game. I agree there should be an easy mode, for people who are not good enough to earn a majority of the trophies/challenges but still want to smash. But having to pay for the privilege of making the game easier and less rewarding? That's just a slap in the face.
For people like my girlfriend who have never really played video games, difficulty 0 is a godsend.That makes sense. But why would you ever do it when 2.0 is easy enough to beat. And I assume less than 2.0 is even less rewarding.
or just do it on 7 once.It's still ridiculous how Smash Wii U has challenges where you have to clear Classic at intensities 2.0 and 5.5 with certain characters, and yet even when you do complete those challenges, you have to reuse those characters all over again in order to complete the Classic at intensity 7.0 with everyone challenge.
True, but some people may want to start out on an easier intensity level before going for the hard stuff, especially if the first priority is getting all the fighter trophies.or just do it on 7 once.
That's the reward? Good thing I have good gear for the a quick Home-Run finish. (Home-Run Brawn Badge, Quick Batter Speed Badge, and a Risky No Respawn Defense Badge).I should probably let you all know in advance on what the reward is for clearing Classic on intensity 7.0 with everyone...
The Regal Crown Mii hat. Wait until after you've collected all the other hats before you even try to do this.