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What is the match up like against Sonic?

EarthMLG

Smash Cadet
Joined
Oct 31, 2014
Messages
25
NNID
Earthu
3DS FC
1693-2889-1535
What should I look out for and what should do against him?
 

AssTAStic_ACA

Smash Apprentice
Joined
May 13, 2014
Messages
108
Location
NY/CT
ummmmmm that really depends. lets say both of you are at the same level and both understand your character(meaning the sonic isnt way better than you and can't just overwhelm you because you're new to the game). Sonic thrives of a read and bait type of play style. He can cover alot of distance similar to C.falcon due to his ridiculous speed. He's not really like other character with speed meaning he cannot just use his speed to overwhelm and pressure you. It more like you made a mistake so get rekt'd. That being said his main approach which is side b and down b both get beat out by projectiles or pills/fireballs. the fact that mario has a strong projectile makes it so you could play his game but better. Punish all approaches with pill and make them second guess how they approach. If he's a seasoned sonic he will run from your projectiles, send out pills and see what he does and punish accordingly. if he makes the mistake of challenging your pills and gets hit capitalize on that. Mario has good combos on damn near everyone and i believe he has a CG on sonic as well.
 
Last edited:

Ness_STFU

Smash Apprentice
Joined
Dec 22, 2004
Messages
112
Location
Manassas, VA
Weird, to say the least. Neither of these characters should be fighting each other unless one of the players has only one viable character to use or some janky counterpicking has gone one. Sonic is a polarized character (great matches, horrible matches, very little 50/50s) so he either gets counterpicked or absolutely rocks. Regardless, it does happen occasionally, so as a player of both these characters here's the deal-

From Sonic's perspective:

Mario has a very good aerial game compared to you. Don't challenge him in the air if he's spacing uairs and bairs. Bait/punish/hitconfirm only if you're gonna fight him in the air. His dair is lethal and will cut right through your downB and sideB, both tap and hold versions and he can use it as much as he wants. Beat it by waiting for him to land and grabbing (tapSideB -> JC -> grab if you're tech savvy). You have to time that grab carefully but it's a good grab because Sonic is so fast. The good news is that Mario's KO-off-the-top game is pretty bad, save fair, which he has to set up with a throw or hard read. Mario should not be getting grabs on you, period. You're faster and his grab is garbage (his throws are not... beware...) Fireballs (like any hitstun projectile) are lethal to Sonic. If he gets spammy, revert to type-B Sonic (forget spin to win. space fairs, dairs, nairs, grabs and traditional smash tactics). Off stage, mario is one of the best characters in the game. He has a bag of 4 tricks (1 jump, 1 cape, 1 mario tornado and 1 upB) so don't even bother trying to gimp him unless he's in hitstun and you're finishing a combo with a fair spike. Otherwise, just stay on stage and guard from there. Mario wins this matchup pretty handily- find another character to fight Mario with.

From Mario's point of view:

Sonic is faster than you period, but you're much better equipped than he is. The modern sonic knows about the difference between tapSideB, SideB and DownB and how to vary them to mix you up. Sitting in CC waiting to get hit how you wanna win- it's better to take it to the air and spam fireballs, hitconfirming into nairs, uairs and dairs. Behind shield dair -> utilt works as usual. Cape can stop spin to win, but fireballs will also stop him and set you up for followups. Fireballs, fireballs, fireballs (or pills if you prefer). dSmash is a great tool against Sonic- it comes out fast, it's powerful and it covers both sides. If he's applying pressure along the ground, CC and dsmash; just remember to CC sparingly. Sonic's upB recovery is VERY hard to sweet spot and effectively impossible on some stages (Green Hills, where he'd have to drop into the blast zone to not overshoot the ledge). One well timed cape and he's dead. Sonic's floaty and is easily KOable off the top- dthrow or uthrow (when appropriate %) to fair is viable. Sonic players sometimes have trouble DIing correctly because of how fast paced Sonic's inputs are- take advantage and get that grab -> dthrow/uthrow -> fair. Sonic off stage isn't terribly nasty, but he's not useless. Stay away from the front of him, as his fair is deadly off stage. Mario wins the match with smart projectiles, followups and patient recoveries.
 

cod3kill

Smash Cadet
Joined
May 1, 2014
Messages
29
Location
Tyler, Texas
I really enjoy this MU. Sonic can easily out maneuver Mario, but you can still use pills/fireballs really effectively to force him to go where you want. If you get a grab on him, he should take a ton of percent, he is at a really nice weight/fall speed for Mario's combos, you just have to chain grab him at low percents, or up throw at low percents to start combos. I was playing against a Sonic yesterday and every time I grabbed him I was able to combo him to around 80%, and he dies kind of early to down throw-fair. I've also found that if you can predict when he wants to approach and throw out a nair, it will beat out his approach. As far as recovering goes, if you down-b when you recover Sonic WILL be able to punish you. You really want to take advantage of Mario's ridiculous Up-B to get back, and try to only use down-b very far away. He has options to beat crouch cancelling, but his crouch cancel isn't as good as Mario's so if you get into a down tilt war you should win, also you can down tilt him like 2-3 times and then follow up into a grab for some pretty nice percent.
 
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