HyperSilver
Smash Cadet
what I usually do to get from one side of the stage to the other as fast as possible is DJC TP Fair or Nair to L-cancel then repeat but i was wondering if there was a faster way or just something else
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Home Forums > Project M > Character Discussion > MewtwoStar Fox trio side special.
Well, I knew that, but I was just you guys to see if you knew that.Dude! That's sick! Wavelanding out of a teleport, I would have never thought of that Thanks!
I wrote an entire guide on this. In genral, platform stages like BF, PS1 and 2, Dracula's Castle, Smashville, and other stages with low platforms akin to the BF ones you can do a 56.25 degree TP and autocancel. OnBF, I know you can sorta ledge cancel TP by having your back foot on the blue glowing arrow (on the ground) and TPing towards the ledge. Basically one of Mewtwo's feet need to be inside this arrow, and the other outside of it.Now I feel like an idiot for forgetting you can't airdodge out of teleport. Oh well.
Autocanceling teleport requires you to space your teleport such that you immediately land upon warping. It's then possible to act immediately out of teleport. An easy example is teleporting straight up to the top platform of Battlefield from the ground beneath it. A slightly more difficult example is running/wding off one of the side platforms towards the middle, then teleporting horizontally towards the other right as your feet go level with the platforms. Then you have stuff like angled teleports onto platforms, autocanceling from air to ground, ledge autocancels, short hop autocancels, etc.
The reason I don't necessarily think this is the fastest method for traveling between any two reasonably distant grounded points is that you're limited by the available teleport angles. This limits the horizontal distance you can cover if you can't do a walkoff into horizontal autocancel as above, and more significantly it requires you to reach a certain nontrivial minimum height in the same situation since the smallest possible angle is 17.1 degrees (and you'll almost certainly use a slightly larger angle since you can't afford to undershoot the angle).
This is not to say that it's not ridiculously useful in normal applications, especially since platforms are a thing; it's just worth noting that there's probably a faster way to get from one side of Training Room to the other.