At first i was just going to post this in the Future Unnanounced DLC thread, but my post became so long that i felt i might as well make it it's own thread. I hope i'm not doing anything wrong by doing so
.
So i'm sure somebody must have already thought of this before, but i'd like to share my idea anyway and see what you guys & gals think.
Let's say that Snake can't come back as DLC, be that because of Konami or Nintendo not being interested for whatever reason, or contracts with MS/Sony we are not aware of prohibiting it (highly doubt it but you never know). What would you think of his play style being represented by a Nintendo character instead? That character being Andy from Advance Wars.
Now he should probably not be (and most likely wouldn't be) move for move the same, but the general spirit of the character could be the same. I would expect his normals and tilts to be totally different. But he could wield bazookas/grenade launchers in his smashes/side B that would work similarly to Snakes, since there are anti tank units in the AW games who wield those.
And even though i don't remember any mines from the AW games (i only played the first 2 though), it's not too far fetched of an idea for him to be using mines in his down smash/down B. His up B could be him holding onto a miniature model of one of the aircraft units (like for example a helicopter) carrying him upwards. Or even just a bazooka blast downward sending him upward similar to one of Mii Gunners moves.
And his neutral B could be grenades like Snake, or you could keep that as one of his customs, and make his standard move him throwing his signature giant wrenches.
Speaking of customs, Andy feels like he could have some real potential for unique customs, like Palutena.
His down B could change into calling an infantry unit on the field similar to DHD's down B. This one could shoot for 1-2 seconds with a machine gun, but be really short range. The second custom could spawn an anti tank unit who shoots one missile long range, potentially giving him two simultaneous missile projectiles in combination with his side B.
His side B could maybe change into him standing on an airplane unit flying fast horizontally, giving him a second option for recovery.
He could also have a custom up B where he erects a building under him, similar to the animation where you capture structures in the AW games (this would be slightly smaller than Dr. Wrights skyscraper). This would launch him up in the air for recovery, while also damaging his opponents. That last one might be a little out there though...
The point is that this would be a cool way to bring back parts of Snakes play style with the rockets and explosives (which would also work within the context of an Advance Wars character as well), and still have the option of unique customs to give him even more of an Advance Wars flavour.
Yes, it's not the same as getting Snake back, but i think it's a cool compromise that also expands the represented line up of Nintendo games in Smash.
Now to be fair, i think the chances of this happening are slim to none. I believe Sakurai has said that he wants characters to feel like they really represents their games. And while i think this would represent Andy and AW really well, the fact that he copies some moves from a character who previously was in Smash Bros would probably be an issue. If he would add Andy, he would probably want it to be with a wholly new character style that is nothing like any previous character.
Plus there is an argument to be made for the fact that Andy as a Commanding Officer with a focus on repairing stuff, should probably not be wielding bazookas and mines. Although i looked at it as representing the series of games as a whole, i could see it not working if you want him to just represent the character himself.
Then there is also the unknown (at least to me) popularity of Advance Wars in Japan. Yes, that is not as important as it used to be (as is evident by DHD and Little Mac), but it is still a consideration. I know that the original Famicom Wars was pretty much part of pop culture in Japan at the time thanks to a really popular commercial (https://www.youtube.com/watch?v=0l7qanI9DOw&spfreload=10), but i don't think the series featured any real characters such as the CO's until Advance Wars several years later. And if peoples memory of the series in Japan is mostly of generic soldiers and a catchy commercial, rather than colourful officers like in Advance Wars, then Andy might not be as popular a choice as he would be here where he is pretty much the face of the series as we now it.
So, what do you guys and gals think?
Do you like the idea?
Do you hate it and just want Snake to return?
Do you rather see Andy having his own unique play style?
Should somebody else represent Advance Wars?
Or do you not care at all about either Snake or Andy or Advance Wars?
So i'm sure somebody must have already thought of this before, but i'd like to share my idea anyway and see what you guys & gals think.
Let's say that Snake can't come back as DLC, be that because of Konami or Nintendo not being interested for whatever reason, or contracts with MS/Sony we are not aware of prohibiting it (highly doubt it but you never know). What would you think of his play style being represented by a Nintendo character instead? That character being Andy from Advance Wars.
Now he should probably not be (and most likely wouldn't be) move for move the same, but the general spirit of the character could be the same. I would expect his normals and tilts to be totally different. But he could wield bazookas/grenade launchers in his smashes/side B that would work similarly to Snakes, since there are anti tank units in the AW games who wield those.
And even though i don't remember any mines from the AW games (i only played the first 2 though), it's not too far fetched of an idea for him to be using mines in his down smash/down B. His up B could be him holding onto a miniature model of one of the aircraft units (like for example a helicopter) carrying him upwards. Or even just a bazooka blast downward sending him upward similar to one of Mii Gunners moves.
And his neutral B could be grenades like Snake, or you could keep that as one of his customs, and make his standard move him throwing his signature giant wrenches.
Speaking of customs, Andy feels like he could have some real potential for unique customs, like Palutena.
His down B could change into calling an infantry unit on the field similar to DHD's down B. This one could shoot for 1-2 seconds with a machine gun, but be really short range. The second custom could spawn an anti tank unit who shoots one missile long range, potentially giving him two simultaneous missile projectiles in combination with his side B.
His side B could maybe change into him standing on an airplane unit flying fast horizontally, giving him a second option for recovery.
He could also have a custom up B where he erects a building under him, similar to the animation where you capture structures in the AW games (this would be slightly smaller than Dr. Wrights skyscraper). This would launch him up in the air for recovery, while also damaging his opponents. That last one might be a little out there though...
The point is that this would be a cool way to bring back parts of Snakes play style with the rockets and explosives (which would also work within the context of an Advance Wars character as well), and still have the option of unique customs to give him even more of an Advance Wars flavour.
Yes, it's not the same as getting Snake back, but i think it's a cool compromise that also expands the represented line up of Nintendo games in Smash.
Now to be fair, i think the chances of this happening are slim to none. I believe Sakurai has said that he wants characters to feel like they really represents their games. And while i think this would represent Andy and AW really well, the fact that he copies some moves from a character who previously was in Smash Bros would probably be an issue. If he would add Andy, he would probably want it to be with a wholly new character style that is nothing like any previous character.
Plus there is an argument to be made for the fact that Andy as a Commanding Officer with a focus on repairing stuff, should probably not be wielding bazookas and mines. Although i looked at it as representing the series of games as a whole, i could see it not working if you want him to just represent the character himself.
Then there is also the unknown (at least to me) popularity of Advance Wars in Japan. Yes, that is not as important as it used to be (as is evident by DHD and Little Mac), but it is still a consideration. I know that the original Famicom Wars was pretty much part of pop culture in Japan at the time thanks to a really popular commercial (https://www.youtube.com/watch?v=0l7qanI9DOw&spfreload=10), but i don't think the series featured any real characters such as the CO's until Advance Wars several years later. And if peoples memory of the series in Japan is mostly of generic soldiers and a catchy commercial, rather than colourful officers like in Advance Wars, then Andy might not be as popular a choice as he would be here where he is pretty much the face of the series as we now it.
So, what do you guys and gals think?
Do you like the idea?
Do you hate it and just want Snake to return?
Do you rather see Andy having his own unique play style?
Should somebody else represent Advance Wars?
Or do you not care at all about either Snake or Andy or Advance Wars?