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what if double KO = no contest?

Supernova141

Smash Rookie
Joined
Feb 26, 2015
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8
Don't you think it's a bit rubbish that the player who dies a split second later gets to win even though both players failed to make it back to the stage?
 

Supernova141

Smash Rookie
Joined
Feb 26, 2015
Messages
8
Before I answer, I need to ask you this. Did you make an account JUST to ask this question?
I made an account to ask many questions, and this happened to be the first?

Do you normally scrutinize people's motives?
 

Jiggly

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I made an account to ask many questions, and this happened to be the first?

Do you normally scrutinize people's motives?
Nah, I saw it was your only post, and it was an interesting angle on the way things are run.
no blows towards you man.

But to answer your question, I think it's fine to have it like that, as the game is about killing the opponent. If you can get the opponent to die before yourself, I feel like it's a win no matter how close it was, even if you would've died soon after. You got the kill, or survived long enough to let them die, which seems like a worth y win to me, although I get where you're coming from
 

Supernova141

Smash Rookie
Joined
Feb 26, 2015
Messages
8
Nah, I saw it was your only post, and it was an interesting angle on the way things are run.
no blows towards you man.

But to answer your question, I think it's fine to have it like that, as the game is about killing the opponent. If you can get the opponent to die before yourself, I feel like it's a win no matter how close it was, even if you would've died soon after. You got the kill, or survived long enough to let them die, which seems like a worth y win to me, although I get where you're coming from
my only issue with it honestly is that flying off into the distance or smacking the screen gives you a definitive advantage in the case of a double KO

but I guess it's just part of the game's craziness
 

ICXCM

Smash Cadet
Joined
Dec 8, 2014
Messages
63
Draws suck. At no point in any game or sport is a draw useful.

In Australia there is Aussie Rules Football. Their rules handle draws, just split the match points. Except it doesn't handle draws in a grand final. If the grand final ends in a draw, the teams just have to play again the next weekend.

Tl;dr draws suck.
 
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Supernova141

Smash Rookie
Joined
Feb 26, 2015
Messages
8
Draws suck. At no point in any game or sport is a draw useful.

In Australia there is Aussie Rules Football. Their rules handle draws, just split the match points. Except it doesn't handle draws in a grand final. If the grand final ends in a draw, the teams just have to play again the next weekend.

Tl;dr draws suck.
then maybe that would be an interesting way to implement sudden death into stock matches?
 

ICXCM

Smash Cadet
Joined
Dec 8, 2014
Messages
63
Just don't draw.

Draws can be statistically relevant. To show that consistent draws are from opponents of equal skill level. Winning off luck like in SD or football's penalty shootout, is lame, but it keeps things moving.
 

Supernova141

Smash Rookie
Joined
Feb 26, 2015
Messages
8
Just don't draw.

Draws can be statistically relevant. To show that consistent draws are from opponents of equal skill level. Winning off luck like in SD or football's penalty shootout, is lame, but it keeps things moving.
personally I don't like the "bomb-omb" aspect of sudden death, it's stupid

I think the game should just let it play out
 

Schnee117

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But then there's the Bowsercides (Fix it so Bowser get's KOed after the player that's BELOW him when he does his Flying Press), Kirbycides, Dededecides and Ganoncides to consider.
 

Yoshi-hara

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But then there's the Bowsercides (Fix it so Bowser get's KOed after the player that's BELOW him when he does his Flying Press.)
That WAS fixed. Too many people online were abusing the move. The resulting backlash made Nintendo change it so Bowser gets KOd first now. (Thankfully). The others are much more situational than Bowsercides too (you and your opponent must be near the ledge), so they arent as bad.
 

Ravioko

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Well it depends. Like, if both players are falling and can't recover, but one of the player's only went so deep because they knew they could make sure their opponent couldn't recover, then it's fine.
 

Turrin

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No tournament is infallible. If something like that happens, it's likely between two players of equal skill level. In these cases, one player often just happens to get lucky. I don't really think there's any way to absolutely guarantee the better player moves on (without days of rematches) every time.
 
D

Deleted member 269706

Guest
The objective is to win. If you manage to gimp someone but gimp yourself in the process, but they die first, wouldn't you say it's fair that you won? And if you died first, well that's your own fault. The fact is, it doesn't happen enough that it's a real problem, and there's no reason for the rules to change as they are right now.
 

Raijinken

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Same-frame deaths go to Sudden Death, too, I might add.

The thing is, No Contest is exactly what it says: There was no (as the game defines) determined resolution to the match. Since the game defines a win by who runs out of stock first (in a stock match without time as a factor), then if a player died a frame early, that's that. And as sloppy as Sudden Death and whatnot are, I'd rather it go there than give me the disappointed "Awwwww" from the crowd when the screen goes to No Contest.

Also, the Bob-Ombs are strictly to reduce camping options. Unfortunately all they really do is encourage it more in matches where one player has a projectile and the other doesn't.
 

yahooda

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I hate when someone gets sky-KO'ed and because of that extra time it takes to lose the stock from a sky-KO they end up dying after the person who KO'ed them and winning.
 

Duplighost

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I hate when someone gets sky-KO'ed and because of that extra time it takes to lose the stock from a sky-KO they end up dying after the person who KO'ed them and winning.
Right. The animation of a character hitting the screen or falling in the background due to KO should be an extra animation. They should be deemed "KOed" once they exit the blast zone, so your character cannot die while they're performing that animation (if that all made sense).
 

CrazyPerson

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I hate when someone gets sky-KO'ed and because of that extra time it takes to lose the stock from a sky-KO they end up dying after the person who KO'ed them and winning.
This can be an issue... I have thought of this but it has never happened to me.

I am not exactly sure what causes a straight up sky KO, and when the star KO comes into play. If the mechanics are consistent then ok it's part of the game. If it's random... then maybe something should be done.

I don't mind SD tactics when they are tough to pull off. If it becomes an easy i win button with a lead it is a problem. If it has a tough counterable set up then I am ok with them.
 
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