Supernova141
Smash Rookie
- Joined
- Feb 26, 2015
- Messages
- 8
Don't you think it's a bit rubbish that the player who dies a split second later gets to win even though both players failed to make it back to the stage?
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Before I answer, I need to ask you this. Did you make an account JUST to ask this question?Don't you think it's a bit rubbish that the player who dies a split second later gets to win even though both players failed to make it back to the stage?
I made an account to ask many questions, and this happened to be the first?Before I answer, I need to ask you this. Did you make an account JUST to ask this question?
Nah, I saw it was your only post, and it was an interesting angle on the way things are run.I made an account to ask many questions, and this happened to be the first?
Do you normally scrutinize people's motives?
my only issue with it honestly is that flying off into the distance or smacking the screen gives you a definitive advantage in the case of a double KONah, I saw it was your only post, and it was an interesting angle on the way things are run.
no blows towards you man.
But to answer your question, I think it's fine to have it like that, as the game is about killing the opponent. If you can get the opponent to die before yourself, I feel like it's a win no matter how close it was, even if you would've died soon after. You got the kill, or survived long enough to let them die, which seems like a worth y win to me, although I get where you're coming from
then maybe that would be an interesting way to implement sudden death into stock matches?Draws suck. At no point in any game or sport is a draw useful.
In Australia there is Aussie Rules Football. Their rules handle draws, just split the match points. Except it doesn't handle draws in a grand final. If the grand final ends in a draw, the teams just have to play again the next weekend.
Tl;dr draws suck.
personally I don't like the "bomb-omb" aspect of sudden death, it's stupidJust don't draw.
Draws can be statistically relevant. To show that consistent draws are from opponents of equal skill level. Winning off luck like in SD or football's penalty shootout, is lame, but it keeps things moving.
That WAS fixed. Too many people online were abusing the move. The resulting backlash made Nintendo change it so Bowser gets KOd first now. (Thankfully). The others are much more situational than Bowsercides too (you and your opponent must be near the ledge), so they arent as bad.But then there's the Bowsercides (Fix it so Bowser get's KOed after the player that's BELOW him when he does his Flying Press.)
Right. The animation of a character hitting the screen or falling in the background due to KO should be an extra animation. They should be deemed "KOed" once they exit the blast zone, so your character cannot die while they're performing that animation (if that all made sense).I hate when someone gets sky-KO'ed and because of that extra time it takes to lose the stock from a sky-KO they end up dying after the person who KO'ed them and winning.
This can be an issue... I have thought of this but it has never happened to me.I hate when someone gets sky-KO'ed and because of that extra time it takes to lose the stock from a sky-KO they end up dying after the person who KO'ed them and winning.