JUGGERNAUT043
Smash Apprentice
Like the title says, what defines as smash law and what constitutes buffing or nerfing of a character besides blantantly broken elements, I wanna hear/read your thoughts on what u think
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9. complain that it`s not Melee1. Falco is OP
2. Every character (especially the one YOU play) not Falco is waaaaay under powered, come on PMBR, give me nerfs
3. Cry when your character is not the best
4. Complain about updates/lack of updates/updating
5. Repeat 4
6. Retire
7. Un-retire
8. Pick up Falco
Sounds accurate.9. complain that it`s not Melee
10. get into huge arguments with people on smashboards about how much this game sucks because it`s not melee
11. end every sentence with bcuz melee
bcuz melee.
So, I see that you've joined the dark side since we last played.If you do not play Spacies:
As you improve with your character, you will gain more of a liking to your character, and feel a sense of pride that you are seeing improvement with a character who does not have a one frame invincible move, and will gain more disdain for Fox and Falco every day. Eventually, you will reach a point in time where you are losing to people of equal or even lesser skill level. At this point you will place Starfox 64 into your Nintendo 64, just to get Falco killed. You will purposefully and repeatedly kill Falco over and over again and laugh maniacally every time that horrid abomination dies. After this you will play your character for a few more weeks, but you will be constantly reminded how much fun it was to get Falco killed, and how easy it was. You will become corrupt and desperate to have that experience again, so you put Starfox 64 back in to your Nintendo 64, and kill Falco over and over again, BUT NO! You do not feel happy, killing him here is not enough! HE MUST FACE YOUR JUDGEMENT IN SMASH AS WELL! At this point you give in to this primal feeling, and become the one thing that every smasher is, but just is in denial of: A Fox main.
If you play spacies:
You'll have a bit of a hard time at first, but once you get the hang of things, you'll stop hating Marth, and start improving rather fast.
Oh sweet I get to bust this out again :D1. Falco is OP
2. Every character (especially the one YOU play) not Falco is waaaaay under powered, come on PMBR, give me buffs
3. Cry when your character is not the best
4. Complain about updates/lack of updates/updating
5. Repeat 4
6. Retire
7. Un-retire
8. Pick up Falco
with everything else said above and 12 years of the game being out the only nerf u mention was jigs bair? how about spacies lol they fix the criteria of all mention in ur post lolI guess nerfing or buffing something just solely depends on how broken an attack is, if it deals too much damage, or if it haves too much knockback.
Now, the other thing that comes in here is the change in attack specifications: Hitbox, duration, priority.
These changes should adress attacks that have little to no counterplay and can be abused and make the game boring.
For example, if i'd be to change an attack in Brawl, it would be Metaknight's Tornado.
If i'd be to change something in Melee, it would be Jiggs Bair, maybe buffing other attacks.
once upon a time when the unity ruleset was enforced metaknight was banned, I wish it were still hereBuffs are determined if the character can't beat the brawl version of Metaknight.
Nerfs are determined if you are Metaknight
The law is don't pick metaknight
This makes me sad for the guy.Oh sweet I get to bust this out again :D
You missunderstood me.with everything else said above and 12 years of the game being out the only nerf u mention was jigs bair? how about spacies lol they fix the criteria of all mention in ur post lol
I somewhat agree with this but I think that 0 should be the starting point and that every aspect of a character that makes them stand out in a good way adds to their total and characteristics that make them stand out in a bad way subtract.Let's say characters were given points based on their attributes. Each character should total up to say 100 points. Some characters would have higher points in some areas while lower points in others, but overall their positive and negative aspects should balance eachother.
Buffs are called for when a characters positive aspects do not justify their negative aspects, making their point total less than 100.
Nerfs are called for when a characters negetive aspects do not justify their positive aspects, making the total over 100.
Each character should be able to compete fairly with all other characters when used right.