Dokokashira
Smash Journeyman
- Joined
- Jun 3, 2015
- Messages
- 302
Play a few rounds with a level 9 CPU playing as your main(s), and then talk about their play here! They can be dittos if you like, or you can test out their matchup experience with your other characters! Be sure to discuss any strange behaviors they exhibit, or any weird ways they use their attacks. I'll start!
is my main. The Dr. Mario CPU plays... interestingly, to say the least. In the three dittos I had with it, it relied mostly on Super Sheet, Megavitamins, and up smash. It used Super Sheet rather creatively, really! It would occasionally throw it out at close range when I tried to go for a grab, reversing me and allowing it to punish. I'd never expect something like that from the CPU. It also used its side B a LOT when it was at kill percentage, presumably trying to ward off any KO attempts of mine. When it was anywhere but right in my face, it'd use Megavitamins or more rarely the Dr. Tornado, followed by an up smash or a cape when I came close. Unfortunately, though, the lag of the Megavitamins left it vulnerable most of the time, and it'd even use Megavitamins when it was open for punish from below or when the trail of the projectile would not go anywhere near me. The CPU also had a bit of an odd behavior with its down smash: occasionally it would charge the smash for a second, as if predicting a spot dodge or roll. Maybe the developers programmed that in to punish those? Who knows? Aside from what I mentioned, the CPU didn't do anything worthy of note... though I will say that it would be horrid at recovering if not for its inhuman air dodging abilities. XD
How does the CPU play your main?
is my main. The Dr. Mario CPU plays... interestingly, to say the least. In the three dittos I had with it, it relied mostly on Super Sheet, Megavitamins, and up smash. It used Super Sheet rather creatively, really! It would occasionally throw it out at close range when I tried to go for a grab, reversing me and allowing it to punish. I'd never expect something like that from the CPU. It also used its side B a LOT when it was at kill percentage, presumably trying to ward off any KO attempts of mine. When it was anywhere but right in my face, it'd use Megavitamins or more rarely the Dr. Tornado, followed by an up smash or a cape when I came close. Unfortunately, though, the lag of the Megavitamins left it vulnerable most of the time, and it'd even use Megavitamins when it was open for punish from below or when the trail of the projectile would not go anywhere near me. The CPU also had a bit of an odd behavior with its down smash: occasionally it would charge the smash for a second, as if predicting a spot dodge or roll. Maybe the developers programmed that in to punish those? Who knows? Aside from what I mentioned, the CPU didn't do anything worthy of note... though I will say that it would be horrid at recovering if not for its inhuman air dodging abilities. XD
How does the CPU play your main?