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What causes a clink / clash / tank / of attacks when attacks/hitboxes hit at the same time? or close

borg

Smash Rookie
Joined
Jul 19, 2015
Messages
14
Literally:

for example: G&W jabs mario's down smash and they clash and both characters cancel their attack and stand upward almost instantly and are able to attack very quickly soon after...

another example: just about any jab hitting another jab does it too. There are an abundance of instances where this can happen but I cannot find a trend. Because if someone Nairs on to G&W's parachute, then they fall into the parachute and die. There's no clashing sound or anything its just priority (one corpse falling into the other's hit box first).

It doesn't appear to be a timing thing because spawning a hitbox on G&W's parachute doesn't clash. (nothing clashes with parachute). but a jab can clash with many other attacks, but not all... only some.

What's the trend, rules, etc. I can't find this data anywhere (probably cause I don't know what this is called: clashing, tanking, clinking, etc)

so is there certain properties held by certain hithoxes that make them transparent and opaque, so to speak?
 

borg

Smash Rookie
Joined
Jul 19, 2015
Messages
14
holy crap...

thanks a lot!!!!!!!!!!!! that nailed it and more.
 
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