borg
Smash Rookie
- Joined
- Jul 19, 2015
- Messages
- 14
Literally:
for example: G&W jabs mario's down smash and they clash and both characters cancel their attack and stand upward almost instantly and are able to attack very quickly soon after...
another example: just about any jab hitting another jab does it too. There are an abundance of instances where this can happen but I cannot find a trend. Because if someone Nairs on to G&W's parachute, then they fall into the parachute and die. There's no clashing sound or anything its just priority (one corpse falling into the other's hit box first).
It doesn't appear to be a timing thing because spawning a hitbox on G&W's parachute doesn't clash. (nothing clashes with parachute). but a jab can clash with many other attacks, but not all... only some.
What's the trend, rules, etc. I can't find this data anywhere (probably cause I don't know what this is called: clashing, tanking, clinking, etc)
so is there certain properties held by certain hithoxes that make them transparent and opaque, so to speak?
for example: G&W jabs mario's down smash and they clash and both characters cancel their attack and stand upward almost instantly and are able to attack very quickly soon after...
another example: just about any jab hitting another jab does it too. There are an abundance of instances where this can happen but I cannot find a trend. Because if someone Nairs on to G&W's parachute, then they fall into the parachute and die. There's no clashing sound or anything its just priority (one corpse falling into the other's hit box first).
It doesn't appear to be a timing thing because spawning a hitbox on G&W's parachute doesn't clash. (nothing clashes with parachute). but a jab can clash with many other attacks, but not all... only some.
What's the trend, rules, etc. I can't find this data anywhere (probably cause I don't know what this is called: clashing, tanking, clinking, etc)
so is there certain properties held by certain hithoxes that make them transparent and opaque, so to speak?