Will-O-Wisp
Smash Apprentice
- Joined
- Jan 16, 2014
- Messages
- 144
So Jigg's crouch has been a very interesting thing in all the Smash games since it would sometimes allow you to completely dodge moves, including some grabs. I was wondering what moves Jigg's crouch could dodge in this game. I don't have a lot of time or people to play with, but this is all I know for now from bot testing. Keep in mind this was done while ALREADY crouching:
*An Important tidbit from TheReflexWonder:
WFT
Fox/Falco
ZSS
Pit/Dark Pit
Samus
Robin
Megaman
ROB
Mii Gunner
Diddy
Link/Toon Link
Zelda
Sheik
Ganondorf
Marth/Lucina
Ike
DHD
DK
Little Mac
C. Falcon
Peach
Bowser Jr.
Bowser
*An Important tidbit from TheReflexWonder:
Video from My Smash Corner displaying some examples and utility of crouch:One thing you should be aware of is that after crouching for a little bit (10-15 frames), she starts to bob up and down, and when she comes up some things that you would have dodged will then hit you.
WFT
- Neutral B (All levels of charge)
- Initial jab
- Grab
- FSmash
Fox/Falco
- Neutral B
ZSS
- Neutral B (All levels of charge)
- FSmash
- Side B (Only if you are crouched under the thin part of the whip. You will get hit by the small ending blast, and by the gun if you are too close)
- Ftilt (Non-angled)
- Initial Jab
- Dash Attack (Credit: SyncNatsyu)
- Grab (Credit:SaladBowl)
Pit/Dark Pit
- Neutral B (Non-angled)
Samus
- Smash Side B (NOT the ending explosion)
- Neutral B (Uncharged)
Robin
- Neutral B (Uncharged and full charge. Will dodge projectile of 2nd level, but will get hit by the ending Xplosion)
- FSmash
- Utilt (Credit: Jack SH)
- SideB (Credit: Jack SH) (Will dodge initial fireball, but not ending projectile)
Megaman
- Side B (Will dodge projectile, but will get hit by explosion if nearby)
- Jab/Ftilt
- FSmash (Credit: Salad Bowl) (Uncharged)
ROB
- Neutral B (At all levels, Non-angled)
- Ftilt (Non-angled)
- Standing Grab
Mii Gunner
- First half of FSmash (Machine gun fire, but will get hit by ending blast)
- Neutral B1 (Uncharged)
- Ftilt (UNCONFIRMED, may only be the tip of the hitbox)
Diddy
- Neutral B (Depends on the charge, but crouch will always dodge the bullet when it is at it's apex aka near Diddy)
- Side B (Only at the apex of the jump)
- Utilt (Credit: Jack SH)
- FSmash (Credit: Jack SH)
Link/Toon Link
- Neutral B (Depends on the charge, but crouch will always dodge the arrow at it's apex aka near Link/TL)
- Side B (Link only, and only when not angled down.)
- Link Grab (Seems inconsistent, but I have done it)
- Nair, Bair, and Fair (Credit: JackSH)
Zelda
- Down B (Only if you are in contact with the phantom before he swings his sword, so you must be relatively close to the portal. You will take no damage, but be pushed back)
- Grab
- FSmash (First half and only when you are right next to Zelda, but will get hit by the ending explosion)
Sheik
- Neutral B (Grounded)
Ganondorf
- Down B (Credit: ZeroJanitor) (Grounded)
- Ftilt (Credit: My Smash Corner)
- Jab (Credit: JackSH)
- FSmash (Credit: JackSH) (Inconsistent, may have to do with timing)
- Bair (Credit: JackSH)
- Uair (Credit: JackSH)
- Dash Grab (Credit: JackSH)
Marth/Lucina
- Neutral B (You will dodge the latter half of the blade, but only at the ending half of the active hitbox)
- Standing Grab (Credit: SyncNatsyu)
Ike
- Initial Jab
- Standing Grab (Timing is strict. Must crouch right as grab comes out)
- Ftilt (Non-angled)
DHD
- Down B
- Side B (Credit: My SmashCorner)
DK
- Utilt (Only if you are in front of DK)
- Ftilt (When not angled down)
Little Mac
- Ftilt (If you are close enough Mac will actually travel past you)
- Straight FSmash (If you are close enough Mac will actually travel past you)
- KO Punch (Credit: SyncNatsyu) (You are still affected by wind hitbox, and if you are fast enough you can rest before hitbox comes out (credit to Jack SH) )
- Neutral B (Credit: My Smash Corner) (May have to time the crouch due to the bounce)
- Initial Jab (Credit: Jack SH) (Will get hit by second hitbox, but can rest out of muti-jab)
- Utilt (Credit: Jack SH) (Only if you are in front of Mac)
- Grab/Dash grab (Credit: Jack SH)
C. Falcon
- Ftilt (Non-angled)
- FSmash (Tip of elbow hitbox)
- DSmash (Foot hitbox)
- Initial Jab
- Standing Grab
- Neutral B
- FSmash
- Ftilt (Credit: My Smash Corner)
- Neutral B (Credit: My Smash Corner)
Peach
- Standing Grab (Credit: My Smash Corner) (Must time the crouch as grab comes out)
- Jab (Credit: SaladBowl)
- Utilt (Credit: SaladBowl)
Bowser Jr.
- Neutral B (Credit: My Smash Corner) (Must be timed so you crouch almost right before it hits you)
- FSmash (Credit: My Smash Corner) (Again, crouch must be timed right before move starts)
Bowser
- Side B (Credit: My Smash Corner) (Must be timed so you crouch right as claw comes out, and you cannot be too close to Bowser)
- Utilt (Credit: Jack SH)
- USmash (Credit: Jack SH) (Must be in front of Dedede)
- Utilt (Credit: Jack SH)
- Ftilt (Credit: Jack SH) (Inconsistent, and only possible if angled upwards)
- 1st and 2nd Jab (Credit: Jack SH)
- Ftilt (Credit: Jack SH) (Only when right next to Shulk's feet)
- Grab/Dash grab (Credit: Jack SH)
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