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What can further set Project M apart...

Star ☆

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As Project M becomes more popular and further embedded in our community (stuff like having a Project M main on your Smashboards account, entrants exceeding Brawl entrants, PM getting equal standing to Melee at Big House 4 etc) I believe there should be more things that separate Project M from Brawl/Melee that really make it stand out at its own game.

Things I was thinking:

- New Opening
- Original Main Menu Theme
- New Announcer
- Slightly changed Menu design (buttons etc)

What do you guys think?
 
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Celestis

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I am unsure if a new opening is possible. But the other things listed I agree with. Would be neat.
 

shairn

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I think it was Shadic who said in the aesthetics thread that changing the menus is a lot of work.
You can already change the announcer and music yourself easily, and to be honest I think what makes PM already stand apart, aside from the active development, is how easy it is to modify music and character files, so the PMBR probably doesn't need to do more work in that department.
 

Star ☆

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I think it was Shadic who said in the aesthetics thread that changing the menus is a lot of work.
You can already change the announcer and music yourself easily, and to be honest I think what makes PM already stand apart, aside from the active development, is how easy it is to modify music and character files, so the PMBR probably doesn't need to do more work in that department.
It'll be a bit nicer if it is an official change though. Also, you can't change files on netplay as it causes desyncs so if the PMBR implemented their own changes into an official build we wouldn't have that problem.
 

Zujx

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I'm not disagreeing with you this idea just falls under a category many ideas of this nature fall under.
It's way too much work for not enough pay off.

A good professional looking opening wouldn't be easy to achieve and would take a long time to put together to not make it a sloppy looking mod opening
Not really all that worth it for something almost no one ever watches

Music is the most practical idea if they find the right tunes it could be really tastefully done

A new announcer could be done it might be difficult fit a non profit team to scout out the right voice for the job could be done just unlikely

The menus are a flatout no being a mod certain limitations are in place it's a nightmare/near impossible to change the menus it's unfortunate but that's just the way it is


Your ideas are smart and so is your logic these all would help set the game apart but these tasks would take hundreds of hours to do for very small part of the game. This is a small nonprofit team with the resources provided its better that they focus on the gameplay aspects than the small touches for a very long time
 

Kati

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Intro movies take up a lot of room, preventing a new one from being practical.

I've yet to be impressed by the custom announcers currently available. They come close, but I've already been desensitized to brawl's and would rather not have to learn to do so for another sub-par one.

Project M has incredible functionality that sets it apart.
-Turbo
-All Star
-Alts
-Crew mode
-Rematch reset

etc.
 

Kaye Cruiser

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9bit

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Oh, and for the Smash 3 Project to be finished.
Yeah I'd really like to see the Smash 3 Project incorporated as part of the official release, once it's done. I think it really helps set PM apart from Brawl at quick glance.

Also moar purple
 

MechWarriorNY

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A community that fights intolerance instead of each other.

Looking at you, Melee and Brawl.
 

Hinichii.ez.™

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They could put a PM logo on the character select menu. That wouldn't be hard, and it would be a nice touch.
 

kaizo13

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i think PM should loose the brawl aesthetics and become more visually distinct

those that may not follow Project M, or smash in general, could very easily mistake PM for Brawl when tuning in for the first time.
PM has grown immensely and has proven it is worthy of it's own identity next to the other smash titles.

pmbr could go for a complete art style change via texture, or even something much simpler like saturation or outlining the textures. Anything that would help further distinguish PM is a plus in my opinion.

also more stages could use a PM touch as well
 
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Rᴏb

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I definitely want PM to look and sound different from Brawl.

Smash 3 textures and models should be officially supported. I have a feeling they eventually will be.
 
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MechWarriorNY

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Agreed, it's still the same art-style overall, and people regularly have to ask which is which if a match is slow-paced.
Should change that up.
 

Darkdeathscythe

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Maybe an assist mode, sort of like Marvel Vs Capcom. Characters just spawn or something and do one smash attack. It would be all for fun but if possible, that would be a cool idea.
 

kchamp523

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those that may not follow Project M, or smash in general, could very easily mistake PM for Brawl when tuning in for the first time.
PM has grown immensely and has proven it is worthy of it's own identity next to the other smash titles.
This. casuals can't really tell the difference between brawl and pm, so doing some aesthetic changes could help make PM more popular
 

TimeSmash

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Possible changes to Smash 3 or just a different art style for regular character costumes (those alts took enough work and aren't present in Brawl, no reason to change those that much). I'm not saying the exact character models need to be different, but something to set them further apart.

More alternate costumes, which is happening.

A different Character Select Screen would be great, but probably difficult to implement. Something like picture StarshipGroove posted would be nice, but I like my screens a little more static haha.

Original menu music? Or a remix we haven't heard, like the remix used in the screen before you actually load PM.
But more intense.

A unique victory screen would definitely help. An option to choose between which victory screen you want displayed would be nice, but isn't necessary. The black background is nice, but seems like a carry-over from Melee, and is kind of bland.

And more original stages would be nice, or seeing things like the return of Poke Floats haha.

If a custom announcer voice is wanted that badly, there is always the possibility of the PMBR having a submit your vocals thread, having a deadline for this thread, and having members vote on the best one
 

MechWarriorNY

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I can do a nigh-spot-on Optimus Prime voice
So down to be the announcer if there's a custom one, and I'm up to par.

Seriously.
 

ECHOnce

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I can do a nigh-spot-on Optimus Prime voice
So down to be the announcer if there's a custom one, and I'm up to par.

Seriously.
Speaking on the behalf of anyone who's touched Smash ever, I don't think any of us would mind Optimus Prime announcing games lol. But at the same time, Smash announcers often sound...idk how to describe it, but definitely different lol. A Prime announcer could work, but it's a bit hard to imagine his...softer? voice announcing "3, 2, 1, GO!" without sounding like any other fighting game; Smash isn't any other FG, and the announcers engender that excitement in Melee/Brawl.
 

Phan7om

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Slightly different overall look, making it look a little different from Brawl. Maybe looking somewhere in between Melee and Brawl texture/camera/etc. wise. The font for the character damage %s should be different.

A lot of Melee's sound effects still need to be put into the game. Ex. Yoshi/GnW sound a lot different. Some brawl newcomers should get more "classic" sounding attacks as well imo. Ex. Sonic's spring and spinshots should sound more like it did in Sonic 3 and Knuckles.

A new menu design would definitely do the trick

Idk, these are just some ideas.
 

MechWarriorNY

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Speaking on the behalf of anyone who's touched Smash ever, I don't think any of us would mind Optimus Prime announcing games lol. But at the same time, Smash announcers often sound...idk how to describe it, but definitely different lol. A Prime announcer could work, but it's a bit hard to imagine his...softer? voice announcing "3, 2, 1, GO!" without sounding like any other fighting game; Smash isn't any other FG, and the announcers engender that excitement in Melee/Brawl.
True, but you'd be surprised; when OP(Peter Cullen, that is)'s usual, and solid veneer of calm slips a bit due to anger or related stuff, it's pretty astounding.
Still, you're right. He's a character that gains volume, not inflection.


Which is good, since my impression of it isn't perfect either lol.
I see it like this: Orion Pax, Iaconian systems archivist normally, big-name media commentator on the down-low! ( can't exactly confirm if he didn't or didn't, now can we? :awesome: )
 
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The_Altrox

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Personally, I don't know why people want an entire overhaul. I'm one of those guys who actually enjoys the way the stages look and the way the music sounds (although I replace certain songs and keep others).
Not that I'm against aesthetic changes, but somethings are definitely worth keeping. Otherwise, why the hell did they bring Melee stages back just as they are?
 

UltimateWario

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I'd love to submit announcing work if they ever decided to go that route.

Anyway, though, I think some general aesthetic touch-ups, and maybe even an entire set of new CSPs would really help. As I've said before, one of the best changes that could be made would be a new announcer.
 

GP&B

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The only absolutely mandatory SFX change I want is replacing those dumb whooshing sounds after big hits with the awesome ones in Melee. I've gotten so used to Brawl's sound design by now (well, minus electric hits which are still obnoxiously loud) that the only thing that really sticks out to me is the lack of impact. The damage yells being restored helped with this a lot though.
 

TimeSmash

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The only absolutely mandatory SFX change I want is replacing those dumb whooshing sounds after big hits with the awesome ones in Melee. I've gotten so used to Brawl's sound design by now (well, minus electric hits which are still obnoxiously loud) that the only thing that really sticks out to me is the lack of impact. The damage yells being restored helped with this a lot though.
I am having like a tip-of-the-ear thing here. Do you have a clip of the sound effect??

I think aesthetic changes would be welcome, but it doesn't have to look crazy different. Also, I'm against a whole SFX change reverting to Melee, for instance I like the sound of Zelda's UpB much better in this game, and it's not really necessary it be changed
 

shapular

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I completely disagree with this. If you want to keep Brawl players like me interested in this game, especially when Smash 4 comes out, I need to still feel like I'm playing a mod of Brawl. That means textures, stages, sound effects, music, announcer, etc. need to stay as Brawl as possible. We really don't need to add more two-gen-old sound effects or textures. The Brawl theme is amazing. I don't play PM to play Melee. I play PM to play a faster Brawl with combos. I suspect a lot of people are the same way. After all, that's where its initial player base came from. There's no need to turn off a large portion of PM players for something trivial like this.
 

TimeSmash

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I completely disagree with this. If you want to keep Brawl players like me interested in this game, especially when Smash 4 comes out, I need to still feel like I'm playing a mod of Brawl. That means textures, stages, sound effects, music, announcer, etc. need to stay as Brawl as possible. We really don't need to add more two-gen-old sound effects or textures. The Brawl theme is amazing. I don't play PM to play Melee. I play PM to play a faster Brawl with combos. I suspect a lot of people are the same way. After all, that's where its initial player base came from. There's no need to turn off a large portion of PM players for something trivial like this.
Disagree with the aesthetics part? I agree, it's not needed, but I am in favor of lots of alternate costumes. Brawl's models are by no means bad, but if a game is trying to differentiate itself from Melee and Brawl that's not exactly a bad thing, it could be slightly polarizing but I don't think it would be the biggest turn-off, with all due respect. Adding new sound effects different from both games would be kind of different, but again isn't necessary. I think the whole goal of this project was to make a game that wasn't quite Melee, and wasn't quite Brawl, but obviously it's going to share more Brawl qualities since it's a mod of that game. Then again, it's pretty ignorant of me to claim I know the exact purpose of this mod haha. I think your opinion has merit though, and I'd love to hear more about why you think the game needs to stay as Brawl as possible.
 

shapular

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Disagree with the aesthetics part? I agree, it's not needed, but I am in favor of lots of alternate costumes. Brawl's models are by no means bad, but if a game is trying to differentiate itself from Melee and Brawl that's not exactly a bad thing, it could be slightly polarizing but I don't think it would be the biggest turn-off, with all due respect. Adding new sound effects different from both games would be kind of different, but again isn't necessary. I think the whole goal of this project was to make a game that wasn't quite Melee, and wasn't quite Brawl, but obviously it's going to share more Brawl qualities since it's a mod of that game. Then again, it's pretty ignorant of me to claim I know the exact purpose of this mod haha. I think your opinion has merit though, and I'd love to hear more about why you think the game needs to stay as Brawl as possible.
I don't know if you're a Brawl player or not, but think about how we feel. In the past year and a half or so our game has been upstaged by an older game. A lot of us don't get much chance to play the game anymore, but a lot of us don't really like playing Melee either. Project M gives us a chance to share a game with our Melee brethren. It's Brawl aesthetics but with Melee gameplay so it still feels familiar to each player. I think the game needs to keep that familiarity in order to maintain that bridge. This may not apply to other Brawl players, but I already don't like how they put Melee FD in and reverted a lot of characters back to their Melee forms. If you take away our textures, music, sound effects, and things like that, what do we have left?
 

MechWarriorNY

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So, a compromise on the contested aspects would be the better option for all.

I can dig it.
 

GP&B

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I am having like a tip-of-the-ear thing here. Do you have a clip of the sound effect??

I think aesthetic changes would be welcome, but it doesn't have to look crazy different. Also, I'm against a whole SFX change reverting to Melee, for instance I like the sound of Zelda's UpB much better in this game, and it's not really necessary it be changed
https://www.youtube.com/watch?v=OzBMgHIOB20
Perfect example because the wireframes don't make any voice noises. Note how there's an immediate whoosh sound right after a powerful hit. There's three variants of this sound though the one you'll hear most in that video is the strongest one. It universally adds a lot of impact to moves without inherently having to change Brawl's sound design (unless you count the delayed wind SFX, but those suck in the first place).
 

mtmaster

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As Project M becomes more popular and further embedded in our community (stuff like having a Project M main on your Smashboards account, entrants exceeding Brawl entrants, PM getting equal standing to Melee at Big House 4 etc) I believe there should be more things that separate Project M from Brawl/Melee that really make it stand out at its own game.

Things I was thinking:

- New Opening
- Original Main Menu Theme
- New Announcer
- Slightly changed Menu design (buttons etc)

What do you guys think?

I like your idea, but these are all things you can edit yourself in some shape or form. I think the only things that are complicated are the opening and the menu that is because I think one requires you to have Riivolution which I don't know if there is a P:M version that works with Riivolution or not, and the Menu well that is just a pain in of itself.
 
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This, but with the giant rotating M in the center

And of course, more purple.
I'm sorry but that is an absolute cluster**** of an eyesore. No.

I'm all for changing the aesthetics a bit, but let's not go overboard. Excessive detail will just make PM look even more fanmod-ish.
 
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Kaye Cruiser

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I'm sorry but that is an absolute cluster**** of an eyesore. No.

I'm all for changing the aesthetics a bit, but let's not go overboard. Excessive detail will just make PM look even more fanmod-ish.
Ugh. You're so boring. Seriously.

I honestly think that the more different PM looks from Brawl, the better. It's not really supposed to be "Brawl" anymore anyways.
 

Mr.Random

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I definitely want PM to look and sound different from Brawl.

Smash 3 textures and models should be officially supported. I have a feeling they eventually will be.
And a mix of the GOOD sfx from all three smash games. Brawl's sfx are so silent and have no impact (Falcon's knee :(). 64, Melee, and even smash 4's sfx sound so much better.
 
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Astraea31

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I think I'd prefer PM to stay as official as possible to feel more authentic and not to alienate any of the Brawl players. Besides you can changes those things if you want by yourself. I'm already using custom music/sfx/announcer to amp it up for myself.
 
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