I absolutely adore the concept, but the execution is so bland. When Sakurai first announced custom moves, I thought it would be a lot more diverse. For example, here's an example of Mario's custom Down-B could be:
- Down-B #1: F.L.U.D.D.
- Down-B #2: Mario Tornado (same as Melee's)
- Down-B #3: Ground-Pound (similar to Yoshi's)
Instead, we just get three different variations of the same move. It's just wasted potential.
Also, not allowing them to be used online is just the nail in the coffin.
This. At least Megaman (somewhat, in terms of some of his Up Specials, like Rush Coil being differentiated a bit from Beat), Palutena, and Mii Fighters have some variety with their moveset customizations.
Although I like custom moves, I feel like the good ones should become the new "defaults" for each character. Then again, I like how custom moves manage to make multiple references (like how Samus has access to Shinespark as an Up Special, or how Ness has access to Lucas's PK Freeze attack) while still retaining a character's original Special attack. I really wish that Palutena's default moveset was a bit modified, though; her customizations seem way more fun to use...
Regarding FLUDD, I'm hoping that one of the customizations becomes the "default" Down Special for
Super Smash Bros. 5, because I hardly ever see anyone using the current standard non-damaging FLUDD that Mario currently has.
I would say that there's a bigger chance of hem being accepted in the competitive community the way they decided to make them than what you suggested.
As it is now, every character (save for Palutena and the Miis) have one moveset. They just have slight variations of it. Some players like the range of Ganondorf's side2 (S2? Have we agreed on the terminology of custom moves yet?) while others prefer the raw power of the original.
To be honest, the fact that they are similar should mean that even newcomers to smash only have to learn one general moveset for each opponent. You still know roughly what the attack does.
I feel like there was an interview that stated that the removal of online moves for "With Anyone" were so that players wouldn't be "unaware" or "in the dark" about what moveset that their opponents have chosen... Unfortunately, the only reason I can find for removal at the moment is for "
maintenance of game balance". Anyway, I feel like some characters could have "variety" (characters like Megaman, Pit, Link+Toon Link, and Varia Suit Samus show
great potential for this) while others could have "minor variations" (such as Fox and Falco...since they essentially gave Falco an option to use Fox's
Super Smash Bros. Melee/Brawl Blaster in addition to Falco's classic "
Brawl" Blaster, it seems like there aren't many ideas that they can use for characters like those without being uninspiring or making someone overpowered (like giving Fox or Falco a Ray Gun for their arsenal)..
Finally, they
really should have had a "Custom Moves" shop just like they did for the Trophies (arguably, Custom Moves are
way more important for gameplay compared to the myriad of Trophies). It's very disappointing that you can potentially get useless duplicates for the Custom Moves and have to hope that the (pseudo)-random number generator (PRNG/RNG) is on your side - particularly when it was specifically mentioned that
players wouldn't have to do "repetitive tasks" to earn 'customizables'. At least with a "Custom Moves" shop, it's not too daunting to get all of the custom moves for a given character, and you can control some aspect of acquisition aside from merely relying on random drops - such a feature would even give you more of a use for all of the Coins that you get through gameplay so that you're not forced to have an "unnecessary Coin stockpile" that you can't do much with.