• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

What are the chances of Melee's Adventure mode returning?

Clint Jaguar

Smash Journeyman
Joined
Feb 25, 2014
Messages
269
Location
Preston, England
NNID
ClintJaguar
That mode was so much better than Subspace Emissary and felt like a epic follow-up to the standard 'classic mode'. Unlike Subspace, the Adventure mode felt fast paced and intense. Each battle felt fresh and the few stages that broke up the action worked well with Smash bros' gameplay. Subspace just felt like a crappy beat-em up with an easy puzzle or boss fight sprinkled in. It's so boring and it goes on forever.

So yeah, my disappointment in Brawl's adventure mode has kind of got me worried about what this game is going to have. I know Subspace Emissary isn't coming back but what's going to replace it?
 

Tornado_Man

Smash Lord
Joined
Jul 23, 2013
Messages
1,122
Location
Indiana
NNID
FireMegaBuster
If anything, something along the lines of Adventure mode but only on the Wii U version. 3DS already has Smash Run. For me personally Smash Run and Classic mode are enough in terms of single player.
 

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
That mode was so much better than Subspace Emissary and felt like a epic follow-up to the standard 'classic mode'. Unlike Subspace, the Adventure mode felt fast paced and intense. Each battle felt fresh and the few stages that broke up the action worked well with Smash bros' gameplay. Subspace just felt like a crappy beat-em up with an easy puzzle or boss fight sprinkled in. It's so boring and it goes on forever.

So yeah, my disappointment in Brawl's adventure mode has kind of got me worried about what this game is going to have. I know Subspace Emissary isn't coming back but what's going to replace it?
Let me tell you about a little something called opinions with a simple example.

I'll change the title to "What are the chances of Subspace Emmissary returning?"
That mode was so much better to Melee's unimpressive adventure mode and felt like a truly epic adventure with our favorite Nintendo characters fighting together for a greater good. Unlike Adventure, the SSE felt grand and magnificent, big-scale. It was the same stage each time, but it did have way more stages and didn't get stale after the second time like the Melee adventure mode. Adventure felt like a crappy beat-em up with an easy puzzle and no relevant boss fights. It's so boring and lasts for so little time, not to mention it doesn't have cutscenes.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,439
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
...Melee had cutscenes. :facepalm: They just were very short ones.

That said, I did vastly prefer Melee's version since it was actually balanced around the characters, and not a "Kirby Adventure" in disguise. SSE had very bad balance for some characters, making Ganondorf virtually unplayable(more than normal).

Also, isn't that topic redundant with the Story Mode topic that popped up first? Not sure.
 

Curious Villager

Puzzles...
Joined
Jun 24, 2012
Messages
11,770
Location
London
Eh I didn't really like either Melee or Brawl's adventure modes, both where pretty tedious and dull for me.

I hope they give us a brand new adventure mode though, if they have to do it like Melee, then they should kinda mix in some Starfox 64 elements into it this time around imo. You know, like given different paths depending on how you complete each level etc, it should make every playthrough a little bit more fresh and less samey every time.

Because having to go through every single series over and over again (Which there are more now compared to Melee) with even more characters is just going to become an even longer and more cumbersome process than it already was in that game when you are trying to collect all the trophies.

But ah well, I guess that's just my opinion....
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
I thought Melee's Adventure Mode was pretty badass, and I enjoyed All-Star mode as well. I also want the old Break The Targets. One mode I would like to see return from Brawl was the Boss Battle mode. Those were cool. Bosses could be better though.
 
Last edited:

Dairz

Smash Ace
Joined
Feb 6, 2014
Messages
550
I think the best course of action is one similar to Melee's, except with more variety.
Example: Stage 1 could be a Mario or Kirby level, then Stage 2 is fighting 2 characters from the same franchise, Stage 3 would be a Metroid or Starfox level... etc.
 

Clint Jaguar

Smash Journeyman
Joined
Feb 25, 2014
Messages
269
Location
Preston, England
NNID
ClintJaguar
Let me tell you about a little something called opinions with a simple example.

I'll change the title to "What are the chances of Subspace Emmissary returning?"
That mode was so much better to Melee's unimpressive adventure mode and felt like a truly epic adventure with our favorite Nintendo characters fighting together for a greater good. Unlike Adventure, the SSE felt grand and magnificent, big-scale. It was the same stage each time, but it did have way more stages and didn't get stale after the second time like the Melee adventure mode. Adventure felt like a crappy beat-em up with an easy puzzle and no relevant boss fights. It's so boring and lasts for so little time, not to mention it doesn't have cutscenes.
So I voiced my opinion, is that such a crime? I want Melee's adventure mode back. If you don't, feel free to tell me why. I thought that was the whole point of making threads. To start up discussions.
 

Clint Jaguar

Smash Journeyman
Joined
Feb 25, 2014
Messages
269
Location
Preston, England
NNID
ClintJaguar
Also, isn't that topic redundant with the Story Mode topic that popped up first? Not sure.
Yeah I only noticed that thread AFTER making this one. My bad. Still I wanted to hear what you guys thought specifically about the idea of Melee's adventure mode coming back, so at least here I'll get some straight answers.
 

TheMiddleVeen

Smash Cadet
Joined
Apr 27, 2014
Messages
34
I really enjoyed the adventure mode in Melee. If it returns I would like if they added minor cut scenes, nothing to crazy but just to drive the idea of it being more of an 'adventure' mode instead of you fight a, then fight b, ect.
 

Gameboi834

Smash Lord
Joined
Apr 15, 2014
Messages
1,108
NNID
Gameboi834
3DS already has Smash Run. For me personally Smash Run and Classic mode are enough in terms of single player.
Smash Run is a multi-player mode, not a single-player mode.

I think my favorite part of Melee's Adventure mode was finding things like Luigi in the Mario stage.
 

Tornado_Man

Smash Lord
Joined
Jul 23, 2013
Messages
1,122
Location
Indiana
NNID
FireMegaBuster
Smash Run is a multi-player mode, not a single-player mode.

I think my favorite part of Melee's Adventure mode was finding things like Luigi in the Mario stage.
Well I was thinking more about how you could probably play against CPUs in Smash Run, making it a single player possibility
 

Gameboi834

Smash Lord
Joined
Apr 15, 2014
Messages
1,108
NNID
Gameboi834
making it a single player possibility
That's absolutely a possibility, but I do think they're treating it as a Multiplayer mode. Yo could play in City Trial alone, too, but it was balanced as a Multiplayer mode.
I think 3DSmash will still have the other 1-P modes, because Sakurai has emphasized the importance of ownership that the 3DS provides.
 

Morbi

Scavenger
Joined
Jun 21, 2013
Messages
17,168
Location
Speculation God, GOML
I would honestly assert that the most likely scenario is for the adventure mode from Melee to return with slight adjustments/improvements.
 

Tornado_Man

Smash Lord
Joined
Jul 23, 2013
Messages
1,122
Location
Indiana
NNID
FireMegaBuster
I would honestly assert that the most likely scenario is for the adventure mode from Melee to return with slight adjustments/improvements.
Yeah same here. Or Sakurai could blow us all out of the water with something completely new. I don't know about you, but I didn't expect anything like Smash Run. He's got something going on behind the scenes, for sure.
 

TimeSmash

Smash Champion
Joined
Aug 23, 2006
Messages
2,669
Location
Inside a cheesecake
NNID
nintend64
Smash Run is a multi-player mode, not a single-player mode.

I think my favorite part of Melee's Adventure mode was finding things like Luigi in the Mario stage.
I think you are a genius. Which sounds so sarcastic over the Internet, but I was trying to nail a quality about Melee's adventure mode that I couldn't remember and you just came in as the hammer

I loved little things like that. I want to go on a cute little adventure with Nintendo enemies and stages, and maybe fight bad characters like Bowser, Ganon and whoever else at the end. You have so much to work with. You could start out at the mushroom kingdom, go into a warp pipe (or other HIDDEN warp pipes that led you to different story paths) and end up in somewhere like Green Greens. Maybe there you'd face Whispy Woods or something, or Dedede. Or add a little variety and have some secret path that led to one or the other and getting a little bonus at the end, like how Luigi KO or Link Master was. At the end of Green Greens you could ride a Warp Star to Planet Zebes or another Metroid area that is equally hard to pronounce. Maybe have some little mini-game or platforming thing where if you're successful, and your star doesn't crash, you end up in a different Metroid area like Phenandara Drifts (spelling whatever), but if you didn't make it to the finish in time while playing the mini-game, you crash and just end up in regular Zebes (think the whole WARNING scene from Melee) From Zebes, you get a starship that goes to someplace like Gusty Garden Galaxy, and fight Rosalina and general SMG enemies. Once you get to the end of that stage, bla bla bla hopefully this makes sense. I think branching would be great for a Story mode to keep it fresh as others have said
 

TimeSmash

Smash Champion
Joined
Aug 23, 2006
Messages
2,669
Location
Inside a cheesecake
NNID
nintend64
Basically a fun/themed, linear Great Maze with branching paths/endings, right?
Sort of, yes. But I'd rather it be like "once you're at point B, you can't go back to point A". In Melee's adventure mode, they often didn't show how you got from point A to point B, which I'd also be fine with. So more along the lines of working your way from left to right on a tree branch, starting at the left end of the branch, and choosing a particular set of connected smaller branches to follow until you reach an endpoint. I don't know if the boss would be the same or not, but variety is welcome. Little bonuses or possibly secret mini-games (think Trophy Tussle or the Trophy shooter game, with the latter only being like tow minutes or less) could be interspersed as well. What I liked about Melee is that it kind of reminded me of older RPGs, like WAY old, where you were given direct plot points but much of it was up to your imagination. Brawl's story mode was also nice, and very detailed, which I enjoyed, but overall I enjoyed the way Melee's played more. You can relate it to SSB's story mode (which is really just a classic mode with like two cutscenes) or Melee's Classic Mode as well, which was very minimalist/barely a story haha, but I'd want more substance than that
 

Tornado_Man

Smash Lord
Joined
Jul 23, 2013
Messages
1,122
Location
Indiana
NNID
FireMegaBuster
Sort of, yes. But I'd rather it be like "once you're at point B, you can't go back to point A". In Melee's adventure mode, they often didn't show how you got from point A to point B, which I'd also be fine with. So more along the lines of working your way from left to right on a tree branch, starting at the left end of the branch, and choosing a particular set of connected smaller branches to follow until you reach an endpoint. I don't know if the boss would be the same or not, but variety is welcome. Little bonuses or possibly secret mini-games (think Trophy Tussle or the Trophy shooter game, with the latter only being like tow minutes or less) could be interspersed as well. What I liked about Melee is that it kind of reminded me of older RPGs, like WAY old, where you were given direct plot points but much of it was up to your imagination. Brawl's story mode was also nice, and very detailed, which I enjoyed, but overall I enjoyed the way Melee's played more. You can relate it to SSB's story mode (which is really just a classic mode with like two cutscenes) or Melee's Classic Mode as well, which was very minimalist/barely a story haha, but I'd want more substance than that
An intro cutscene perhaps showing the selected character prepare to embark on their journey, and then an ending for each showing them celebrating their victory and returning home to their world (i.e. Sonic getting flown in by Tails' plane, then afterwards heading back to Green Hill Zone or something along those lines, or Mega Man teleporting off the building from MM2 and then riding a train back home like in MM4). It won't happen but I'd like to imagine
 

Violenceman

Smash Journeyman
Joined
May 3, 2012
Messages
381
NNID
Ash316
Personally, I loved the CONCEPT of the Melee adventure mode much more than the execution. They had a great idea (exploring the various Nintendo worlds, fighting familiar enemies and partaking in elements that invoke the spirit of the respective games), but the final product felt very phoned in. The Mario and Zelda stages at the beginning were pretty well done and a good example of what this mode could have been, but the Metroid and F-Zero action sequences were very straight forward and simplistic, and every other stage was just a standard Smash fight, albeit with some special elements (This character is Big! This one has a partner!).

I wouldn't mind at all if they took the great Melee adventure mode concept and did something new with it that helped it reach it's full potential, but I hope they don't just retread the Melee adventure mode as is. They can do so much more than that.
 

TimeSmash

Smash Champion
Joined
Aug 23, 2006
Messages
2,669
Location
Inside a cheesecake
NNID
nintend64
Personally, I loved the CONCEPT of the Melee adventure mode much more than the execution. They had a great idea (exploring the various Nintendo worlds, fighting familiar enemies and partaking in elements that invoke the spirit of the respective games), but the final product felt very phoned in. The Mario and Zelda stages at the beginning were pretty well done and a good example of what this mode could have been, but the Metroid and F-Zero action sequences were very straight forward and simplistic, and every other stage was just a standard Smash fight, albeit with some special elements (This character is Big! This one has a partner!).

I wouldn't mind at all if they took the great Melee adventure mode concept and did something new with it that helped it reach it's full potential, but I hope they don't just retread the Melee adventure mode as is. They can do so much more than that.
You know what has potential interest? Fights where something is "always" on like in customized Melee or Brawl. All of a sudden you run into Mario, who falls down and releases a bunch of mushrooms and you have to fight as giants. Like just here or there, nothing overwhelming.

An off-topic question is that does the PMBR have the capacity to mess with the SSE, or do they even want to? Just a thought, but obviously not for discussion here
 
Top Bottom