Rango the Mercenary
The Mercenary
Off-stage, he has Nair, walk-off Limit Cross Slash, and turn-around Limit Blade Beam into the ledge. He can also airhop into a Dair spike for a kill.
On stage, he can Dair spike through the stage sometimes when they try to snap the ledge. Once they're at the ledge, I feel I'm lost here. Besides standard edgeguarding, like shieldgrabs on neutral ledge recoveries, I don't know what all of Cloud's options are. Sometimes I try retreating Nair, but Ike has 15 frames of Nair and it covers him lower. Cloud has 10 frames, and it acts faster, so I'm not entirely sure about it being a solid edgeguarding option. DSmash is also risky and punishable, but could otherwise make for effective early kills. However, DSmash lasts only 2 frames.
I'm also considering shorthop retreating Dairs or even ascending Dair into an autocancel. If it misses, we can still retreat for free.
What else can he use effectively?
On stage, he can Dair spike through the stage sometimes when they try to snap the ledge. Once they're at the ledge, I feel I'm lost here. Besides standard edgeguarding, like shieldgrabs on neutral ledge recoveries, I don't know what all of Cloud's options are. Sometimes I try retreating Nair, but Ike has 15 frames of Nair and it covers him lower. Cloud has 10 frames, and it acts faster, so I'm not entirely sure about it being a solid edgeguarding option. DSmash is also risky and punishable, but could otherwise make for effective early kills. However, DSmash lasts only 2 frames.
I'm also considering shorthop retreating Dairs or even ascending Dair into an autocancel. If it misses, we can still retreat for free.
What else can he use effectively?