digiholic
Smash Ace
It's no secret that Smash Bros has been trying to make lightning strike twice since Melee, and the competitive ruleset of the following games definitely show that. We've been using basically the same tournament rules for nearly a decade and a half. With the new changes in Smash Ultimate, we need to consider possibly changing the way the game runs. With hazards toggleable, there's a potential to have a massive list of legal stages. We need to seriously redefine what makes a stage legal, and how we pick them. Legal/Counterpick distinction worked okay when the list was maybe five to ten stages, but with a lot more stages, then dividing them into fully "common" and "uncommon" means there's an incentive to avoid practicing on the counterpick stages, and leads to less stage variety, and potentially less character diversity.
If you're running a tournament early on in the release of the game, please consider using Full List Stage Striking. This community has historically been very unwilling to change once things have settled, so it's important that we make sure that we start this one off right.
If you're running a tournament early on in the release of the game, please consider using Full List Stage Striking. This community has historically been very unwilling to change once things have settled, so it's important that we make sure that we start this one off right.