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We can gimp Ike now

Galeon

Smash Ace
Joined
Jun 22, 2004
Messages
617
Location
Miami, Florida
honestly, if an Ike commits to side b, I don't think we'd need that much help killing him. It's him standing still waiting to get hit/jumped at.

PK Fire and up-b always seemed like easy ike ledgeguards anyways.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
tisthemorning, that's only partially true.

Ike's side b interacts with hurtboxes (the things that can be hurt, usually characters), not hitboxes. Normal projectiles should hit him out of it. PK fire is fairly unique in that it has a hurtbox that ignites if it's damaged as well as if it's hitbox hits something. Basically, Ike's side b is registering a target and finishing the move without him getting hit and having a chance to do that again.

That said, there's a great way to gimp aether, too. You loop a pk thunder up and around his sword when it's spinning, and hit the ike on his way up. You'll hit him out of it horizontally towards the stage and stagespike him.
 
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