Hey guys!, I was screwing around with sm4sh on training mode and I figured something out that might be super important. Although you can't Wavedash in this game, you can Waveland, let me explain.
It should be common knowledge that you can shorthop in this game (DUH), but if you shorthop with a Dash input at very high speed in either direction and I'm talking attempting to perfect pivot speed, you'll do a shorthop with the least possible vertical momentum and greatest possible forward or backward momentum at the same time. From here you can fast fall, and since you don't have much height or vertical momentum you can really utilize the forward or backward momentum from the shorthop by fast falling diagonally into the ground in the same direction you are moving but not necessarily facing. NOW HERE"S WHERE IT GETS COOL!, at the end of the Shorthop horizontal jump you can now airdodge, since your fast falling, however, you airdodge's animation won't happen as you will collide with the ground telling the game that you are now in the landing animation. From here YOU HAVE TO LET GO OF YOUR SHEILD BUTTON but hit diagonally down on the control stick in the direction you are moving to activate a Spot dodge. The spot Dodge is going to cancel your landing lag and with that cancel the effect of killing the momentum that the landing lag in this game has, hit your control stick back one notch on the octagon pad as this is happening, the result should be very interesting, you should see a puff of smoke from under you characters feet and they should slide in the direction you input during the spot dodge landing part of the technique based on the amount of momentum in the moving direction your character has while fast falling, basically the harder and faster you press diagonally and down during your fast fall hitting the ground determines how far backwards or forwards you will slide, this is also dependent on the individual characters horizontal jump distance and momentum.
So far I have been able to do this with Yoshi, Mario, Pikachu, Toon Link, Sheik, Capt. Falcon, Megaman and Fox. This all has to be done within a couple milliseconds and you'll be flicking the buttons rapidly until it actually happens. There's a couple reasons why this is useful, for one its great for spacing, the canceling of landing lag makes multiple Aerials in a row with little time on the ground more possible, you can do it into another jump, and another "Waveland" multiple times making your character "Skip" across the surface of the stage. It makes Aerial to Standard Attack approaches a lot more feasible, and a neutral A usually pops out on the first frame of landing one of these successfully to a neutral making some attacks with some characters a lot scarier to be near when the character is landing, this especially makes Yoshi a lot less punishable.
There may be some skepticism in regards to if this is actually possible. I am going to try and videotape a tutorial for doing this that will be more visual and explain the aspects of the technique in more detail. I hope you guys take the time and try and learn this technique as it could revolutionize the meta game of smash 4 and with the canceling potential, speed up the game play and allow for a more technical side to emerge from this game. Before I leave you guys with this tidbit of information, here is a symbolization of the sequence of control inputs that may be easier to understand then the paragraph above. ( (O) = control stick)
(X), (Y) or (O) ^ then
(O) <- or -> + (O) v and (Z) then
(O)<- and release (Z).
You can then:
(Z)(Shield) or
(A)(Standard) or
(X), (Y), (O)^ or
(X), (Y), (O)^ + (A) (Aerial out)
It should be common knowledge that you can shorthop in this game (DUH), but if you shorthop with a Dash input at very high speed in either direction and I'm talking attempting to perfect pivot speed, you'll do a shorthop with the least possible vertical momentum and greatest possible forward or backward momentum at the same time. From here you can fast fall, and since you don't have much height or vertical momentum you can really utilize the forward or backward momentum from the shorthop by fast falling diagonally into the ground in the same direction you are moving but not necessarily facing. NOW HERE"S WHERE IT GETS COOL!, at the end of the Shorthop horizontal jump you can now airdodge, since your fast falling, however, you airdodge's animation won't happen as you will collide with the ground telling the game that you are now in the landing animation. From here YOU HAVE TO LET GO OF YOUR SHEILD BUTTON but hit diagonally down on the control stick in the direction you are moving to activate a Spot dodge. The spot Dodge is going to cancel your landing lag and with that cancel the effect of killing the momentum that the landing lag in this game has, hit your control stick back one notch on the octagon pad as this is happening, the result should be very interesting, you should see a puff of smoke from under you characters feet and they should slide in the direction you input during the spot dodge landing part of the technique based on the amount of momentum in the moving direction your character has while fast falling, basically the harder and faster you press diagonally and down during your fast fall hitting the ground determines how far backwards or forwards you will slide, this is also dependent on the individual characters horizontal jump distance and momentum.
So far I have been able to do this with Yoshi, Mario, Pikachu, Toon Link, Sheik, Capt. Falcon, Megaman and Fox. This all has to be done within a couple milliseconds and you'll be flicking the buttons rapidly until it actually happens. There's a couple reasons why this is useful, for one its great for spacing, the canceling of landing lag makes multiple Aerials in a row with little time on the ground more possible, you can do it into another jump, and another "Waveland" multiple times making your character "Skip" across the surface of the stage. It makes Aerial to Standard Attack approaches a lot more feasible, and a neutral A usually pops out on the first frame of landing one of these successfully to a neutral making some attacks with some characters a lot scarier to be near when the character is landing, this especially makes Yoshi a lot less punishable.
There may be some skepticism in regards to if this is actually possible. I am going to try and videotape a tutorial for doing this that will be more visual and explain the aspects of the technique in more detail. I hope you guys take the time and try and learn this technique as it could revolutionize the meta game of smash 4 and with the canceling potential, speed up the game play and allow for a more technical side to emerge from this game. Before I leave you guys with this tidbit of information, here is a symbolization of the sequence of control inputs that may be easier to understand then the paragraph above. ( (O) = control stick)
(X), (Y) or (O) ^ then
(O) <- or -> + (O) v and (Z) then
(O)<- and release (Z).
You can then:
(Z)(Shield) or
(A)(Standard) or
(X), (Y), (O)^ or
(X), (Y), (O)^ + (A) (Aerial out)