Signia
Smash Lord
- Joined
- Feb 5, 2009
- Messages
- 1,157
It seems like waveland distance is affected by momentum. Consider for a moment the difference between wavedashing and wavelanding. Wavedashing is just a waveland starting from the ground, but why is it that wavelanding results in more distance with comparable angles?
Also, it seems like fastfalling increases waveland distance. While fastfalling is already necessary to decrease air time to get into your waveland quicker, getting good angles after the fastfall can be challenging. These questions arose when playing Ganon, whose waveland distance seems significantly longer than his wavedash distance. Doing short hop fastfall 40 degree perfect wavelands seems to be the fastest way of moving horizontally on flat parts of stages. Perfect wavelands with other characters results in Luigi-like movement, and if fastfalling increases the distance like I think it does, long wavelands will be easier to execute and be a viable approach.
Or the distance discrepancy between WD, WL, and FF WL all in my mind?
can anyone verify?
Also, it seems like fastfalling increases waveland distance. While fastfalling is already necessary to decrease air time to get into your waveland quicker, getting good angles after the fastfall can be challenging. These questions arose when playing Ganon, whose waveland distance seems significantly longer than his wavedash distance. Doing short hop fastfall 40 degree perfect wavelands seems to be the fastest way of moving horizontally on flat parts of stages. Perfect wavelands with other characters results in Luigi-like movement, and if fastfalling increases the distance like I think it does, long wavelands will be easier to execute and be a viable approach.
Or the distance discrepancy between WD, WL, and FF WL all in my mind?
can anyone verify?