Hey, let's not get carried away here, pal. That statement is soley your own opinion. You're saying, "rolling sucks," as if it were a fact. Do us all a favor, and stop being an idiot. Just because you don't like rolling doesn't mean it's bad or it sucks.
No, seriously man. Check out the 1v1 video section of people asking for help, one of the most common pieces of advice is : ''Don't roll so much''
Rolling has it's uses, but if you travel across the stage rolling, than ... I just feel sorry for you, any half decent player will completly obliterate you.
The thing about roll spamming is its just WAY too slow, you cant attack out of it, its a VERY obvious form of movement, obvious moves = bad mindgames = you pwnd. And its just too easy to spot and punish.
See, there's where you're wrong. You say they "discovered" it, and decided not to remove it...Uh...here's why it's a glitch. It wasn't intentionally implanted into the game. It was a little ability they found out you could do by air dodging into the ground. If there's some sort of ability that can be done in a game, that wasn't intentionally meant to be there in the first place, then that would be a glitch.
False. It is an explotation of the games physics engine. The physics engine makes it possible, and it could have been removed before the release of melee... but it wasn't. Just because they didn't have wavedashing in mind when they made the game does not mean it is a glitch, they invented airdodging didnt they? They invented the traction physics which give each character a unique wavedash did they not? So when you combine traction and airdodging, two things that were meant to be in the game, you get a wavedash.
It's as if you're saying anything that is discovered in a video game, that wasn't in the instruction manual is a glitch, and that's just an ignorant statement.
Definition of a glitch said:
A computer glitch is the failure of a system, usually containing a computing device, to complete its functions or to perform them properly
Wavedashing, by that definition is not a glitch
http://youtube.com/watch?v=q3geFVKaOQI --- This is a glitch.
The game makers didn't say, "Hey, what if there was this awesome thing you could do in the game called "wavedashing," where you do an air dodge into the ground and it makes you slide!" Honestly, you're acting like they put this into the game. It wasn't meant to be there.
... no I'm not saying they put this in there. But they WERE AWARE of wavelanding, I'm sure the effects of airdodging into the ground were tested in debug mode, and ''landfall special'' (as it is labeled in debug mode) was discovered, and left in. This by no means makes it a glitch, see above definition. Once again, just because something wasn't ''meant'' to be in the game, does not mean it is a glitch.
Let me ask you something; why do you think wavedashing is so hard for most people to do?
It isn't. Any non institutionalised human with two thumbs can learn how to wavedash in aproximatly 30 minutes. I smash with a 12 year old girl who can wavedash, and my friends cousin who sometimes smashes with us can wavedash and he is
7 YEARS OLD
You don't think if they intentionally put it in, that they would've made it a little easier to do
it IS easy to do man. It's like.. much easier than perfect shffling which of course does not fall into your ''it wasnt meant to be in the game'' argument since Short Hopping, Fast falling, and L cancelling were all ''meant'' to be in the game.
So that argument you just made right there, is pathetic. Wavedashing is easier to do than shffling, which was intentionally put in, and that destroys your point.
Really, using the wavedash technique the right way takes a lot of practice.
Hmm.. No it really only takes a half hour, maybe an hour. It takes MUCH longer to learn how to get consistant headshots in counter-strike than it does to wavedash, sorry.
I think you're just one of those people who is afraid of having to learn to play a new way. Guess what? This game isn't going to be the same as the last one, so most likely, even if wavedashing is taken out, you will have to learn a new way to play.
No, I actually really do want to see changes made in brawl, I just hope that these changes don't extend to removing techniques which we already had. Which as you might remember, did not happen between SSB and SSBM. All the techs that were in SSB are in SSBM, L cancelling (used to be Z cancelling) ground/wall techs, and short hopping, fast falling, among various others. The game was changed, but the techs remained, I hope the same happens in brawl.
Anyhow man, you make a really weak argument, and I can tell you are not a very strong player at all if these are your views on the game. But that's fine and well as long as you enjoy yourself, we'll see what awaits us in brawl
So there's no substantial proof for the idea that wavedashing was "discovered" and intentionally left in. If anything, the evidence suggests that wavedashing was an oversight, because the developers failed to realize that if a player hits the ground during a diagonal air dodge, the leftover horizontal momentum would allow Luigi to move faster than Sheik on the ground. Even if developers knew about the sliding effect of air dodging into the ground, they probably didn't know that players would learn to cancel the jump animation with an air dodge to achieve the sliding effect at will. And they couldn't possibly have predicted the technique's profound effect on the metagame five years after the game's release.
Good point Dizzy, but it still doesn't mean wavedashing is a glitch, though I'm sure you weren't implying that it was.