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Wavedashing?

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koloblican11763

Smash Apprentice
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Oct 7, 2005
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161
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Nevada
I don't know about you guys but I am a little hesitent about the new brawl. I want to be able to do things like shuffl and wavedash. It had me worried. But then I saw something on this video that made me do a double take. I thought I saw Meta Knight do a wavedash at about :58 to :59 secs into this video. Take a look:

http://youtube.com/watch?v=bGJhHRBnHoU

I don't know, maybe my eyes are tricking me, but it looks a lot like it, minus the cloads of course. Please discuss.
 

Mccdbz5

Smash Journeyman
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Feb 15, 2007
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Atlanta, Georgia
Uh...I got to be honest, that looks completely like a roll. In my opinion, that's what Meta Knight would do if he rolled out of the way. You can't expect Meta Knight to back flip or something with those stubby arms =/. Really, that doesn't even look a like a wavedash to me. Also, if you look closely, when he went behind Kirby, he came off the ground a little bit. When you do a wavedash, you're sliding on the ground, not hopping from side to side. This tells me even more that it's a roll.

I don't think you have to worry about wavedashing. Did you notice how much they're improving rolling? This will make more people have different styles of playing the game. It will give the game more variety. You can pretty assume they're going to take out wavedashing. It's a glitch, and will most likely be removed like other glitches. At least we get improved rolling.
 

Keige

Smash Journeyman
Joined
Sep 25, 2006
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462
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Texas
I always thought that Pit and Metaknight had some sort of dash B move. It would make sense because they both seem to rely on speed more than power (multi hitting attacks)
 

Dylan_Tnga

Smash Master
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Feb 19, 2007
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I don't think you have to worry about wavedashing. Did you notice how much they're improving rolling? This will make more people have different styles of playing the game. It will give the game more variety. You can pretty assume they're going to take out wavedashing. It's a glitch, and will most likely be removed like other glitches. At least we get improved rolling.
1. Rolling sucks, roll spamming will NOT improve the game, it will make it much, much, much worse. And im sure even if the roll is improved you wont see skilled players doing more than 2 or 3 in a row. Rolling around the stage in a panic makes you come off as a really ******** player, and you WILL get chased hard, especially by captain falcon.

2. Wavedashing isn't a glitch, this is the 10 billionth time im explaining this : It was discovered by the game designers, and labeled ''Landfall special'' The rumor was it was called ''super dash method'' but thats just a rumor. They did know about wavelanding, airdodging into the ground creating a sliding animation, and they chose not to remove it. If it was something glitchy, or something they didnt eventually decided on keeping in the game they would have taken it out, but they know about it, and it stayed, its not a glitch, you're wrong. GG.
 

Ikural

Smash Journeyman
Joined
Feb 15, 2007
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207
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Windsor, Ontario
tester look for stuff like that.
it doesnt take a genius to air dodge into the ground.
rolling DOES suck
once in a while it helps but even running is better.
you can attack out of a run.
 

HiddenTiger

Smash Lord
Joined
Aug 6, 2006
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1,052
There's already been a plethera of threads about this. And it's still every bit as superficial and selfish as it ever was. Shut up about the G**D*** wavedashing already! If you want Melee, go play Melee. If you want a new game, then wait for Brawl and stop complaining everytime it looks like it's not going to be exactly the same as Melee.
 

Mccdbz5

Smash Journeyman
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367
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1. Rolling sucks, roll spamming will NOT improve the game, it will make it much, much, much worse.
Hey, let's not get carried away here, pal. That statement is soley your own opinion. You're saying, "rolling sucks," as if it were a fact. Do us all a favor, and stop being an idiot. Just because you don't like rolling doesn't mean it's bad or it sucks.

2. Wavedashing isn't a glitch, this is the 10 billionth time im explaining this : It was discovered by the game designers, and labeled ''Landfall special'' The rumor was it was called ''super dash method'' but thats just a rumor. They did know about wavelanding, airdodging into the ground creating a sliding animation, and they chose not to remove it. If it was something glitchy, or something they didnt eventually decided on keeping in the game they would have taken it out, but they know about it, and it stayed, its not a glitch, you're wrong. GG.
See, there's where you're wrong. You say they "discovered" it, and decided not to remove it...Uh...here's why it's a glitch. It wasn't intentionally implanted into the game. It was a little ability they found out you could do by air dodging into the ground. If there's some sort of ability that can be done in a game, that wasn't intentionally meant to be there in the first place, then that would be a glitch. The game makers didn't say, "Hey, what if there was this awesome thing you could do in the game called "wavedashing," where you do an air dodge into the ground and it makes you slide!" Honestly, you're acting like they put this into the game. It wasn't meant to be there. The only reason it's there is becasuse, like you said, the game makers decided to leave it. Sorry to burst your bubble, but they didn't intentionally make wavedashing, like they did for things like rolling and dodging. Let me ask you something; why do you think wavedashing is so hard for most people to do? You don't think if they intentionally put it in, that they would've made it a little easier to do, like rolling or dodging? Really, using the wavedash technique the right way takes a lot of practice. You just don't even wonder why it's really hard to master using it the right way? If it was meant to be in the game, I'm betting it would be a lot easier to pull off for newcomers.

I think you're just one of those people who is afraid of having to learn to play a new way. Guess what? This game isn't going to be the same as the last one, so most likely, even if wavedashing is taken out, you will have to learn a new way to play.

There's already been a plethera of threads about this. And it's still every bit as superficial and selfish as it ever was. Shut up about the G**D*** wavedashing already! If you want Melee, go play Melee. If you want a new game, then wait for Brawl and stop complaining everytime it looks like it's not going to be exactly the same as Melee.
THANK YOU! Finally, someone who actually makes a good point. This is what I've been trying to tell people.
 

dizzy

Smash Journeyman
Joined
Jun 25, 2005
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219
2. Wavedashing isn't a glitch, this is the 10 billionth time im explaining this : It was discovered by the game designers, and labeled ''Landfall special'' The rumor was it was called ''super dash method'' but thats just a rumor. They did know about wavelanding, airdodging into the ground creating a sliding animation, and they chose not to remove it. If it was something glitchy, or something they didnt eventually decided on keeping in the game they would have taken it out, but they know about it, and it stayed, its not a glitch, you're wrong. GG.
Don't twist the evidence. Landfallspecial wasn't created or labeled specifically for wavedashing. While landfallspecial is used when you hit the ground during an air dodge, landfallspecial is also the landing animation used for almost every move that forces the character into the "helpless" falling animation. This includes just about every up b move in the game, a large handful of side b moves, every air dodge, and even stuff like Ness's PK Flash.

So there's no substantial proof for the idea that wavedashing was "discovered" and intentionally left in. If anything, the evidence suggests that wavedashing was an oversight, because the developers failed to realize that if a player hits the ground during a diagonal air dodge, the leftover horizontal momentum would allow Luigi to move faster than Sheik on the ground. Even if developers knew about the sliding effect of air dodging into the ground, they probably didn't know that players would learn to cancel the jump animation with an air dodge to achieve the sliding effect at will. And they couldn't possibly have predicted the technique's profound effect on the metagame five years after the game's release.

I think it's pretty obvious that even if the developers knew anything at all about wavedashing, it wasn't designed to be such a major part of the game. Now that developers know about it, it's anyone's guess as to whether they'll leave it in or take it out.
 

Dylan_Tnga

Smash Master
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Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Hey, let's not get carried away here, pal. That statement is soley your own opinion. You're saying, "rolling sucks," as if it were a fact. Do us all a favor, and stop being an idiot. Just because you don't like rolling doesn't mean it's bad or it sucks.
No, seriously man. Check out the 1v1 video section of people asking for help, one of the most common pieces of advice is : ''Don't roll so much''

Rolling has it's uses, but if you travel across the stage rolling, than ... I just feel sorry for you, any half decent player will completly obliterate you.

The thing about roll spamming is its just WAY too slow, you cant attack out of it, its a VERY obvious form of movement, obvious moves = bad mindgames = you pwnd. And its just too easy to spot and punish.

See, there's where you're wrong. You say they "discovered" it, and decided not to remove it...Uh...here's why it's a glitch. It wasn't intentionally implanted into the game. It was a little ability they found out you could do by air dodging into the ground. If there's some sort of ability that can be done in a game, that wasn't intentionally meant to be there in the first place, then that would be a glitch.
False. It is an explotation of the games physics engine. The physics engine makes it possible, and it could have been removed before the release of melee... but it wasn't. Just because they didn't have wavedashing in mind when they made the game does not mean it is a glitch, they invented airdodging didnt they? They invented the traction physics which give each character a unique wavedash did they not? So when you combine traction and airdodging, two things that were meant to be in the game, you get a wavedash.

It's as if you're saying anything that is discovered in a video game, that wasn't in the instruction manual is a glitch, and that's just an ignorant statement.

Definition of a glitch said:
A computer glitch is the failure of a system, usually containing a computing device, to complete its functions or to perform them properly
Wavedashing, by that definition is not a glitch

http://youtube.com/watch?v=q3geFVKaOQI --- This is a glitch.



The game makers didn't say, "Hey, what if there was this awesome thing you could do in the game called "wavedashing," where you do an air dodge into the ground and it makes you slide!" Honestly, you're acting like they put this into the game. It wasn't meant to be there.
... no I'm not saying they put this in there. But they WERE AWARE of wavelanding, I'm sure the effects of airdodging into the ground were tested in debug mode, and ''landfall special'' (as it is labeled in debug mode) was discovered, and left in. This by no means makes it a glitch, see above definition. Once again, just because something wasn't ''meant'' to be in the game, does not mean it is a glitch.

Let me ask you something; why do you think wavedashing is so hard for most people to do?
It isn't. Any non institutionalised human with two thumbs can learn how to wavedash in aproximatly 30 minutes. I smash with a 12 year old girl who can wavedash, and my friends cousin who sometimes smashes with us can wavedash and he is 7 YEARS OLD

You don't think if they intentionally put it in, that they would've made it a little easier to do
it IS easy to do man. It's like.. much easier than perfect shffling which of course does not fall into your ''it wasnt meant to be in the game'' argument since Short Hopping, Fast falling, and L cancelling were all ''meant'' to be in the game.

So that argument you just made right there, is pathetic. Wavedashing is easier to do than shffling, which was intentionally put in, and that destroys your point.

Really, using the wavedash technique the right way takes a lot of practice.
Hmm.. No it really only takes a half hour, maybe an hour. It takes MUCH longer to learn how to get consistant headshots in counter-strike than it does to wavedash, sorry.

I think you're just one of those people who is afraid of having to learn to play a new way. Guess what? This game isn't going to be the same as the last one, so most likely, even if wavedashing is taken out, you will have to learn a new way to play.
No, I actually really do want to see changes made in brawl, I just hope that these changes don't extend to removing techniques which we already had. Which as you might remember, did not happen between SSB and SSBM. All the techs that were in SSB are in SSBM, L cancelling (used to be Z cancelling) ground/wall techs, and short hopping, fast falling, among various others. The game was changed, but the techs remained, I hope the same happens in brawl.

Anyhow man, you make a really weak argument, and I can tell you are not a very strong player at all if these are your views on the game. But that's fine and well as long as you enjoy yourself, we'll see what awaits us in brawl :)

So there's no substantial proof for the idea that wavedashing was "discovered" and intentionally left in. If anything, the evidence suggests that wavedashing was an oversight, because the developers failed to realize that if a player hits the ground during a diagonal air dodge, the leftover horizontal momentum would allow Luigi to move faster than Sheik on the ground. Even if developers knew about the sliding effect of air dodging into the ground, they probably didn't know that players would learn to cancel the jump animation with an air dodge to achieve the sliding effect at will. And they couldn't possibly have predicted the technique's profound effect on the metagame five years after the game's release.
Good point Dizzy, but it still doesn't mean wavedashing is a glitch, though I'm sure you weren't implying that it was.
 

Razgriz

Smash Journeyman
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Aug 6, 2006
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223
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Charlottesville, Virginia
I hope they leave wavedashing in. Wavedashing is just one more of those things that serves to further widen the gap between the noob and the pro, and anything that does that is a good idea. It's just another way to apply new skills and get better. It's useful, and because it's not incredibly useful it doesn't have a huge or unfair impact on the game, even among characters who have a sucky wavedash. But they could fix that in Brawl anyway.
 

dizzy

Smash Journeyman
Joined
Jun 25, 2005
Messages
219
Good point Dizzy, but it still doesn't mean wavedashing is a glitch, though I'm sure you weren't implying that it was.
The argument on whether or not wavedashing is a glitch is a load of semantic nonsense anyway. All we can say for sure is that wavedashing is a technique which combines several aspects of the game's physics to create an unusual effect. You can choose to call it "abuse" or "creative use," but it really doesn't matter--or at least not as far as SSBM is concerned. Wavedashing's existence in Brawl is going to depend on whether developers consider it an unwelcome exploit or a beneficial accident.
 

dj asakura

Smash Ace
Joined
May 13, 2006
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840
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Peoria, IL
One of things I find the most funny about Dylan_Tnga post is that he makes these two points:

1.
It isn't. Any non institutionalised human with two thumbs can learn how to wavedash in aproximatly 30 minutes. I smash with a 12 year old girl who can wavedash, and my friends cousin who sometimes smashes with us can wavedash and he is 7 YEARS OLD
You make it seem like age determines skill level at something. Try and change that opinion, it's wrong.

2.
Anyhow man, you make a really weak argument, and I can tell you are not a very strong player at all if these are your views on the game. But that's fine and well as long as you enjoy yourself, we'll see what awaits us in brawl
You use the same general argument to every person on this board that says they don't care if wavedashing is back, or anyone that says anything you disagree with. Calling someone bad at a videogame because they think an un-planned technique isn't needed for the sequal to be successful is childish.

If only we had some 5 year old top 20 smash player come in and say they didn't want wavedashing back. Then maybe you'd find yourself a real argument.
 

Mic_128

Wake up...
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We've already got a topic or 2 on people thinking wavedashing was shown. It wasn't, either deal with it, or search for the pre-existing topics.
 
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