Zink
Smash Champion
Well, we've got some people wondering about wavedashing and wavelanding and just what is up with that quickdodge think Metaknight did. And we've also got some people who are sure that wavedashing is gone, dead and buried, as well as people who believe the reverse. Never fear, there IS a compromise.
Wavelanding.
Think about it. The only real way to remove wavedashing is to cause airdodging into the ground to stop the character dead, as if they had perfect traction. However, this means that you can still airdodge from the air into the ground, just without a slide... meaning that wavelanding will still be a fast way to come down from the air and also grants some low lag invulnerability frames depending on the distance of the air dodge. It's also possible that you will still be able to waveland off edges and edgehog from it, because you can slide off to a hog even without a waveland in Melee. So don't fret, unless the mechanics of airdodging are drastically changed, there will always be a place in Smash for wave moves.
Wavelanding.
Think about it. The only real way to remove wavedashing is to cause airdodging into the ground to stop the character dead, as if they had perfect traction. However, this means that you can still airdodge from the air into the ground, just without a slide... meaning that wavelanding will still be a fast way to come down from the air and also grants some low lag invulnerability frames depending on the distance of the air dodge. It's also possible that you will still be able to waveland off edges and edgehog from it, because you can slide off to a hog even without a waveland in Melee. So don't fret, unless the mechanics of airdodging are drastically changed, there will always be a place in Smash for wave moves.