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Wavedashing for dummies

Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
It's a momentum slide on the ground that is caused by the canceling of the Airdodge animation into a croutch. Basically, you jump, then diagonaly airdodge into the ground as soon as you leave the ground. You do a momentum slide based on your traction. Example:


Luigi has the lowest traction, thus has a very far Wavedash.

It's good for spacing and manuevering around the stage. It can increase the effectiveness of your gameplay if implemented properly.
 
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