BronzeGreekGod
Smash Lord
- Joined
- May 26, 2012
- Messages
- 1,638
So i havent played as warioman yet, but i'm thinking about other implications with his changes. One thing i am wondering (for whoever has played as him so far) is, does he feel more balanced now? Obviously being a final smash he's going to be much more powerful than normal characters, but does he fit better now?
Knowing this major change has happened to warios final smah is making me wonder if there will be any other major changes put into final smashes. I do hope this is the case. Ive talked about this before.. final smashes are a good idea to have in smash bros, but they're quite imbalanced at this point. Some are extremely easy to do and can be used to kill everyone on screen, others are extremely difficult to pull off, some are just way too powerful, some are too weak/do nothing etc etc. So I really hope the team takes some time to make all final smashes feel balanced, and removes the issue of some final smashes meaning you instantly get at least one kill no matter what.
Also, it would be very nice if there were a mode/option where you could set it up so that final smashes can be charged via a special meter. This would make getting final smashes more rewarding rather than getting them via the smash ball which can really happen through random chance.
The meter could take many things into account:
To increase special meter - damge given, kills, using defense as a good offence, croud cheering, how much taunting you do
Decrease/loss of special meter - idling/being too defensive (ie doing nothing but dodging or running away - not engaging in battle at all), damage taken, dying, time limit to use the final smash before losing it
this would really add a level of statagy to the final smashes and would make them usable (perhaps not competitively, but at least for fun without being WAYYY OP).
Thoughts?
Knowing this major change has happened to warios final smah is making me wonder if there will be any other major changes put into final smashes. I do hope this is the case. Ive talked about this before.. final smashes are a good idea to have in smash bros, but they're quite imbalanced at this point. Some are extremely easy to do and can be used to kill everyone on screen, others are extremely difficult to pull off, some are just way too powerful, some are too weak/do nothing etc etc. So I really hope the team takes some time to make all final smashes feel balanced, and removes the issue of some final smashes meaning you instantly get at least one kill no matter what.
Also, it would be very nice if there were a mode/option where you could set it up so that final smashes can be charged via a special meter. This would make getting final smashes more rewarding rather than getting them via the smash ball which can really happen through random chance.
The meter could take many things into account:
To increase special meter - damge given, kills, using defense as a good offence, croud cheering, how much taunting you do
Decrease/loss of special meter - idling/being too defensive (ie doing nothing but dodging or running away - not engaging in battle at all), damage taken, dying, time limit to use the final smash before losing it
this would really add a level of statagy to the final smashes and would make them usable (perhaps not competitively, but at least for fun without being WAYYY OP).
Thoughts?
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