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Wall of Meteor?

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
You guys remember the wall of pain technique right?

Wall of Pain (WoP): Jiggypuff’s general strategy is usually focused on the Wall of Pain. This is the repetition of Jiggles high priority air moves, such as her Bair. Like escorting your opponent off screen with a series of jumps and of course aerials.

Well since now in Brawl, characters perform a mid-air jump on top of an opponent that is recovering, &/or in the air, the character below will be meteor smashed!

This upsets me because it will be broken for characters with more than 1 mid-air jump like Jiggz, Pitt, Meta knight, Kirby etc. will be able to just keep double jumping on top of their opponent until they can't reach the stage (even though if they meteor-cancel all the meteors) and then it's possible for the Jiggly(or another multi jumping character) to recover back to the stage.(*wall of Meteor*) after doing that easy BROKEN combo, that should be totally banned after the 1st meteor.....

I hope that I explained myself well, I'll edit if I didn't....

Please post your opinion....
 

Takeshi245

Smash Champion
Joined
Jul 13, 2007
Messages
2,051
Location
Ansonia, CT
You guys remember the wall of pain technique right?

Wall of Pain (WoP): Jiggypuff’s general strategy is usually focused on the Wall of Pain. This is the repetition of Jiggles high priority air moves, such as her Bair. Like escorting your opponent off screen with a series of jumps and of course aerials.

Well since now in Brawl, if characters perform a mid-air jump on top of an opponent that is recovering, &/or in the air, the character below will be meteor smashed!

This upsets me because it will be broken for characters with more than 1 mid-air jump like Jiggz, Pitt, Meta knight, Kirby etc. will be able to just keep double jumping on top of their (wall of meteor?) opponent until they can't reach the stage (even though if they meteor-cancel all the meteors) and then it's possible for the Jiggly(or anyother multi jumping character)) to recover back after doing that easy BROKEN combo, that should be totally banned after the 1st meteor.....

I hope that I explained myself well, I'll edit if I didn't....

Please post your opinion....
Footstool jumping is situational and there are better KO options besides it. They can't chase you after they've footstool jumped because of the lag. Also, it can be meteor-cancelled. Besides, this technique requires you to hit the jump button at the right time and its priority is small so attacks would eat through it. In other words, footstooling is not broken.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
Footstool jumping is situational and there are better KO options besides it. They can't chase you after they've footstool jumped because of the lag. Also, it can be meteor-cancelled. Besides, this technique requires you to hit the jump button at the right time and its priority is small so attacks would eat through it. In other words, footstooling is not broken.
How do you know about the lag?
It can be spammed on top of a character that has no hit box on their head like Ganon, CF, and Falco charging the fire bird.
 

Takeshi245

Smash Champion
Joined
Jul 13, 2007
Messages
2,051
Location
Ansonia, CT
How do you know about the lag?
It can be spammed on top of a character that has no hit box on their head like Ganon, CF, and Falco charging the fire bird.
Yeah, if they're not doing anything or if they're not spacing or protecting themselves with aerial attacks that eat through footstool jumping. You, like other people on Smash Boards, worry about this game too much.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
Just that technique man, this my 1st "worriying thread" though.

But I'd like to hear other peoples opinion to see if nobody else other than I think that it's broken.
 

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
I'm sure all the people with multiple jumps will see it better to actually knock them more back with a good knock back attack than a footstool jump, dude. For the frequent footstool spam you'd have to stay on top of the opponent right? Well... what direction do most UpBs go? Yea.

I think footstool jumping won't be broken enough that you seriously go through attacks like Fox's UpB or even Mario's UpB for that manner. It will be good against people who don't know how to Meteor Cancel, and still will be situational because you need a certain moment of time that the person isn't going to UpB in up you're azz.

It's clear that Footstooling will be easier with multiple jumpers, but really now it should only be used to catch you're opponent off gaurd when he never sees it coming. Otherwise smack him more backwards, its better than having to wtfhope for ten billion footstools.
 

Pyroloserkid

Smash Master
Joined
Jun 20, 2007
Messages
3,588
Location
Ontario
I'm sure all the people with multiple jumps will see it better to actually knock them more back with a good knock back attack than a footstool jump, dude. For the frequent footstool spam you'd have to stay on top of the opponent right? Well... what direction do most UpBs go? Yea.

I think footstool jumping won't be broken enough that you seriously go through attacks like Fox's UpB or even Mario's UpB for that manner. It will be good against people who don't know how to Meteor Cancel, and still will be situational because you need a certain moment of time that the person isn't going to UpB in up you're azz.

It's clear that Footstooling will be easier with multiple jumpers, but really now it should only be used to catch you're opponent off gaurd when he never sees it coming. Otherwise smack him more backwards, its better than having to wtfhope for ten billion footstools.
Agreed. To spam the Footstool Jump you'd have to stay hovering over your opponent, and I don't think Jiggs and Kirby's 5 jumps are enough. Plus recovery moves don't always go vertical so by knowing that it would also be hard to preform more than one footstool jump at a time.

All in all, I wouldn't worry about people spamming it. It takes precise timing, and I can see it as one of those moves that is seldomly used. Also, it's really risky, because if try to footstool jump someone to get back onto the stage, you better hope they look the other way and not see it coming, because I think an opponent landing on you would be pretty predictable. Just Uair them.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
I'm sure anti-flinch also applies to effect like Footstool jump, so the characters that deserve to live long (heavy weights) will more likely than not have no problems.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
As far as I can tell (speculation) the footstool jump requires perfect timing, and it isnt an attack, therefore it has no hitbox.

result? situational technique and not easily abused, as most dair spikes / meteors will still be better as they can knock someone out of their up B if timed well, like marth's down air.

Try to footstool an up B recovery and you'll probably phail. and die.

I'm sure anti-flinch also applies to effect like Footstool jump
From what we've heard about the anti-flinch, it occurs during a characters attack, it does not imply the character will not flinch at all times. Thatd be automatic crouch cancelling, and it'd be broken as heck. Sakurai is smarter than that.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
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Montreal Canada
I think footstool jumping won't be broken enough that you seriously go through attacks like Fox's UpB or even Mario's UpB for that manner
Exactly... since it doesnt have a hitbox.

itll be AWESOME overkill though...

imagine you edgehog, your opponent does his up b and is falling to his death, and you step on his head and bounce off him just 'cause
 

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
imagine you edgehog, your opponent does his up b and is falling to his death, and you step on his head and bounce off him just 'cause
Lol, i love doing that as C. Falcon(but with Dair) even more than I love knee'ing.
 

Pyroloserkid

Smash Master
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Jun 20, 2007
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Ontario
Exactly... since it doesnt have a hitbox.

itll be AWESOME overkill though...

imagine you edgehog, your opponent does his up b and is falling to his death, and you step on his head and bounce off him just 'cause
Rofl, I do that in Melee just to be a d*ck. It works awesome if they have one stock left and you have 2 or more. Then you just totally go for a "kamikaze-you-were-going-to-die-anyways-but-I-wanted-to-kill-you-even-harder" .

Footstool Jump = Humiliation.

I love it.
 

montyalbo

Smash Apprentice
Joined
Nov 25, 2006
Messages
94
Maybe the power of the footstool jump will depend on the weight of the character. For example, Jigglypuff, one of the lightest characters, would have a weak footstool jump. While heavy characters, such as Bowser, would have a footstool jump equal to the power of the sun.
 

Kirby M.D.

Smash Journeyman
Joined
Sep 28, 2006
Messages
320
Maybe the power of the footstool jump will depend on the weight of the character. For example, Jigglypuff, one of the lightest characters, would have a weak footstool jump. While heavy characters, such as Bowser, would have a footstool jump equal to the power of the sun.
Hm, that makes sense. I think it'll be a seldom-used trick, or more of an aerial annoyance/combo finisher/humiliation tactic. However, I wonder if a ground-to-air footstool will make a good aerial combat starter?
 
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