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Wall jump/cling

straydoggywog

Smash Cadet
Joined
May 30, 2013
Messages
53
Location
Northern Virginia
Quick question, what triggers the wall cling? I noticed a couple of times when I attempted it it doesn't work(mostly for Warioware). I played around with it in training it almost seems impossible to do on that stage, or at least impossible to do while dumping off of it. Is there a certain point within the jump that Squirtle will cling? or is it Wariowares short walls compared to green hill?

Thanks in advanced.
 

Daftatt

"float like a puffball, sting like a knee"
Joined
Mar 16, 2013
Messages
1,219
Location
Olympia, WA
NNID
Daftatt
I mainly use the cling on green hill zone or yoshi's story. It's really only useful for stalling. And I can get it to work consistently, just tapping and holding towards the stage as you move past the wall.
 
Last edited:

Burnsy

Smash Lord
Joined
Nov 4, 2012
Messages
1,167
Location
Phoenix, AZ
Wall cling by holding the stick straight left or right (not right-up, not right-down) and once you've clinged, you can keep clinging for a few seconds if you want. Clinging also gives you your double jump back. I advise double jumping with a button instead of the stick once you cling so you don't accidentally de-cling, as declinging/walljumping out of a cling are also possible.

I mainly use the cling on green hill zone or yoshi's story. It's really only useful for stalling. And I can get it to work consistently, just tapping and holding towards the stage as you move past the wall.
Only useful for stalling? Wooooow

Disagree. You can use a double jump and side-b to reach the wall and then get your double jump back when you cling, as many wall jumps as you want, aqaujet if high enough or pause and up-b when it looks like you would normally aqaujet. It basically increases you recovery's length, your recovery mix-up potential 10-fold and also boosts our offstage game. Cling is an invaluable tool for us.

(Btw, trying to "stall" for the 8 or so seconds that cling allows is just asking to get bopped on reaction by the opponents gimping move of choice.)

*edit*

I may have mistook "stalling recovery to mess up their edgeguard" with "stalling for time". Still, it's good for more than just that.
 
Last edited:

didds

Smash Lord
Joined
Mar 27, 2008
Messages
1,009
Location
in a tree
I use it as a stall, but only for a split second, then I jump up and punish whatever smash they threw out with a bair.
 

Daftatt

"float like a puffball, sting like a knee"
Joined
Mar 16, 2013
Messages
1,219
Location
Olympia, WA
NNID
Daftatt
Wall cling by holding the stick straight left or right (not right-up, not right-down) and once you've clinged, you get your double jump back. I advise double jumping with the button instead of the stick once you cling so you don't accidentally de-cling, as declinging/walljumping out of a cling is possible.


Only useful for stalling? Wooooow

Disagree. You can use a double jump and side-b to reach the wall and then get your double jump back when you cling, as many wall jumps as you want, aqaujet if high enough or pause and up-b when it looks like you would normally aqaujet. It basically increases you recovery's length, your recovery mix-up potential 10-fold and also boosts our offstage game. Cling is an invaluable tool for us.

(Btw, trying to "stall" for the 8 or so seconds that cling allows is just asking to get bopped on reaction by the opponents gimping move of choice.)

*edit*

I may have mistook "stalling recovery to mess up their edgeguard" with "stalling for time". Still, it's good for more than just that.
While i did mean stall for a window of opportunity, I totally just got learned on the wonder of the wallcling anyways.
 
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