Zelda's f-tilt is a great KO tool. Her d-tilt combos into itself and other moves. Her d-throw combos to nair pretty much always. Din's fire is amazing as an edgeguarding tool and for general disruption on stage. Her dash attack is fast and has a good hitbox. Her fair/bair can KO at silly-low percents. Up-b out of shield is pretty reliable if you can set it up. Nayru's love has really high priority and can almost be considered a Gaara-like "ultimate defense" when you can't avoid your opponent being able to break past your spacing.
Even still, I think Palutena is a better character.
Zelda's ftilt KOs at like, 140-150%, and still hits on frame 12 I admit that's alright, but not exactly great imo. On the bright side, it was one of few moves to retain its Brawl range in the transfer.
Dtilt and Dthrow combos are pretty inconsistent or frame tight. for Dthrow you need to be very on point to actually land the combo on anyone remotely not heavy, and Dtilt can easily be interrupted by a fast aerial, or if they touch the ground, they can easily shield it, which leads to a punish. Of course these two can still get Zelda some nasty followups, but getting them is not that easy.
Din's fire is alright at edgeguards, but use while the opponent is onstage is a pretty bad idea unless they have no projectile or reflector or invincibility move.
Like many dash attacks her's is fast, and the hit-box is neat in that it stays a larger size while deteriorating than it did in Brawl, but it's still very unsafe. Which should not be overlooked, no matter how much Nairo manages to get away with it.
FAir/BAir DO KO at like, 80-90, but that's only if you hit while at like, point blank at an exact vertical level. It's super inconsistent, and hitting with the sour-spot or even just whiffing the moves is even more unsafe due to extra landing lag, and a monstrous
20 extra endlag frames and a terrible new auto-cancel window. (Or lack thereof.) Did I mention they added more startup, too?
I will agree with you on FW. This can be a semi-saving grace for almost all of her KO moves getting KB nerfs in SSB4.
I just felt that these should be addresseT. While you make some good parts sound nice, many a good part is surrounded by plenty of shortcomings that can't be overlooked.
Edit : oops, well, sorry I sort of brought that back in the midst of a re-synch with the actual subject. My bad ^ ^ I'll just end it there.