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A couple of greninja's weaknessess-Guys, any advice? I don't find the run of the mill Greninja to be too much difficulty, but if I'm up against a particularly good one, it can be difficult to keep on top of things. It can be hard to keep up with their speed; I've tried Down Smashing them as they run/roll towards me, but they always reach me before the full hitbox animation plays. How do the rest of you deal with them?
Share your strategies
That's great advice, thanks! I think improving on my edge guarding would be my best bet, or even faking him out and baiting him into the Hydro Pump when he's recovering to punish the ending lag. I also have a habit of going straight for the Dair when I'm falling back to the stage, so I should really rethink that idea due to Greninja's Up Smash. Thanks again, I appreciate the tipsA couple of greninja's weaknessess-
1. If he's in the air, he actually has very few options for attacking below him. Dair isn't awful, but it's EXTREMELY punishable. He can cancel the landing lag with side B, but that's also got a year and a half of lag on the end, so if he's above you there's very little to fear as long as you're ready for dair.
2. Nair has absurd ending lag if he doesn't land. Watch for it if he does it high up or over the edge(he shouldn't, but just be aware).
3. He has almost 0 true combos. Almost all of his damage comes from good reads and poking away with projectiles. Fair also has significant startup, although it's not obvious unless you play him.
Beyond that there isn't much to say(i main ninja but am still learning pit's). He's got very good recovery, especially on levels with walls, but that doesn't mean you can't go out there and gimp him. His power is that he's got very few weakness or strengths.
Pump does seem very powerful vs pits, so maybe use side B to recover, since if the pump kicks you up you can recover with up B still. Reflecting projectiles murders him if you can pull it off. Other than that you just need to play solid. Watch out for his tilts and kill moves(full charged B, pump gimps, fair, uair, smashes(up is his best by FAR) side B, and at high %'s bair).
does our f smash out reach theirs? Besides respecting their DAir ia there a way to counter it from under the move. I know aerials from the side beat it, and I know that there is risk associated with trying to up smash it.I think the only way Greninja really wins is if he keeps moving and punishes whiffs using his speed. Other than that Pit's DAir beats everything outside of Hydro Pump, more range (aerials and smashes), more KO options, more maneuverability in the air, faster grab and 2 reflect options. I would say to use your long hit boxes to wall him out. That is what I have trouble with the most as a Greninja player since Greninja's safest approach is usually to short hop nair (which requires some strict timing compared to pits moves). Pit can shield grab him out of it or meet him in the air with a fair or nair.
Greninja outspeeds Pit and can definitely combo and juggle him easily if he can land a solid grab, NAir, DAir. His BAir is really strong so watch out for that when recovering or in the air. Greninja lacks kill options though and relies off good reads, some of those insane perfect pivot combos or UAir spike combos.
Pit seems to acel more with platforms, I hate playing on Battlefield because it stops most of my approaches, combos and most of my moves have too much start up lag to use with platforms.
I think right now the matchup is slightly in Pit's favor
The 2nd hit of Pit's fsmash has more range than Greninjas. The only way to counter dair so far is to shield grab it or Hydro Pump downward so the water bubble pushes them away.does our f smash out reach theirs? Besides respecting their DAir ia there a way to counter it from under the move. I know aerials from the side beat it, and I know that there is risk associated with trying to up smash it.