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Virtual console input issue

Jazzhand

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Jazzhand
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So I noticed that when I hold the directional button for about 3 seconds, the emulator seems to think I'm holding the button for 1 extra second after.

Lets say I hold forward and I stop pressing (just normal walking). Mario keeps walking 1 second after I let go. This results in jumps to over shoot. Taking hits you should have. Constantly habitual pressing of the opposite direction or jumps coming short as you try to be more delicate with your input.

There's no input delay its all very responsive...but a little too responsive. I have a NES I know my inputs are correct. Why can't nintendo do what emulators have gotten right for years? I'm very disappointed with this... I thought I'd enjoy a level or two of mario 1, lost lvls and mario 3 inbetween bouts of smash. But its really freakin unplayable.

Are people having similar issues? This is on the 3DS.
 

Swamp Sensei

Today is always the most enjoyable day!
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Which game are you playing.

Because that may just be the game.
 

Jazzhand

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Which game are you playing.

Because that may just be the game.
Playing super mario bros.

1, lost levels and 3. All the same issue.

Its the emulator itself. Its freakin awful. I'm very disappointed in nintendo to screw up their own licensed classics.
 
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Swamp Sensei

Today is always the most enjoyable day!
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Playing super mario bros.

1, lost levels and 3. All the same issue.

Its the emulator itself. Its freakin awful. I'm very disappointed in nintendo to screw up their own licensed classics.
That's actually the game itself.

You do slide a bit.
 

Jazzhand

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That's actually the game itself.

You do slide a bit.
No... I know when mario loses momentum. don't even assume I didn't consider that. What does isn't sliding. Mario is WALKING and then he does his slowing animation (that distinctive screech stop).

I know its the game because I'm doing jumps that are way too far forward when I've long since did the input of letting go of the directional button to properly land on the specific area I wanted.

Get it on the 3ds yourself. Actually play it and then play the NES right after.
 
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Swamp Sensei

Today is always the most enjoyable day!
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Are you using the D-Pad or Control Stick?
 

Jazzhand

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Are you using the D-Pad or Control Stick?
obviously I tried both. And obviously

same issue persists.

Plus the emulator wouldn't take into account how hard you press or how far you tilt the control stick. Only how long the input has been done. NES controllers were not made to detect pressure levels. Only whether the button is pressed or not and for how long.

And if you think the control stick makes a difference then you don't know how Mario was programmed. You can make the "updated controls" argument but you'd be shooting yourself in the foot. Its not an "emulation" for no reason.

There is something in the emulator that causes the input to be extended longer than it should.
 
Last edited:

Swamp Sensei

Today is always the most enjoyable day!
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Can you record it?
 

Jazzhand

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Can you record it?
its a 3ds I can't nor do I have a camera to capture it live. Honestly the game is cheap buy any one of them and try it yourself.

record yourself if you can.
 
D

Deleted member

Guest
Just want to note if you're asking people for help, you shouldn't ask them to do the work for you.
Trying is one thing, but buying the game or getting us to record it is asking a bit much for an issue you are having.

That being said, I figured you were talking about Wii U at first which does have input lag on VC releases whilst using the Game Pad, but as far as 3DS, I don't recall having this issue when I owned one.

Which model 3DS do you own and how long have you owned it?
 

Jazzhand

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Jazzhand
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Just want to note if you're asking people for help, you shouldn't ask them to do the work for you.
Trying is one thing, but buying the game or getting us to record it is asking a bit much for an issue you are having.

That being said, I figured you were talking about Wii U at first which does have input lag on VC releases whilst using the Game Pad, but as far as 3DS, I don't recall having this issue when I owned one.

Which model 3DS do you own and how long have you owned it?
Hey he's the one asking for proof. Its the smash limited edition 3ds and bought new. So if this was gonna work on 3ds it would have on this bad boy.

The issue might not be present because of your game of choice. I mean I can play pokemon trading card just fine. But the mario games are screwing up because the required precision in these games shows the flaw in the emulation software as there is a lag on your input ceasing t be registered upon letting go of a button press after roughly holding for 1.5 seconds.
 

Sünta

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Yeah, I haven't had this problem on the 3ds vc, but it happens on wii u vs with some games.
 
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