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Villagers That Stall

Zydro

Smash Cadet
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Mar 9, 2015
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Zydro21
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I personally dont like it when your playing against a villager on FG and all they do is camp on the edge and Lloyd and fair (and sometimes bair for that mix up), what do you guys think about it?? And how do you deal with it??
 

Zydro

Smash Cadet
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Zydro21
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Dodge or reflect the Lloyd and Aerials with Electroshock Arm/Guardian Orbitars, and if they are going to use Balloon Trip pop the balloons. Try to troll them, too.
I do that as much as i can, but the match never really gets anywhere, until you pop the balloons, that REALLY satisfying (and it took me far to long to figure out how you knew i played Dark pit xD)
 

AreJay25

May or May Not Be Pac-Man
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I feel your pain.
Campy Villagers, while not unbeatable, are absolutely a chore to fight. I leave as soon as the match is over.
Villagers who actually do more than camp can be fun, though.
 

Zydro

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I feel your pain.
Campy Villagers, while not unbeatable, are absolutely a chore to fight. I leave as soon as the match is over.
Villagers who actually do more than camp can be fun, though.
Yea, villagers are fun to fight when they dont camp because there can be alot of mindgames with the tree and all (which is fun to electroshock i might add), and you have to be carful around them because of all their options which leads to a fun game
 

Sean²

Smash Capitalist
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Mar 28, 2008
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I play a character that is considered to be campy by the general public and I hate this crap. I will admit that it is a chore to fight these types of Villagers. When they're good at it, though, it can be effective.

Just remember you can run past the Lloid for a grab/dash attack. And Powershielding is your best friend for those oh so lovely fair/bairs.
 
D

Deleted member

Guest
I don't play Pit or Dark Pit much at all, but definitely don't forget about your arrows when this is going on, you can semi camp with reflect and arrows. Watch for pocket, though.

With the tree, you can honestly just stay back and use your arrows or bait him cutting the tree and hop away at the last second.
 

TheKingWalnut

Smash Apprentice
Joined
Jan 14, 2015
Messages
123
As a Villager player, campy Villagers are fun to play against honestly because apparently, they never expect any of their projectiles to be pocketed. If I am not playing Villager and I come across one, I do my best to kill them, or just run away and let them approach. The chance that I ever meet a Villager on For Glory is almost zero, so I don't have that much experience against campy ones :/
 

Zydro

Smash Cadet
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As a Villager player, campy Villagers are fun to play against honestly because apparently, they never expect any of their projectiles to be pocketed. If I am not playing Villager and I come across one, I do my best to kill them, or just run away and let them approach. The chance that I ever meet a Villager on For Glory is almost zero, so I don't have that much experience against campy ones :/
They're not the commen, but when i do run into one it gets annoying, normal villager is fine, alot of fun to play and play against when they're not stalling
 

dahuterschuter

Smash Journeyman
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Dec 7, 2014
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443
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Canuck
I like the angry messages I get when I just play as Villager, intentionally stall to time, then insta-kill slingshot in Sudden Death.
 

1FC0

Smash Lord
Joined
Aug 21, 2013
Messages
1,828
I own them and let them try again. I think all playstyles are fun to play against.

I guess that is one of the advantages of being the best.
 

Splooshi Splashy

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Stalling :4villager::4villagerf:s, eh? :4bowserjr:'s got the moves to deal with them. Lloid's coming towards you? Either Side B Jump Cancel over it, Mechakoopa it, or Cannonball it.
Trying to get back to the stage when he's got the Bowling Ball ready? Side B Jump Cancel to stay in the air and either ledge grab or recover high while it's below you.
Tree's being left unattended? Neutral A string or DTilt it down to take away the Fast KO/Juggle-Breaker Axe.
The kid's hiding behind the Tree? Use a Charged Cannonball to pierce through it (and potentially KO the Tree as well), especially if he's already Pocketed your Mechakoopa beforehand.
A tree sapling getting watered below you? Tree getting chopped down? (Air)dodge away from the tree and either towards or away from Villager at both times, even after Side B Jump Cancelling.
See an opening in general that you're close by enough to reach? Side B ram him and Jump Cancel into an aerial or two for big damage, or if at 90-ish%, Up B --> A (Hammer) for the KO (add a UAir before that if you're going to try it at 75-ish%).
If Customs are allowed (i.e. not in FG anywhere), try running 3322 or 3222 or 3122 or 1322 or 1222 or 1122.

One thing's for certain: Rush that kid down so hard that you can take that lunch money. DO be wary of his 3-frame NAir to bail him out of trouble, unless you've spaced yourself well (like with :4duckhunt:'s disjointed tipper FAir). (Air)dodge or attack the Slingshots as you approach. If your character has a projectile to help you approach, hope it's a weak one like Megavitamins or uncharged projectiles or Clays (when not shot-up) or such things, so that even if it's Pocketed, it won't get too much of a damage/KO boost. Plus, if that Villager goes for the Pocket, that can give you an opening to punish with (just not while Pocket's blinking active. Wait for the blinking to stop before capitalizing). Try not to feed him charged projectiles or Mechakoopas or Gyros or other valuable items unless the kid's on your team and/or something else has been Pocketed already.
Another thing's for certain: Keep an eye on what's been Pocketed, and whether it's storage time has been refreshed or not.

As for what I think about that playstyle, it's flawed, depending on who this style is being used against. Folks like :4bowser:, :4ganondorf:, :4dedede:, and :4dk: have it rough against it (and :4duckhunt:s that lame you out in general), while folks like :4ludwig:, :4rob:, :rosalina:, and :4yoshi: actually have a shot at beating it.
 
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Nexin

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I've faced these kind of players before. I'm not sure how well this advice will work with Pit and Dark Pit since I'm a Palutena main, but hopefully you'll be able to get some use out of it.

Generally, when my opponent tries to camp on me, I tend to do one of two things: either out camp my opponent until they realize that their plan isn't working, or get near them and see how they react.

The out camp idea may not be as useful for you since Villager can pocket your arrows, which he can't do with Autoreticle, but if you are successful, your opponent will often become extremely reckless, which you can use to your advantage. Anyways, if you want to try out camping them, you'll want to try a combination of reflect, shield, arrows, and, in some cases, the threat of you slowly getting closer.

The other option, getting near them and seeing how they react, is riskier, but has a chance to become even more rewarding. If they are trying to zone you out, get near them and pay close attention to what they do to defend themselves, as there is a very good chance that it will be what they do every time you are near them. If they try to roll away, you can chase them and grab them; if they use forward smash, use reflect to send that bowling ball right back at them; and if they try to grab, spot dodge and grab them back. Do note that if they realize what you are doing, they may switch the way they defend, so always keep an eye on their movements.

Anyways, I hope that this will be of some help.
 
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Zydro

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I've faced these kind of players before. I'm not sure how well this advice will work with Pit and Dark Pit since I'm a Palutena main, but hopefully you'll be able to get some use out of it.

Generally, when my opponent tries to camp on me, I tend to do one of two things: either out camp my opponent until they realize that their plan isn't working, or get near them and see how they react.

The out camp idea may not be as useful for you since Villager can pocket your arrows, which he can't do with Autoreticle, but if you are successful, your opponent will often become extremely reckless, which you can use to your advantage. Anyways, if you want to try out camping them, you'll want to try a combination of reflect, shield, arrows, and, in some cases, the threat of you slowly getting closer.

The other option, getting near them and seeing how they react, is riskier, but has a chance to become even more rewarding. If they are trying to zone you out, get near them and pay close attention to what they do to defend themselves, as there is a very good chance that it will be what they do every time you are near them. If they try to roll away, you can chase them and grab them; if they use forward smash, use reflect to send that bowling ball right back at them; and if they try to grab, spot dodge and grab them back. Do note that if they realize what you are doing, they may switch the way they defend, so always keep an eye on their movements.

Anyways, I hope that this will be of some help.
I can See paluntena being good against the playstyle with autoreticle, relfect (ive seen the lloyd reflected when the villager is trying to recover with it) and possibly the windbox, and your right you need to mix up out camping them and rush down play and you shoudl beat them eventually
 

Nexin

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I can See paluntena being good against the playstyle with autoreticle, relfect (ive seen the lloyd reflected when the villager is trying to recover with it) and possibly the windbox, and your right you need to mix up out camping them and rush down play and you shoudl beat them eventually
It also relates to her more naturally defensive playstyle. I have learned how to wall out my opponents and force them to approach, and many of the tips I gave you for the first strategy are the basics of walling. These on their own may not work against better players, so always be willing to adapt and improve.

Guys.

Guys.

I play Marth.

Keepaway Villagers are my biggest nightmare.
You'll want to use a technique known as bulldogging, which is a combination of the following three tactics: shielding projectiles, jumping over projectiles, and slowly approaching. If you are successful at pulling this off, you will be able to corner your opponent at the edge of the stage, limiting their options heavily.

I'm fully serious about this. I know it seems simplistic, but when most people who play a character that doesn't have any options to fight from a distance goes up against a player that is camping, many of them freak out immediately and try to get in as fast as possible. Because of that, they often take much more damage than needed to get near them and they make it obvious to their opponent what they are going to do, causing them to get destroyed. Bulldogging takes a lot more patience for it to work than people give it credit for, but if you master this technique, you will be able to approach even with Ganondorf.

Anyways, the number 1 rule of bulldogging is don't get flustered. If that happens, you'll start making mistakes, so try to stay calm even if your opponent isn't easy to get near or if you start taking small amounts of damage (that is normal even when bulldogging successfully, just so you know). The same is true for your opponent. If they lose their cool, they will become very easy to beat. Since many players on FG don't have much experience against players who are good at combatting camping, it is common for them to quickly freak out when they see somebody like Marth managing to get near them anyways. That won't happen all the time though, especially when you are up against better players, so always expect that your opponent will stay calm unless they have clearly become reckless.
 

Ryuki of Spiral Rhapsody

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It also relates to her more naturally defensive playstyle. I have learned how to wall out my opponents and force them to approach, and many of the tips I gave you for the first strategy are the basics of walling. These on their own may not work against better players, so always be willing to adapt and improve.



You'll want to use a technique known as bulldogging, which is a combination of the following three tactics: shielding projectiles, jumping over projectiles, and slowly approaching. If you are successful at pulling this off, you will be able to corner your opponent at the edge of the stage, limiting their options heavily.

I'm fully serious about this. I know it seems simplistic, but when most people who play a character that doesn't have any options to fight from a distance goes up against a player that is camping, many of them freak out immediately and try to get in as fast as possible. Because of that, they often take much more damage than needed to get near them and they make it obvious to their opponent what they are going to do, causing them to get destroyed. Bulldogging takes a lot more patience for it to work than people give it credit for, but if you master this technique, you will be able to approach even with Ganondorf.

Anyways, the number 1 rule of bulldogging is don't get flustered. If that happens, you'll start making mistakes, so try to stay calm even if your opponent isn't easy to get near or if you start taking small amounts of damage (that is normal even when bulldogging successfully, just so you know). The same is true for your opponent. If they lose their cool, they will become very easy to beat. Since many players on FG don't have much experience against players who are good at combatting camping, it is common for them to quickly freak out when they see somebody like Marth managing to get near them anyways. That won't happen all the time though, especially when you are up against better players, so always expect that your opponent will stay calm unless they have clearly become reckless.
Damn, if I expected anyone to give advice, I was honestly hoping for something else; I'm not a patient person and do get easily annoyed, unfortunately. Bulldogging makes sense, so I gotta remember to breathe in situations like those lol

Thanks for the input; I'm done getting bounced around by every projectile in the game.
 

Nexin

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Damn, if I expected anyone to give advice, I was honestly hoping for something else; I'm not a patient person and do get easily annoyed, unfortunately. Bulldogging makes sense, so I gotta remember to breathe in situations like those lol

Thanks for the input; I'm done getting bounced around by every projectile in the game.
Patience is definitely a skill that is extremely important for everybody to learn. There are times when everybody just has to admit that they are playing their opponent's game and that they just need to play by their rules for the time being.
 

srn347

Smash Apprentice
Joined
Apr 28, 2015
Messages
108
Ah, it's times like this I'm glad that 2 of my mains have deflectors (and projectiles). Get wrecked, projectile campers.

Anyway, no matter who your main is you should have some plan for how to deal with (i.e. safely approach) projectile campers. Dashing shields and aerial approaches come to mind for those lacking deflectors.
 
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