Yeah with my for glory first impressions i think Cloud wins the neutral. His aerials are crazy good and beat ours easily. Nair eats slingshots for breakfast, his uair eats dairs for lunch and i think his dair eats uair for dinner too. He also gains so much more from camping than Villager does, so in a way he forces approaches. Grounded he isn't any slouch either. Dtilt is amazing for getting under attacks and setting up combos, utilt starts combos as well although you can sometimes break his strings with ff nair just like you can with mario/shiek when they try the utilt cheese on you. Because of his damage output, kill power, and lack of startup on a lot of moves it's dangerous to go in on him.
Cloud seems to have a much wider area that he can play footsies. He can camp and charge limit, or move into spacing range and attack. His weakness is just outside of his sword range where you can still hit him with slimgshots but he can't answer with anything but blade beam, which you can simply pocket and user against him.
Limits are really a wild card right now. There are so many potential strategies on when and where to use them that it's basically impossible to say how they will effect Cloud matches other than the obvious fact that you want to keep him from getting it. However, once he does have it you no longer have any pressure to approach what so ever. This is the point that i like to half water a sapling and play some keep away. I, however, suck ass at keep away (Ranai makes it look so easy), so reaults have been less than optimistic lol.
I still think the mu is going to land somewhere close to even but he really does seem to have many advantages over us:
-We have quick, disjointed, lasting aerials ---> he had bigger disjoints and breaks slingshots with nair
-We can camp/zone him out ---> he can just charge his limit if we don't approach.
-We don't really have bread and butter kill confirms ---> he has kill confirms to his limit moves, and many of his moves kill super early (i have been fair spiked, bounced off of the floor, and killed off the top at mid 100%s)
-Our grab is a top contender for worst in the game, but our throws are good ---> his grab is average, although his throws are trash.
I don't really know what else to say. Our main advantage is gimping, but that doesn't really help when he can kill us as soon as we get into triple digit %s or even sooner of he lands a finishing touch.
I still think there is a good chance that this mu will be close to even or possibly in Villagers favor, but it is not by any means going to be easy and is going to require us to press our few advantages father than Cloud can exploit the many advantages he seems to have over us.
Just my extremely extrapolative two cents.