AvocadoEth
Smash Rookie
So, recently I've found that Wario's airdodge autocancels, and I've been using it as a way to bait unsafe moves and punish with waft, and rarely as an approach.
So far the best way I've seen is to Short hop -> Airdodge (MUST cross-up on opponent's shield) -> turnaround D-tilt -> grab or something.
The crossup is vital to beat easy shield grabs, as dropping shield and turning around to grab takes much longer. I don't know the exact frame for turnaround grabs, but Wario is at least slightly advantage if the opponent isn't expecting it.
The other, more practical use is for waft punishes. If your opponent consistently uses laggy/misspaced/really just bad moves in neutral, it's very easy to fly past the hitbox and fart.
What do you think? I'm obviously not up against top players but it seems to work a lot more often than I would've expected.
So far the best way I've seen is to Short hop -> Airdodge (MUST cross-up on opponent's shield) -> turnaround D-tilt -> grab or something.
The crossup is vital to beat easy shield grabs, as dropping shield and turning around to grab takes much longer. I don't know the exact frame for turnaround grabs, but Wario is at least slightly advantage if the opponent isn't expecting it.
The other, more practical use is for waft punishes. If your opponent consistently uses laggy/misspaced/really just bad moves in neutral, it's very easy to fly past the hitbox and fart.
What do you think? I'm obviously not up against top players but it seems to work a lot more often than I would've expected.
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