hizzlum
Smash Journeyman
From the start of brawl I think that every marth mainer knew that the dair was'nt as easy to spike with as it was in melee. It was an important tool in melee that allowed marth to get low % kills that were effective and safe, if you knew how to use it. But this AT(which is quite old) allows Dair tips/spikes to happen 100% of the time.
Vertical Spacing: Also known as the footstool Dair, is an AT that most characters can use, but few profit from it(Captain Falcon and ganon can do this but they cannot land the dair). It is actually pretty easy to do, but it has to be done quickly.
First: Use a gamecube controller, it's the best way to play competitive brawl
Second: You must know how to short hop or else once you footstool you will fly upwards and not land the spike.
It is perform by shorthopping the opponent(works on everyone, but easier to use on MK,Jiggs,Kirby)and very quickly doing the dair. What I do to perform it is slide my hand down from Y to A while holding the control stick down and it works all the time.
They only way that this technique could be countered is by air dodging(since you want to be in the air to spike them, they might realize what's coming and try to dodge, but the duration of the dair will get a hit in that at most times will not be a spike. You must find a way to get above your opponent(dtilt semi spikes, then SH off the stage is a great way to get this AT to use), if your under them after an airdodge, just fair/uair/b-up to get a hit in and may be able to get some edgeguarding to happen.
SHOK created the AT, many pros,such as Drago, have incorporated it so that they can land ken combos and intercept recoveries with accuracy. For more, go to http://super-smash-bros.wikia.com/wiki/Vertical_spacing
This is pretty old news, but still very useful in making a situational move a thing of the past. Now marth can land a dair spike with this with 100% accuracy. Knowing this technique makes marth's dair way less situational than before, getting easy victories with spikes can now be done.
Vertical Spacing: Also known as the footstool Dair, is an AT that most characters can use, but few profit from it(Captain Falcon and ganon can do this but they cannot land the dair). It is actually pretty easy to do, but it has to be done quickly.
First: Use a gamecube controller, it's the best way to play competitive brawl
Second: You must know how to short hop or else once you footstool you will fly upwards and not land the spike.
It is perform by shorthopping the opponent(works on everyone, but easier to use on MK,Jiggs,Kirby)and very quickly doing the dair. What I do to perform it is slide my hand down from Y to A while holding the control stick down and it works all the time.
They only way that this technique could be countered is by air dodging(since you want to be in the air to spike them, they might realize what's coming and try to dodge, but the duration of the dair will get a hit in that at most times will not be a spike. You must find a way to get above your opponent(dtilt semi spikes, then SH off the stage is a great way to get this AT to use), if your under them after an airdodge, just fair/uair/b-up to get a hit in and may be able to get some edgeguarding to happen.
SHOK created the AT, many pros,such as Drago, have incorporated it so that they can land ken combos and intercept recoveries with accuracy. For more, go to http://super-smash-bros.wikia.com/wiki/Vertical_spacing
This is pretty old news, but still very useful in making a situational move a thing of the past. Now marth can land a dair spike with this with 100% accuracy. Knowing this technique makes marth's dair way less situational than before, getting easy victories with spikes can now be done.