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Various Values Wanted + Structure of a certain Code

NeonTogepi

Smash Journeyman
Joined
Apr 5, 2009
Messages
309
Hi! I'm requesting values for as MANY aspects of the game as possible, save PSA values. This includes mode values, character values, ect. Most IMPORTANTLY modes such as boss battles, ect.

Secondly, in this code:
4A000000 (PlayerValue?)
10000004 000000XX
10000009 000000YY
What do 4A000000, 10000004, and 10000009 represent?
That code is player modifier code. Player value is where i placed the words, XX is character, YY is color. Example XX into 00 and YY into 0C for Emerald Mario.

If anyone can help, it will be VERY useful. :)
 

Wind Owl

Smash Lord
Joined
Feb 1, 2008
Messages
1,856
Location
Suburbs of Philadelphia, PA
4A~ sets the pointer offset in memory. 10~ sets an 8-bit value contained in the next byte, starting from the pointer set in 4A.
So,
Code:
4A000000 PLYRADDR (Set the pointer to PLYRADDR, the address of the player data in memory)
10000004 000000XX (Write 8 bits of data (XX) to PLYRADDR+4 bytes)
10000009 000000YY (Write 8 bits of data (YY) to PLYRADDR+9 bytes)
 

NeonTogepi

Smash Journeyman
Joined
Apr 5, 2009
Messages
309
4A~ sets the pointer offset in memory. 10~ sets an 8-bit value contained in the next byte, starting from the pointer set in 4A.
So,
Code:
4A000000 PLYRADDR (Set the pointer to PLYRADDR, the address of the player data in memory)
10000004 000000XX (Write 8 bits of data (XX) to PLYRADDR+4 bytes)
10000009 000000YY (Write 8 bits of data (YY) to PLYRADDR+9 bytes)
That'll do. Thanks, no help is needed anymore on the code. :)
Now, just need a lot of values...
 
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