• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official v13.0.1 Patch Notes

Status
Not open for further replies.

Gunla

It's my bit, you see.
Administrator
BRoomer
Writing Team
Joined
Aug 18, 2013
Messages
9,068
Location
Iowa
Welcome to the official Patch Notes thread for v13.0.1 of Ultimate, the final balance patch for Super Smash Bros. Ultimate!


Previous patch notes threads can be found in the Archived Threads forum.

Please use the Competitive Character Impressions Thread for discussion of this patch (which has been ongoing!) unless evidence of the contrary via unlisted changes arrives. Changes will still be listed below regardless. Changes that are not listed in Nintendo's patch notes but uncovered via datamines are listed in italics.

What Nintendo's official patch notes terms mean:

  • "Attack speed" - Startup
  • "Power" / "Attack power" - Damage
  • "Attack range" - Hitbox size
  • "Launch distance" - Base knockback (BKB) and/or Knockback growth (KBG)*
  • "Launch angle" - Knockback angle
  • "Undamaged launch distance" - Base knockback (BKB)
  • "Vulnerability" - Endlag / First active frame (FAF)
  • "Vulnerability when Landing" - Landing lag
  • "Landing time" - Aerial auto-cancel window
  • "Time until launched opponents can move" - Hitstun
  • "Hitstun time" - Hitlag
  • "Hitstun Shuffle Distance" - SDI multiplier
  • "Super armor" - Damage-based armor or knockback-based armor
  • "invincibility" - invulnerability frames
  • "Hit detection" - Active frames
  • "Easier to hit multiple times" - Made hits of a multi-hit move link more reliably

*Nintendo does not always specify if both BKB (Base knockback) and KBG (knockback growth) have been changed or just one of them when using the term "launch distance."

All character numerical values are presented in the base format, without the 1-v-1 multiplier.

Character Changes
  • :ultbowserjr:Bowser Jr.
    • Dash Attack
      • Made it easier to hit multiple times.
      • Multihit damage: 1.8% -> 2.0%
        • Total damage: 13% -> 14%
    • Down Tilt
      • Made it easier to hit multiple times.
      • Adjusted knockback angle for the final hit.
    • Up Smash
      • Hits 2-4 base damage: 1.3% -> 1.7%
      • Final hit damage: 2.3% -> 3.1%
      • Total damage: 13.2% -> 15.2%
    • Side Special
      • Increased knockback for the ending spin.
  • :ultcloud:Cloud
    • Down Special (While in Limit)
      • Ground Startup: 14f -> 12f
        • Total duration: 86f -> 84f
      • Air Startup: 16f -> 14f
        • Total duration: 89f -> 87f
  • :ultdk:Donkey Kong
    • Neutral Attack 2
      • Active frames: 2f -> 3f
      • Total frames: 34f -> 31f
    • Down Tilt
      • Hitstun at 0%: 9f -> 14f
      • Hitstun at 100%: 28f -> 33f
    • Neutral Special
      • Full Charge super armor frames: 11-20f -> 9-20f
  • :ultdaisy:Daisy
    • Side Special
      • Ledge grabbable duration: 16-37f -> 16f onwards
  • :ultfalco:Falco
    • Dash Attack
      • Early Damage: 9% -> 10.5%
        • Shieldstun: 9 -> 10
      • Late Damage: 6% -> 7.5%
        • Shieldstun: 6 -> 8
      • Early KBG: 70 -> 63
      • Late KBG: 70 -> 61
    • Side Smash
      • Adjusted hitboxes to match visuals.
  • :ulticeclimbers:Ice Climbers
    • Dash Attack
      • Startup frames: 11f -> 9f
      • Total duration: 41f -> 39f
    • Down Smash
      • Increased knockback.
    • Up Special
      • Startup frames: 16f -> 14f
      • Earliest frame Nana can ledgegrab: 16f -> 14f
  • :ultike:Ike
    • Neutral Attack 3
      • Damage: 5% -> 7%
      • Increased knockback.
    • Up Smash
      • BKB: 50 -> 49
      • KBG: 86 -> 90
    • Side Special
      • Grounded Base Damage: 6% -> 9%
      • Increased knockback for the early part of the dash.
  • :ultinkling:Inkling
    • Shield & Special / Ink Charge
      • Release charge duration: 29f -> 24f
      • Minimum total duration: 43f -> 38f
    • Side Tilt
      • Damage: 9% -> 10%
        • Shieldstun: 9 -> 10
    • Up Tilt
      • Increased hitbox size to hit better against grounded opponents.
    • Side Smash
      • Adjusted hitbox size to make it easier to hit with the sweetspot.
    • Neutral Special
      • Extended maximum distance of shots.
  • :ultlink:Link
    • Neutral Attack 1
      • Startup frames: 8f -> 7f
      • Total duration: 24f -> 23f
    • Down Tilt
      • Adjusted knockback angle.
    • Up Smash
      • Increased knockback for final hit.
  • :ultmegaman:Mega Man
    • Dash Attack
      • Increased knockback for the final hit.
      • Startup frames: 8/11/14/17/20/23/26/36f-> 7/10/13/16/19/22/25/35f
      • Total frames: 60f -> 59f
    • Down Smash
      • Increased hitbox size downwards.
    • Side Special
      • Increased damage.
  • :ultmetaknight:Meta Knight
    • Up Smash
      • Increased hitbox size.
      • Adjusted the move so the first two strikes will no longer trip opponents.
    • Forward Air
      • Hits 1 & 2 Damage: 1.5% -> 2%
    • Back Air
      • Hits 1 & 2 Damage: 1.5% -> 2%
    • Up Throw
      • KBG: 70 -> 76
  • :ultmewtwo:Mewtwo
    • Side Tilt
      • Close Hit damage: 11% -> 12%
        • Shieldstun: 10 -> 11
      • Mid Hit damage: 10% -> 11%
      • Far hit damage: 9% -> 10%
        • Shieldstun: 9 -> 10
      • Increased knockback.
    • Forward Throw
      • Shadow Ball damage: 2.0 -> 2.4%
      • Total damage: 13% -> 15%
  • :ultminminMin Min
    • ARMS Shield Damage
      • Ram Ram: 0 -> -2.5
      • Dragon: 0 -> -2.5
      • Megawatt: 0-> -3.5
      • Ram Ram (Smash): 0 -> -4
      • Dragon (Smash): 0 -> -3.5
      • Megawatt (Smash): 0-> -6
    • Adjusted jab reset animation to match other fighters.
    • Neutral Air
      • Landing lag: 10f -> 12f
    • Side Smash (Dragon)
      • Reduced active frames of the beam portion of the move.
  • :ultmythra:Mythra
    • Adjusted jab reset animation to match other fighters.
    • Side Smash
      • Reduced knockback.
  • :ultpeach:Peach
    • Side Special
      • Ledge grabbable duration: 16-37f -> 16f onwards
  • :ultpiranha:Piranha Plant
    • Side Tilt
      • Increased knockback for second hit.
    • Down Tilt
      • Active frames: 9-10f -> 9-11f
      • Endlag: 28f -> 26f
    • Down Air
      • Meteor effect active time: 2f -> 3f
    • Down Special
      • Minimum startup: 20f -> 19f
      • Total frames: 64 to 115f -> 63 to 114f (+5 if Plant tips during charge)
      • Armor startup: 18f -> 17f
  • :ultpyra:Pyra
    • Adjusted jab reset animation to match other fighters.
    • Side Special
      • Increased endlag by 4f.
      • Total Duration: 56f -> 52f
  • :ultrosalina:Rosalina &Luma
    • Reduced the knockback Luma takes when they are launched.
    • Down Smash
      • Increased hitbox size for Rosalina inwards.
  • :ultridley:Ridley
    • Dash Attack
      • Damage: 12% -> 13.5%
        • Shieldstun: 11 -> 12
      • KBG: 70 -> 67
  • :ultrobin:Robin
    • Flurry Attack
      • Multihit damage: .7% -> .9%
      • Increased hitbox size.
    • Flurry Attack Finisher
      • Increased hitbox size.
  • :ultryu:Ryu
      • F-Tilt (Strong) startup 16/18f -> 14/16f
        • Total duration: 37f -> 35f
    • Neutral Special
      • Normal Input
        • Damage: 7.0-8.0 -> 9.0-10.0
        • Shield hitlag duration: 9-10f -> 11-11f
        • Shieldstun 8-8 -> 10-10
      • Command Input
        • Damage: 8.7-10.0% -> 10.8-12.0%
        • Shield hitlag duration: 10-11f -> 12-12f
        • Shieldstun: 10-10 -> 12-12
      • Shakunetsu Input
        • Final hit damage: 7.3% -> 9.3%
        • Total damage: 11.7% -> 13.7%
        • Final hit shield hitlag duration: 10f -> 11f
        • Shieldstun: 3 -> 4
    • Side Special
      • Grounded total duration: 58-90f -> 54-86f
      • Command input total duration: 58-90f -> 54-86f
  • :ultsora:Sora
    • Adjusted getup animations to match other fighters.
  • :ultsteve:S🅱eve
    • Up Smash
      • FKB: 40 -> 20
  • :ultwario:Wario
    • Neutral Attack 1
      • Damage: 4 -> 5%
        • Shieldstun: 5 -> 6
      • Reduced endlag by 2f.
      • Total duration: 29f -> 27f
    • Neutral Attack 2
      • Damage: 5 -> 7
        • Shieldstun: 6 -> 7
      • Reduced endlag by 4f.
      • Total duration: 33f -> 29f
 
Last edited:
Status
Not open for further replies.
Top Bottom